Lenovo Posted June 21, 2018 Posted June 21, 2018 fa goldrush b1 - fa_goldrush_b1.pk3 and waypoints View File Big thanks to: Vindstot Leatherface Cito Patrick Cheepheep Achilles Destiny Changes: - Added side door to tank compound so it's harder for allies to flank. Side door can be opened by covert ops or by constructing the Southern CP. - Changed lightning to a more "warm" feel, with that I changed skybox. - Moved 2nd Truck Barrier, 2nd Tank Barrier and 1st Tank Barrier's construction materials to give axis more cover. - Made tunnel connecting supply cabinets at Long to 3rd Arch Way. - Changed balcony completely. Big tower removed. South CP moved on top of new balcony area. - Bank Courtyard completely overhauled. More cover, more roof access etc. - Axis 2nd spawn roof changed, (compared to GALS it's easier to get to roof now.) - Added another exit out of Axis 2nd spawn to cool down on blocking. - Gold in Bank moved forward. - Added another entrance into Bank for allies to attack. - West of Bank Courtyard I opened up a house, again to help allies capture gold. - *Lots* of clipping removed, I'd say +50%. This gives a way more open feel for the player and more spots are accessible. - Entities 2720 -> 1702 - MG near old 2nd Truck Barrier removed. Same goes to the one near 2nd Tank Barrier. - Supply cabs in axis spawn moved to back alley near Bank. Submitter Lenovo Submitted 06/21/18 Category Maps 2 1 Quote
Cit0 Posted July 22, 2018 Posted July 22, 2018 found some wall bugs to look at, here is a demo 2018-07-22-044723-fa_goldrush_b1.dm_84 2 1 Quote
Smileyyy Posted August 5, 2018 Posted August 5, 2018 On 7/22/2018 at 2:20 PM, Cit0 said: found some wall bugs to look at, here is a demo 2018-07-22-044723-fa_goldrush_b1.dm_84 Sorry for the late response, I recently continued work on b2 version and fixed this glitch. Thank you! 1 1 Quote
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