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Posted (edited)

This is a bump.
JUst chiming in here. Need to change settings for the flamethrower on Silent 1. After burn is crazy.
I see you don't have access to the LUA settings. BUt I think if we make it self inflicted (flamer cloud) it would be on par.
Since atm, it is idiotic.

Edited by MosesIsComingLookBusy
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Posted
On 5/6/2025 at 7:19 PM, Cocanation said:

I'm not sure that's possible, that might be a FF only feature in silent mod or vanilla ET 

Can't be done without enabling friendly fire.

This was discussed in the past for beg2 and went nowhere. 

I think silent 1 should have FF on anyway since it has a more experienced population..

 

 

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Posted

i found this lua script from many years ago i used it on my silentmod server, dont ask me anything im just going to place the code here 😄

 

function et_InitGame(levelTime, randomSeed, restart)
    et.RegisterModname("Flamethrower Self-Damage")
end

function et_Obituary(victim, killer, meansOfDeath)
    -- Check if the weapon used was a flamethrower
    if meansOfDeath == 10 and victim == killer then  -- Flamethrower MoD ID (check your mod if different)
        local selfDamage = 20  -- Adjust this value for balance
        et.G_Damage(victim, 0, selfDamage, 0)
    end
end

 

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Posted
On 5/6/2025 at 8:44 PM, Cocanation said:

I don't have access to the LUA folder/settings

 

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Posted
8 minutes ago, Drempa said:

i found this lua script from many years ago i used it on my silentmod server, dont ask me anything im just going to place the code here 😄

 

function et_InitGame(levelTime, randomSeed, restart)
    et.RegisterModname("Flamethrower Self-Damage")
end

function et_Obituary(victim, killer, meansOfDeath)
    -- Check if the weapon used was a flamethrower
    if meansOfDeath == 10 and victim == killer then  -- Flamethrower MoD ID (check your mod if different)
        local selfDamage = 20  -- Adjust this value for balance
        et.G_Damage(victim, 0, selfDamage, 0)
    end
end

 

Um, that Lua script makes no sense... That absolutely won't do what you're trying to achieve. With friendly fire on, the killer and victim cannot be the same when using the flamethrower. Also, we're not even looking for the killer or victim — we're working with et_G_Damage. et_Obituary only triggers when a player dies, so you're essentially trying to inflict self-damage when another player dies?

Posted (edited)

You can discuss this somewhere else. This topic is for the map rotation of silent1. 

37 minutes ago, RNGesus said:

Um, that Lua script makes no sense... That absolutely won't do what you're trying to achieve. With friendly fire on, the killer and victim cannot be the same when using the flamethrower. Also, we're not even looking for the killer or victim — we're working with et_G_Damage. et_Obituary only triggers when a player dies, so you're essentially trying to inflict self-damage when another player dies?

 

Edited by Cocanation
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  • 3 weeks later...
Posted

Finally i have a good reason to time out Italy for a while, i bet it's your fault @Drempa, thanksssss!!!!

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Posted
10 minutes ago, MosesIsComingLookBusy said:

Had an issue with italy on Silent 1 just now:
A few had the issue, while others did not.

Did you try disconnecting/reconnecting to the server?

 

It Crowd Maurice Moss GIF

Posted

In order to fix this issue with the missing skybox in Italy you need to locate the nuclear_delivery_b1.pk3 in your etmain>dlcache (if you have ETL) or just etmain for 2.6 and delete it. Once you delete the pk3 you should be able to reconnect and have no issues. 

 

Not to sure if anyone's posted this fix above, just wanted to repeat for the ones in the back row :)

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Posted (edited)
6 hours ago, MosesIsComingLookBusy said:

Had an issue with italy on Silent 1 just now:
A few had the issue, while others did not.

2025-05-27-214149-fa_italy_b3_fixed.jpg

just like shoresy explain, delete my map pk3 from your etmain. this issue would be fixed if map is removed from s1 untill i fix it and release fixed version which will no longer affect italy map. as long as map is in cycle this issue will occur everytime you download nuclear_delivery_b1,pk3

 

6 hours ago, Cocanation said:

Finally i have a good reason to time out Italy for a while, i bet it's your fault @Drempa, thanksssss!!!!

maybe it was on purpose :o 

 

 

Edited by Drempa
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Posted (edited)

same here 😪

yellow sky in italy on beg2 ...

i deleted your pk3 Drem.

 

but to be honest, my et-folder is 22 years old 😉

me noob, i know...

 

Edited by TBAR Flash
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Posted

Map is already out of the rotation on S1.

 

The map looks awesome, but let's make sure it's fixed before adding it back.

@Drempa you can ping me after your fix if you need some testing done.

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Posted

Current map rotation

braundorf_final
caen2
capuzzo_final
cluedo_130
decay_b7
erdenberg_t2
et_mor2_night_final
et_operation_b7_fixed
etl_adlernest_v4
etl_beach_v2
etl_frostbite_v17
etl_sp_delivery_v5
fa_bremen_final
fa_italy_b3_fixed
fragginhart_v4
fueldump
goldrush-gals
library_b3
pirates
radar
raid_final
snatch3
supply
sw_battery
venice
 

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