MosesIsComingLookBusy Posted 20 hours ago Posted 20 hours ago (edited) This is a bump. JUst chiming in here. Need to change settings for the flamethrower on Silent 1. After burn is crazy. I see you don't have access to the LUA settings. BUt I think if we make it self inflicted (flamer cloud) it would be on par. Since atm, it is idiotic. Edited 20 hours ago by MosesIsComingLookBusy 1 2 Quote
PHNTM Posted 5 hours ago Posted 5 hours ago On 5/6/2025 at 7:19 PM, Cocanation said: I'm not sure that's possible, that might be a FF only feature in silent mod or vanilla ET Can't be done without enabling friendly fire. This was discussed in the past for beg2 and went nowhere. I think silent 1 should have FF on anyway since it has a more experienced population.. 1 1 Quote
Drempa Posted 4 hours ago Posted 4 hours ago i found this lua script from many years ago i used it on my silentmod server, dont ask me anything im just going to place the code here 😄 function et_InitGame(levelTime, randomSeed, restart) et.RegisterModname("Flamethrower Self-Damage") end function et_Obituary(victim, killer, meansOfDeath) -- Check if the weapon used was a flamethrower if meansOfDeath == 10 and victim == killer then -- Flamethrower MoD ID (check your mod if different) local selfDamage = 20 -- Adjust this value for balance et.G_Damage(victim, 0, selfDamage, 0) end end 1 Quote
Cocanation Posted 4 hours ago Posted 4 hours ago On 5/6/2025 at 8:44 PM, Cocanation said: I don't have access to the LUA folder/settings 1 1 Quote
ET Trial RNGesus Posted 4 hours ago ET Trial Posted 4 hours ago 8 minutes ago, Drempa said: i found this lua script from many years ago i used it on my silentmod server, dont ask me anything im just going to place the code here 😄 function et_InitGame(levelTime, randomSeed, restart) et.RegisterModname("Flamethrower Self-Damage") end function et_Obituary(victim, killer, meansOfDeath) -- Check if the weapon used was a flamethrower if meansOfDeath == 10 and victim == killer then -- Flamethrower MoD ID (check your mod if different) local selfDamage = 20 -- Adjust this value for balance et.G_Damage(victim, 0, selfDamage, 0) end end Um, that Lua script makes no sense... That absolutely won't do what you're trying to achieve. With friendly fire on, the killer and victim cannot be the same when using the flamethrower. Also, we're not even looking for the killer or victim — we're working with et_G_Damage. et_Obituary only triggers when a player dies, so you're essentially trying to inflict self-damage when another player dies? Quote
Cocanation Posted 4 hours ago Posted 4 hours ago (edited) You can discuss this somewhere else. This topic is for the map rotation of silent1. 37 minutes ago, RNGesus said: Um, that Lua script makes no sense... That absolutely won't do what you're trying to achieve. With friendly fire on, the killer and victim cannot be the same when using the flamethrower. Also, we're not even looking for the killer or victim — we're working with et_G_Damage. et_Obituary only triggers when a player dies, so you're essentially trying to inflict self-damage when another player dies? Edited 4 hours ago by Cocanation 1 Quote
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