MosesIsComingLookBusy Posted May 7 Posted May 7 (edited) This is a bump. JUst chiming in here. Need to change settings for the flamethrower on Silent 1. After burn is crazy. I see you don't have access to the LUA settings. BUt I think if we make it self inflicted (flamer cloud) it would be on par. Since atm, it is idiotic. Edited May 7 by MosesIsComingLookBusy 1 2 Quote
PHNTM Posted May 8 Posted May 8 On 5/6/2025 at 7:19 PM, Cocanation said: I'm not sure that's possible, that might be a FF only feature in silent mod or vanilla ET Can't be done without enabling friendly fire. This was discussed in the past for beg2 and went nowhere. I think silent 1 should have FF on anyway since it has a more experienced population.. 1 1 Quote
Drempa Posted May 8 Posted May 8 i found this lua script from many years ago i used it on my silentmod server, dont ask me anything im just going to place the code here 😄 function et_InitGame(levelTime, randomSeed, restart) et.RegisterModname("Flamethrower Self-Damage") end function et_Obituary(victim, killer, meansOfDeath) -- Check if the weapon used was a flamethrower if meansOfDeath == 10 and victim == killer then -- Flamethrower MoD ID (check your mod if different) local selfDamage = 20 -- Adjust this value for balance et.G_Damage(victim, 0, selfDamage, 0) end end 1 Quote
Cocanation Posted May 8 Posted May 8 On 5/6/2025 at 8:44 PM, Cocanation said: I don't have access to the LUA folder/settings 1 1 Quote
ET Trial RNGesus Posted May 8 ET Trial Posted May 8 8 minutes ago, Drempa said: i found this lua script from many years ago i used it on my silentmod server, dont ask me anything im just going to place the code here 😄 function et_InitGame(levelTime, randomSeed, restart) et.RegisterModname("Flamethrower Self-Damage") end function et_Obituary(victim, killer, meansOfDeath) -- Check if the weapon used was a flamethrower if meansOfDeath == 10 and victim == killer then -- Flamethrower MoD ID (check your mod if different) local selfDamage = 20 -- Adjust this value for balance et.G_Damage(victim, 0, selfDamage, 0) end end Um, that Lua script makes no sense... That absolutely won't do what you're trying to achieve. With friendly fire on, the killer and victim cannot be the same when using the flamethrower. Also, we're not even looking for the killer or victim — we're working with et_G_Damage. et_Obituary only triggers when a player dies, so you're essentially trying to inflict self-damage when another player dies? Quote
Cocanation Posted May 8 Posted May 8 (edited) You can discuss this somewhere else. This topic is for the map rotation of silent1. 37 minutes ago, RNGesus said: Um, that Lua script makes no sense... That absolutely won't do what you're trying to achieve. With friendly fire on, the killer and victim cannot be the same when using the flamethrower. Also, we're not even looking for the killer or victim — we're working with et_G_Damage. et_Obituary only triggers when a player dies, so you're essentially trying to inflict self-damage when another player dies? Edited May 8 by Cocanation 1 Quote
MosesIsComingLookBusy Posted Tuesday at 07:46 PM Posted Tuesday at 07:46 PM Had an issue with italy on Silent 1 just now: A few had the issue, while others did not. 1 1 1 Quote
Cocanation Posted Tuesday at 07:52 PM Posted Tuesday at 07:52 PM Finally i have a good reason to time out Italy for a while, i bet it's your fault @Drempa, thanksssss!!!! 2 3 1 Quote
Cross Marian Posted Tuesday at 07:57 PM Posted Tuesday at 07:57 PM 10 minutes ago, MosesIsComingLookBusy said: Had an issue with italy on Silent 1 just now: A few had the issue, while others did not. Did you try disconnecting/reconnecting to the server? Quote
MosesIsComingLookBusy Posted Tuesday at 08:07 PM Posted Tuesday at 08:07 PM (edited) 10 minutes ago, Cross Marian said: Did you try disconnecting/reconnecting to the server? Did a /reconnect, still same issue Edited Tuesday at 08:08 PM by MosesIsComingLookBusy 1 Quote
Shoresy Posted 23 hours ago Posted 23 hours ago In order to fix this issue with the missing skybox in Italy you need to locate the nuclear_delivery_b1.pk3 in your etmain>dlcache (if you have ETL) or just etmain for 2.6 and delete it. Once you delete the pk3 you should be able to reconnect and have no issues. Not to sure if anyone's posted this fix above, just wanted to repeat for the ones in the back row 2 1 1 Quote
Drempa Posted 23 hours ago Posted 23 hours ago (edited) 6 hours ago, MosesIsComingLookBusy said: Had an issue with italy on Silent 1 just now: A few had the issue, while others did not. just like shoresy explain, delete my map pk3 from your etmain. this issue would be fixed if map is removed from s1 untill i fix it and release fixed version which will no longer affect italy map. as long as map is in cycle this issue will occur everytime you download nuclear_delivery_b1,pk3 6 hours ago, Cocanation said: Finally i have a good reason to time out Italy for a while, i bet it's your fault @Drempa, thanksssss!!!! maybe it was on purpose Edited 23 hours ago by Drempa 3 Quote
TBAR Flash Posted 18 hours ago Posted 18 hours ago (edited) same here 😪 yellow sky in italy on beg2 ... i deleted your pk3 Drem. but to be honest, my et-folder is 22 years old 😉 me noob, i know... Edited 18 hours ago by TBAR Flash 1 Quote
Cross Marian Posted 13 hours ago Posted 13 hours ago Map is already out of the rotation on S1. The map looks awesome, but let's make sure it's fixed before adding it back. @Drempa you can ping me after your fix if you need some testing done. 3 1 Quote
Cocanation Posted 13 hours ago Posted 13 hours ago Current map rotation braundorf_final caen2 capuzzo_final cluedo_130 decay_b7 erdenberg_t2 et_mor2_night_final et_operation_b7_fixed etl_adlernest_v4 etl_beach_v2 etl_frostbite_v17 etl_sp_delivery_v5 fa_bremen_final fa_italy_b3_fixed fragginhart_v4 fueldump goldrush-gals library_b3 pirates radar raid_final snatch3 supply sw_battery venice 1 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.