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ET Server Suggestion Beginners #2 spawntimes


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Posted (edited)

Ok so Had a talk with Raziel the other day and got me thinking that we really cant or should not have same spawntime for each map on server.
 
Simply because it'd be very unfair on some maps. Example special delivery. With 12 sec objectives get done too fast and it'd give a huge benefit to the attacking team.
 
So the poll iwas here: https://strawpoll.com/gz9bhx16 if anyone missed it and it shows 12 and 15 sec got same votes and only 12 votes...
 
After talking with Wooter, who is busy atm with moveing in new house, I said I'd help him with delivering some reasonable spawntimes to Raziel (if that is ok).
 
But we need to discuss about these.

 

Here is the list of maps on server and my suggestion for spawntimes, please suggest yours freely and lets discuss about these asap!

 

Snatch! 3 Final: axis 8/allies 6 coz fast map
Braundorf Final: axis 10/allies 8
Paris Bastille Beta 3: axis 12/allies 10
Bremen Final: axis 12/allies 10
V2 Base TE Final: axis 12/allies 10
Capuzzo Final: axis 15/allies 12 hard to get past first timestage, so need bigger cap on st, also huge map
Warbell Final: 12 allies/10 axis
Fueldump Official: axis 12/allies 10
Beach Invasion 1.1: axis 12/allies 10
Supply Depot 2 Final: axis 12/allies 10
MLB Temple Final: axis 12/allies 8
Marrakech Streets 2 by Night Final: axis 10/allies 8
Special Delivery TE Final: axis 8/allies 8
Railgun Official: axis 10/allies 12
Venice NE4 Final: axis 12/allies 10
Streets of Italy FP 2: axis 12/allies 10
Radar Official: axis 12/allies 10
Caen 2 Final: axis 10/allies 12
Goldrush GALS Final: axis 10/allies 8 just to keep the pressure on and also as allies have more ways= faster
Battery Official: axis 12/allies 10
Baserace Final/ both 12 sec
Dubrovnik Final: axis 10/allies 8
Teuthonia Final: axis 12/allies 8 because big map, big distances
Goldrush Official: axis 12/allies 10 more competitive
Frostbite Final: axis 10/allies 8
Adlernest Final: axis 10/allies 8
Pirates Final: axis 10/allies 8
Oasis Official: axis 10/allies 6 again big distance for allies

Edited by RendeL
  • Like 8
Posted

Yeah I wasn't quite sure which maps are axis attacking, fixed Warbell and Railgun atleast, let me know if there is more :)

 

Recommended quite a bunch of ppl on server to come here and comment on what they'd like, so hopefully we get some more perspective from the regulars, wont keep my hopes high about that tho.

Posted

Nice list,and esspecially for the long distance maps i think the spawn times can be reduced for the attacking team.Like now the defending teams have a huge advantage on those long maps,because they can set up there defense already before the attackers are even near the objective .Again nice to see that list and looks pretty good :)

ExC

  • Like 1
  • Administrators
Posted

If I miss to fix this by this weekend, please remind me again. I am also working on the list of new maps provided by schnee. Once i upload the maps, will fix spawn times as well. I have one more idea in mind and if it works out then will add that as well. 

  • Like 6
Posted

Thanks for the talk and the help making the list last night Rendel. 

  • Like 2
Posted

If I miss to fix this by this weekend, please remind me again. I am also working on the list of new maps provided by schnee. Once i upload the maps, will fix spawn times as well. I have one more idea in mind and if it works out then will add that as well. 

Hello DD, if you do not miss to fix selfdamage and number of boots it will be great!!!!!!!

 

https://fearless-assassins.com/topic/89149-beginners-2-maximum-number-of-bots/

 

https://fearless-assassins.com/topic/89172-beginners-2-selfdamage/

 

Thank you soo much!!!!!!

  • Like 2
Posted

If I miss to fix this by this weekend, please remind me again. I am also working on the list of new maps provided by schnee. Once i upload the maps, will fix spawn times as well. I have one more idea in mind and if it works out then will add that as well. 

 

little reminder =)

  • Like 3
Posted

If I miss to fix this by this weekend, please remind me again. I am also working on the list of new maps provided by schnee. Once i upload the maps, will fix spawn times as well. I have one more idea in mind and if it works out then will add that as well. 

 

:rolleyes:

  • Like 1
  • Administrators
Posted

Caen 2 Final: axis 12/allies 10

 

That should opposite way? I guess. For other  maps, I got something closer but not exactly what you asked for. For some maps exactly what you asked for. 

  • Like 1
Posted

Caen 2 Final: axis 12/allies 10

 

That should opposite way? I guess. For other  maps, I got something closer but not exactly what you asked for. For some maps exactly what you asked for. 

Yeah like I said I wasn't 100 % sure which maps axis attack, so yes that is opposite. Thank you!

Posted

Caen 2 Final: axis 12/allies 10

 

That should opposite way? I guess. For other  maps, I got something closer but not exactly what you asked for. For some maps exactly what you asked for. 

 

Fixed on the list. And just wanted to tell that the new st are not active somehow.

  • Administrators
Posted

Fixed on the list. And just wanted to tell that the new st are not active somehow.

 

For which maps? Not all maps have changed time spawn. If you can tell me specific maps, I can check logs and fix it quickly if any issue.

Posted
 

For which maps? Not all maps have changed time spawn. If you can tell me specific maps, I can check logs and fix it quickly if any issue.

 

 

 

I quess all is how you setted these. I was just confused, as I saw still so short spawntimes and thought nothing was changed. 

 

So how about the reducing amount of bots and selfdamage for panzer/flamer?

 

https://fearless-assassins.com/topic/89149-beginners-2-maximum-number-of-bots/

 

https://fearless-assassins.com/topic/89031-suggestions-beg-2-server/page-3?do=findComment&comment=777300

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