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Posts
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Everything posted by Old Owl
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The idea is old and already accepted. In case you have doubts about the rotation that should give a boost to our NQ1, can you please comment for any changes? Thanks
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About MLB_Daybreak. The main point is : that door is a door, we all know it, so it can be opened by a disguised covert op with an engineer with him, and then proceed the map. Another way is the engineer that wait that door opened then sneak through it. Both cases will skip the previous objective, but seems legit according to the ET / NoQuarter game mechanics. But we have the rule N. 21 which clearly says: You can't finish the objective by skipping previous objectives which screws up whole map flow. Ex- Minas. Blowing up middle gate, allows to skip initial objectives and gives unfair advantage to one team. That can't be done, irrespective of rush rule of any server. Map exploiting is prohibited in every shape and fashion. The rule N. 21 seems to fight against the NQ1 rule N.2 which says: Trickjumping is allowed to complete the objective after 5 minutes. We should consider the rule N. 21, prior in every map where it's possible to complete an objective before the previous? Or this rule can be ignored in case of allowed Trickjumps (NQ1 rule N.2), disguised covert op + Engineer, engineer sneak?
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Yes sorry, i'm tired 😇
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Thanks guys, you are listing all the maps I've posted already in my list 😄. Love you 💕
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Welcome Sphalman! See you in game soon!🙂
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Dear Ford, I am sorry to read that you can't play when not tired of work, but maybe not everyone is tired as you do. Not the MAJORITY of the players is tired I must say. Some players are really awake and ready to frag as more they can do, this or that map doesn't matter. The fact that voting system is based on the most votes for that map, it is obvious. Your opinion is clear enough and for that I am glad to read it, but nothing else. I'm only sorrow that you brought as argument "whatever clan" that is "vox populi". It is out of context and unnecessary comment. Last side note, Wolfenstein Enemy Territory was released as free game in the 2004, was impossible for you to play it in the 1999. Maybe was Return to Castle Wolfenstein, but that also was released in date 2001. Maybe you played it? The maps were interesting too, Beach was the most famous, played over and over. Hopefully we can read more contructive comments in this nice topic? 😄
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Some players would like to play always the same maps, maybe because they play better the maps they are used to play. Of course a new map is more difficulty for someone that never know tricks and good spots of this map. I am sure that after a bit of time, the most players will like some of the new maps, otherwise never played with voting system. I agree with Blaat that every new rotation MUST consider to include the more popular maps in a sort of "interleaved" sequence. I will add that it's important to include regularly some of the vanilla maps, even they are modified versions. A classic example is the following Blue are vanilla or mod versions, Orange the actually most voted maps, Purple the new maps for something new! : Oasis_EU Caen2 Venice UJE The Ghetto Supplydepot Pro Goldrush GALS and continue so... to fill 20 - 25 a nice map rotation. Plus, add !listmaps for the players so they know what is next. Each map have a line number 1 oasis, 2 caen ,3 venice etc, ok. If we add a simple custom admin command, we can simply give it to high admins, to change nextmap to a desidered number "on the fly", but this is technically another topic, lol.
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When you changed to XP to Windows7, have you reinstalled ET or you just restored it from a saved copy? Because just restore it from a folder copy may cause that issue.
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Hahah welcome Exor my friend! What I can say, I'm so happy that you registered and decided to play here in a community that rocks like no other! One of my best ex-admins is among us. See you in the battle field. 😎
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Ok. Some maps are on this list. We can discard something if they are too much. Will highlight what can be removed just in case. Of course it is up to you to remove what you think is not good, and keep some good maps from the current map pool. 👍 Feel free to ask for maps.cfg to be added in the mapsconfig folder and the optional scripts to be placed in mapscript folder. If you don't find one or more maps, I can upload them somewhere. Thanx! Braundorf Final CTF Face Beta 1 Raw Castle Final Supply Depot Pro Villa Gun b2 =F|A= Italy Airfield Assault FP Adlernest 2 Final Axislab Final Baserace Desert Bergen Final Breakout 2 Caen 2 Cathedral Final Dubrovnik Final Goldrush GALS Final Marrakech Streets 2 by Night Final MP Base ZE Alienz Final Pitch Black Winter Praetoria: Mission Two Final Secret Bay Final Snatch! 3 Final Watten V2 UJE 00 Final Venice Final Adlerhorst Final Capuzzo Final Castle Attack Beta 5 X-Posed Final V2 Factory Final MLB Temple Final
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Thanks, I will make what you requested. I hope this will help to make's everyone satisfied for their expectations, and more willing to challenge the new environment they will face on NQ1. 🤭
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Sure if you like this way I can help to make some rotations and the relative maps configs. Let me know if I have green light or not. I can collaborate "live" on Discord with you guys NP.
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NoQuarter have a specific feature where you can change some values (i.e. Doublejump) on a specific map only. So It can be settled off or lowered, for example with set g_doubleJumpheight 1. This command doesn't disable double jump at all, but lower the height of the jump so the players can't go over an obstacle which need an objective to be done first.
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Thanks DareDevil for the new maps added. Now I think that some new maps should be added, but of course you cant all the maps that Punitron listed (lol). So I can sum up what can be interesting: - Venice. Yes this map is a classic and I think everyone played it sometimes. https://et.trackbase.net/map/11/ - Xposed. Another interesting map that can be tested. Maybe with FF off can have an issue because the first part can get stuck due to the axis spawn near the first objective, but worth a try. https://et.trackbase.net/map/127/ - MP Base Alienz version. Same as the current map you have in hte server but very well modified version. https://et.trackbase.net/map/35/ - Capuzzo Airport final. Very nice map large but can be good for few players as well. https://et.trackbase.net/map/7507/ - Airfield Assault. This map is nice and need good teamwork. Very recommended. https://et.trackbase.net/map/112/ Not so many maps listed, but it is better less than too much new maps at once, to let players know the maps step by step. 🙂
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For a fast map add, you can add Breakout 2, which is a nice map. You can see it here: https://et.trackbase.net/map/49/ This never will change so much, because the players always discard the unknown maps, and choose the maps they know already.
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I don't know if you have an admin command to set the number of the bots. You can try to add this code to shrubbot.cfg and set teh bots you want "on the fly". Maybe helps to fix the issue in the maps that behave like baserace. [command] command = maxbots exec = bot maxbots [1] desc = Usage : !maxbots <value> - Set the maximum of bots to <value> we want active including humans! levels = (you know your levels to add)
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Thanks Daredevil, about the importance of every player, you think the same as I do. 😄 About the sarcasm, was not my intention; you are doing a great work here, no doubts about it. I really know that a multigaming, multi mod server needs a lot of efforts to be managed. So I understand that some low priority tasks can be postponed. This is sign of a good management. Back to the main topic, you said to me already, that you have settled some maps in the server after a round talk in Discord, and some needed to be tested before add them too. I hope you find the time to preceed. I am available to give some help just in case. Thanks! 🌞
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I am sorry to see that after 2 months of several feedbacks about maps, looks like we are left behind. Probably you are busy enough so don't take my observation so important. Just a small thought. 😉
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