Th3N0ob3r Posted September 10, 2017 Posted September 10, 2017 Recently I've been playing on NQ1 and something that bothered me were the spawn protection times. There was one map in particular that bothered me. On Oasis the enemy flamethrower could pass quite some distance without being stopped while we had to pass the enemy spawn to blow up the AT guns. I've attached a SS where I marked the way the enemy flamer could run before his spawn protection ended. With the low respawntimes it was kinda ridiculous seeing him running straight for the tunnel stopping everyone in there dying and doing the same thing over and over again. 1 Quote
bo0m Posted September 11, 2017 Posted September 11, 2017 Yup, I couldn't agree more with you. Can we make a poll about reducing it? Quote
RetroLeaves Posted September 11, 2017 Posted September 11, 2017 Yeah, that spawn shield is one of the most annoying things, should only be a second or two. Quote
Raziel Posted October 25, 2017 Posted October 25, 2017 Once I've confirmed the current spawntime with DD, I will make a poll/discussion topic about it. 1 Quote
Administrators daredevil Posted October 27, 2017 Administrators Posted October 27, 2017 Recently I've been playing on NQ1 and something that bothered me were the spawn protection times. There was one map in particular that bothered me. On Oasis the enemy flamethrower could pass quite some distance without being stopped while we had to pass the enemy spawn to blow up the AT guns. I've attached a SS where I marked the way the enemy flamer could run before his spawn protection ended. With the low respawntimes it was kinda ridiculous seeing him running straight for the tunnel stopping everyone in there dying and doing the same thing over and over again. Thanks. Replaced all to set g_alliedSpawnInvul "3" set g_axisSpawnInvul "3" 5 Quote
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