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ET Server Suggestion Beginners #1 - Jay3 New Maps Suggestion


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Posted

Lets keep Stalingrad if it not get negative feedback. I dont have access to UP/Down votes, if its positive, we can keep it, if its negative, then we can remove it. Venice is good to keep too. That map where we escort that zombie to plane, is fun too. It was fun last time when we was defence object/"zombie" with @Ashuyai. Its fun map, even that i always get lost in there and i have to wait bot who i can follow back to object/zombie. Cant remember map name, and i dont even remember who was defensing and attacting in that map.

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Posted (edited)
1 hour ago, von Rantala said:

Cant remember map name

UJE_01,0,44, often referred as VIP 😄

Stalingrad is quite fun map. What confuses me a little bit with it is that breaking only one of the tanks counts as end of the map with a mention that "Allies have broken both of the tanks" 😄

Carnage to Tank Race and move it in middle of a longer period of more serious maps for little refreshment? After TC_Base for example. The map has been in the rotation years ago.

 

Edited by Ashuyai
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Posted (edited)
22 minutes ago, Ashuyai said:

UJE_01,0,44, often referred as VIP 😄

Actually we have this map in rotation guys.

*it was changed last month

 

About tank race, I like that map too, could be fun. good to go for me too :)

Edited by rMks
Posted
14 minutes ago, Ashuyai said:

What confuses me a little bit with it is that breaking only one of the tanks counts as end of the map with a mention that "Axis have broken both of the tanks"

 

Are you sure? I've just tested and it works fine 😄

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Posted (edited)
39 minutes ago, Ashuyai said:

Carnage to Tank Race and move it in middle of a longer period of more serious maps for little refreshment?

 

 

Boring. If you want something fresh then go bold with trooptrain_120.pk3 

 

Serious Joe Biden GIF by The Democrats

Edited by TomekKromek
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Posted (edited)

My suggestion that I am gonna share with @GHARIB, if you guys agree. ;) 

 

supplydepot2,0,44,
fa_italy_b3_fixed,0,64,
password2,0,44,
praetoria_m2,0,52,
tc_base,0,44,
sp_delivery_te,0,44,
caen2,0,44,
et_beach,0,44,
baserace,0,50, - te_escape2,0,44, (BASERACE X2 as suggested by @polocolo, approx 13 maps between them)
1944_beach,0,44, - carnage2,0,64,
snatch3,0,52,
venice_ne4,0,64,
cathedral_final,0,52, - cluedo,0,44,
frostbite,0,44,
pirates,0,52,
teuthonia_final,0,64,
et_mor2_night_final,0,52,
goldrush-gals,0,64,
tankrace_b1,0,44, - steelplant2,0,52,
braundorf_final,0,44,
fa_bremen_final,0,44,
baserace,0,50,
adlernest,0,44,
capuzzo,0,64,
UJE_01,0,44,
stalingrad,0,52,
industry2,0,52, - dubrovnik_final,0,44,

 

* twice baserace with PF in rotation (13 maps between them)

** 4 maps for change

*** beach before baserace for @yaku - atleast one of them since there could be two now .. 😄 

**** order of maps have been shuffled again to make it more fresh

 

IMPORTANT NOTE: its not yet UP / ACTUAL - we must wait for our daddy @GHARIB first 

at least if you guys agree! ;) 

 

Thanks ❤️

 

 

Edited by rMks
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Posted
On 9/8/2023 at 7:50 PM, rMks said:

My suggestion that I am gonna share with @GHARIB, if you guys agree. ;) 

 

supplydepot2,0,44,
fa_italy_b3_fixed,0,64,
password2,0,44,
praetoria_m2,0,52,
tc_base,0,44,
sp_delivery_te,0,44,
caen2,0,44,
et_beach,0,44,
baserace,0,50, - te_escape2,0,44, (BASERACE X2 as suggested by @polocolo, approx 13 maps between them)
1944_beach,0,44, - carnage2,0,64,
snatch3,0,52,
venice_ne4,0,64,
cathedral_final,0,52, - cluedo,0,44,
frostbite,0,44,
pirates,0,52,
teuthonia_final,0,64,
et_mor2_night_final,0,52,
goldrush-gals,0,64,
tankrace_b1,0,44, - steelplant2,0,52,
braundorf_final,0,44,
fa_bremen_final,0,44,
baserace,0,50,
adlernest,0,44,
capuzzo,0,64,
UJE_01,0,44,
stalingrad,0,52,
industry2,0,52, - dubrovnik_final,0,44,

 

* twice baserace with PF in rotation (13 maps between them)

** 4 maps for change

*** beach before baserace for @yaku - atleast one of them since there could be two now .. 😄 

**** order of maps have been shuffled again to make it more fresh

 

IMPORTANT NOTE: its not yet UP / ACTUAL - we must wait for our daddy @GHARIB first 

at least if you guys agree! ;) 

 

Thanks ❤️

 

 

 

Thanks for your suggestions 

 

Will do this ASAP

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  • 5 weeks later...
Posted

Ok, maybe we can try some new Halloween maps from our files as below:

 

 

 

 

 

 

 

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Posted

Suggestions for maps.  I dont know what would be best or most suitable, but here is maps which i would like to see in server. i know we cant add all, but just added list whats are nice to play in my mind. You guys can choose if we put some or any. Also i am never been map guy, so i dont know many of names of maps.

 

Venice

Stalingrad

Baserace

Gold Rush (no matter what version)

Caen2

FA Italy

FA bremen

Industry2

Marrekech streets 2

Siwa Oasis Stopwatch (maybe FA version)

V2 Base

Adlernest

Beach Invasion

Battery (idk what would be best version)

Wurzbur Radar

ET Ice

Warbell

Karsiah

Sos Secred Weapon

Reactor final

Teuthonia

Vesuvius

Radar

Beer run

Subway

Fata Morgana

El Kef Final

2 tanks

 

There was that some map too what we played a lot 5-10 year ago. It was in city and there was tram, it was large map. @tipsy might remember, because it was regular map in jay1. I did love that map. I do love Flame Guard too, but its too big map and i think it has some bugs.

 

@GHARIB U need help to find these maps? I did look at these from our download section.

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Posted (edited)

Based on suggestions above + @rMks's list.

I have also added 2 Halloween maps (2 most liked of them, as last year, some of them had been disliked)

To not make lot of changes we have removed the most disliked maps + added good maps instead + 2 liked Halloween maps based on @SunSet suggestions and also crossed with @von Rantala suggestions!

 

5 maps OUT: dubrovnik_final , cluedo , carnage2 , te_escape2,  steelplant2

6 maps IN 1944_beach , cathedral_final , tankrace_b1 , industry2 , UJE_halloween_D , haunted_mansion

 

supplydepot2,0,44,
fa_italy_b3_fixed,0,64,
UJE_halloween_D,0,52,
password2,0,44,
praetoria_m2,0,52,
tc_base,0,44,
sp_delivery_te,0,44,
caen2,0,44,
et_beach,0,44,
baserace,0,50,
1944_beach,0,44,
snatch3,0,52,
venice_ne4,0,64,
cathedral_final,0,52,
frostbite,0,44,
pirates,0,52,
teuthonia_final,0,64,
et_mor2_night_final,0,52,
haunted_mansion,0,52,
goldrush-gals,0,64,
tankrace_b1,0,44,
braundorf_final,0,44,
fa_bremen_final,0,44,
adlernest,0,44,
capuzzo,0,64,
UJE_01,0,44,
stalingrad,0,52,
industry2,0,52,

 

 

 

Please report any problem

 

We can make some changes quickly if necessary.

 

Looking for halloween pack soon to upload this week

Edited by GHARIB
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  • 2 weeks later...
Posted (edited)

Based on the suggestions and feedback received we have now uploaded a refreshment to our maplist!
 

8 maps OUT:  UJE_halloween_D,0,52, & 1944_beach,0,44, & cathedral_final,0,52, & haunted_mansion,0,52, & tankrace_b1,0,44, & UJE_01,0,44, & stalingrad,0,52, & industry2,0,52,

7 maps IN fa_oasis_b3,0,64, & school,0,64, & raid_final,0,44, & warbell,0,64, & erdenberg_t2,0,52, & Al_Abbasi,0,32 & fa_temple_b1,0,52,


supplydepot2,0,44,
fa_italy_b3_fixed,0,64,
UJE_halloween_D,0,52, -> fa_oasis_b3,0,64,
password2,0,44,
praetoria_m2,0,52,
tc_base,0,44,
sp_delivery_te,0,44,
caen2,0,44,
et_beach,0,44,
baserace,0,50,
1944_beach,0,44, -> school,0,64,
snatch3,0,52,
venice_ne4,0,64,
cathedral_final,0,52, -> raid_final,0,44,
frostbite,0,44,
pirates,0,52,
teuthonia_final,0,64,
et_mor2_night_final,0,52,
haunted_mansion,0,52, -> warbell,0,64,
goldrush-gals,0,64,
tankrace_b1,0,44, -> erdenberg_t2,0,52,
braundorf_final,0,44,
fa_bremen_final,0,44,
adlernest,0,44,
capuzzo,0,64,
UJE_01,0,44, -> Al_Abbasi,0,32,
stalingrad,0,52, -> fa_temple_b1,0,52,
industry2,0,52,

I hope that you enjoy the new rotation and feedback is always appreciated!

Edited by Ashuyai
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  • 2 weeks later...
  • 2 months later...
Posted (edited)
On 9/6/2023 at 4:48 PM, Ashuyai said:

Stalingrad is quite fun map. What confuses me a little bit with it is that breaking only one of the tanks counts as end of the map with a mention that "Allies have broken both of the tanks" 😄

 

I found this in silent package:

 

Quote

stalingrad.script
    Fixed an etpub specific problem that would call the "death" event
    for a tank twice when it was destroyed.

    Fixed the bug that allowed the map to end if dyno was planted at
    the same tank twice.

 

Maybe this fixes the problem? I don't know but I'll leave it here in case someone in the future is looking for a solution.

 

stalingrad.script

Edited by TomekKromek
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