RendeL Posted October 11, 2017 Posted October 11, 2017 (edited) Ok so Had a talk with Raziel the other day and got me thinking that we really cant or should not have same spawntime for each map on server. Simply because it'd be very unfair on some maps. Example special delivery. With 12 sec objectives get done too fast and it'd give a huge benefit to the attacking team. So the poll iwas here: https://strawpoll.com/gz9bhx16 if anyone missed it and it shows 12 and 15 sec got same votes and only 12 votes... After talking with Wooter, who is busy atm with moveing in new house, I said I'd help him with delivering some reasonable spawntimes to Raziel (if that is ok). But we need to discuss about these. Here is the list of maps on server and my suggestion for spawntimes, please suggest yours freely and lets discuss about these asap! Snatch! 3 Final: axis 8/allies 6 coz fast mapBraundorf Final: axis 10/allies 8Paris Bastille Beta 3: axis 12/allies 10Bremen Final: axis 12/allies 10V2 Base TE Final: axis 12/allies 10Capuzzo Final: axis 15/allies 12 hard to get past first timestage, so need bigger cap on st, also huge mapWarbell Final: 12 allies/10 axisFueldump Official: axis 12/allies 10Beach Invasion 1.1: axis 12/allies 10Supply Depot 2 Final: axis 12/allies 10MLB Temple Final: axis 12/allies 8Marrakech Streets 2 by Night Final: axis 10/allies 8Special Delivery TE Final: axis 8/allies 8Railgun Official: axis 10/allies 12Venice NE4 Final: axis 12/allies 10Streets of Italy FP 2: axis 12/allies 10Radar Official: axis 12/allies 10Caen 2 Final: axis 10/allies 12Goldrush GALS Final: axis 10/allies 8 just to keep the pressure on and also as allies have more ways= fasterBattery Official: axis 12/allies 10Baserace Final/ both 12 secDubrovnik Final: axis 10/allies 8Teuthonia Final: axis 12/allies 8 because big map, big distancesGoldrush Official: axis 12/allies 10 more competitiveFrostbite Final: axis 10/allies 8Adlernest Final: axis 10/allies 8Pirates Final: axis 10/allies 8Oasis Official: axis 10/allies 6 again big distance for allies Edited October 20, 2017 by RendeL 8 Quote
JOHNNY008 Posted October 11, 2017 Posted October 11, 2017 Hi all, I do agree with Rendels proposal... just in Warbell I think Axis Attack.... 1 Quote
RendeL Posted October 11, 2017 Author Posted October 11, 2017 Yeah I wasn't quite sure which maps are axis attacking, fixed Warbell and Railgun atleast, let me know if there is more Recommended quite a bunch of ppl on server to come here and comment on what they'd like, so hopefully we get some more perspective from the regulars, wont keep my hopes high about that tho. Quote
ExCaL Posted October 11, 2017 Posted October 11, 2017 Nice list,and esspecially for the long distance maps i think the spawn times can be reduced for the attacking team.Like now the defending teams have a huge advantage on those long maps,because they can set up there defense already before the attackers are even near the objective .Again nice to see that list and looks pretty good ExC 1 Quote
Administrators daredevil Posted October 11, 2017 Administrators Posted October 11, 2017 If I miss to fix this by this weekend, please remind me again. I am also working on the list of new maps provided by schnee. Once i upload the maps, will fix spawn times as well. I have one more idea in mind and if it works out then will add that as well. 6 Quote
Wooter Posted October 12, 2017 Posted October 12, 2017 Thanks for the talk and the help making the list last night Rendel. 2 Quote
JOHNNY008 Posted October 14, 2017 Posted October 14, 2017 If I miss to fix this by this weekend, please remind me again. I am also working on the list of new maps provided by schnee. Once i upload the maps, will fix spawn times as well. I have one more idea in mind and if it works out then will add that as well. Hello DD, if you do not miss to fix selfdamage and number of boots it will be great!!!!!!! https://fearless-assassins.com/topic/89149-beginners-2-maximum-number-of-bots/ https://fearless-assassins.com/topic/89172-beginners-2-selfdamage/ Thank you soo much!!!!!! 2 Quote
schNee Posted October 15, 2017 Posted October 15, 2017 If I miss to fix this by this weekend, please remind me again. I am also working on the list of new maps provided by schnee. Once i upload the maps, will fix spawn times as well. I have one more idea in mind and if it works out then will add that as well. little reminder =) 3 Quote
RendeL Posted October 17, 2017 Author Posted October 17, 2017 If I miss to fix this by this weekend, please remind me again. I am also working on the list of new maps provided by schnee. Once i upload the maps, will fix spawn times as well. I have one more idea in mind and if it works out then will add that as well. 1 Quote
Administrators daredevil Posted October 17, 2017 Administrators Posted October 17, 2017 Caen 2 Final: axis 12/allies 10 That should opposite way? I guess. For other maps, I got something closer but not exactly what you asked for. For some maps exactly what you asked for. 1 Quote
RendeL Posted October 17, 2017 Author Posted October 17, 2017 Caen 2 Final: axis 12/allies 10 That should opposite way? I guess. For other maps, I got something closer but not exactly what you asked for. For some maps exactly what you asked for. Yeah like I said I wasn't 100 % sure which maps axis attack, so yes that is opposite. Thank you! Quote
RendeL Posted October 20, 2017 Author Posted October 20, 2017 Caen 2 Final: axis 12/allies 10 That should opposite way? I guess. For other maps, I got something closer but not exactly what you asked for. For some maps exactly what you asked for. Fixed on the list. And just wanted to tell that the new st are not active somehow. Quote
Administrators daredevil Posted October 21, 2017 Administrators Posted October 21, 2017 Fixed on the list. And just wanted to tell that the new st are not active somehow. For which maps? Not all maps have changed time spawn. If you can tell me specific maps, I can check logs and fix it quickly if any issue. Quote
RendeL Posted October 21, 2017 Author Posted October 21, 2017 For which maps? Not all maps have changed time spawn. If you can tell me specific maps, I can check logs and fix it quickly if any issue. I quess all is how you setted these. I was just confused, as I saw still so short spawntimes and thought nothing was changed. So how about the reducing amount of bots and selfdamage for panzer/flamer? https://fearless-assassins.com/topic/89149-beginners-2-maximum-number-of-bots/ https://fearless-assassins.com/topic/89031-suggestions-beg-2-server/page-3?do=findComment&comment=777300 Quote
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