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Posted (edited)

Hi!

This is my first post here, so i want it to be somehow useful.

I'm not a cfg freak at all, but I've been playing this game since it came out and I know some "tricks" some of you could find useful.

Just add this lines to your regular autoexec or cfg.

 

This commands will help you to aim better when doing strafe or sidestep shooting:

 

cg_runroll 0
cg_runpitch 0
cg_bobpitch 0
cg_bobroll 0
cg_bobup 0
cg_bobyaw 0

 

Try this to improve the visuals. It will look uglier but will be easier to see the enemy from distance:

cg_muzzleflash 0
cg_atmosphericeffects 0
cg_wolfparticles 0
 

 

You should also change the default crosshair... the default one sucks. I use 

cg_drawcrosshair 2 (a dot)

cg_crosshairsize 40 (ize)

cg_crosshaircolor black (border color)

cg_crosshaircolorAlt green (dot color)

 

Some other tips:

- Try a variable fov: I use 90 to shoot from distance and 120 to shoot from near. I binded the mouse wheel to change between those. 90 fov will make you see thing more near than 120.

- Always aim at head level while moving. That way you will have higher probs to shoot at the head with your first bullets when facing an enemy.
- Always try to shoot in crouch position. The spread is a lot lower than standing.
- Use headphones, not the speakers. You will hear when someone is near.
- Get used to check the radar. If you hear someone walking, check the radar to see if is a teammate or not.
- Don't use autoreload feature. It is a lot faster to change to akimbo than reload the gun. (cg_autoreload 0)
- If you use the panzer, you can cancel it by doing lean while it is doing the noise before the rocket come out.
 
Well... this is a start. I'll add more things in the future!
 
Have a nice frag!
Edited by DuendeX
  • Like 2
Posted (edited)

Black corsshair ?

The border is black so you don't see it, but makes the green "shine" a bit more

I also forgot to say I use a DOT as crosshair: cg_drawcrosshair 2

Edited by DuendeX
Posted (edited)

Infact Fov is all based on resolution. I play at 1920 x 1080 with fov 107.

Edited by Motafied
Posted

ahh, i always knew that there was a way to cancel. but im really quite positive that its a 'cant fire when leaning' bug, but whatever works :P

 

i might try that FOV Motafied. i play at 1920x1080 too with every setting as high as it will possibly go.

Posted

First of all, those cvars are widely known :)

But here about crosshair

cg_crosshairhealth 1 //if you want health indicator on health

cg_drawcrosshair 5 //this is dot crosshair

cg_crosshairalphalat 1 //transparency of middle thing, mostly dot

cg_crosshairalpha 1 //transparency of 2nd part of crosshair, try 0.6 with cg_drawcrosshair 3

cg_crosshairpulse 0 //mostly just annoying pulse while you are shooting

About crosshair stroke if you are using crosshair 5  and you don't want black stroke try cg_drawcrosshair 15

 

@wolfparticles - this cvar has been divided into some other cvars :)  r_smokeparticles and r_impactparticles and r_trailparticles

 

- Always try to shoot in crouch position. The spread is a lot lower than standing. unless you have 3rd covertops and using sten, difference w/o crouch can be barely seen :P

 

There are tons of useful cvars I can add them if you want.

This might help

scr_conspeed 9999 //speed of console, default value 3

cg_pmpopuptime 0 //no delay between notifications in CPM area(...killed by.. etc)

cg_popupmessagefilter (values 0-256, filters messages in CPM area:

0 Filter disabled

1 Filter out objective messages (planted at ..., capture flags, etc.)

2 Filter out pick-up messages (Picked up a health/ammo packs, weapons)

4 Filter out team joining messages 8 Filter out player connect/disconnect messages

16 Filter out all map script messages (command post constructed, tank damaged, etc.)

32 Filter out all obituaries caused by the enemy team

64 Filter out all obituaries caused by your own team

128 Filter out all obituaries for self kills (of all players)

256 Do NOT filter out death/kill messages

//tested cg_popupmessagefilter on noquarter, no idea if it works on other mods)

 

Have fun,

Th3o

  • Like 1
Posted

thanks for the tips, duendex. i think i played with you a couple of times on silent1/hardcore?

  • Clan Friend
Posted

The border is black so you don't see it, but makes the green "shine" a bit more

I also forgot to say I use a DOT as crosshair: cg_drawcrosshair 2

I remember years ago I used to have crosshair #15 (works only on etpro) + r_texturemode GL_NEAREST_MIPMAP_NEAREST (crosshair becomes a square without border)

 

On a server where they had pbss on the website (so you could see everyone's screens while playing), someone told me:

"Hey Sunlight, how come you have [put name of cheat here]'s crosshair?" :D :D :D

 

now to get the same effect I generally use this (works on jaymod as well and not only etpro):

cg_drawcrosshair 9; cg_crosshairsize 80; cg_crosshairAlpha 0;

  • Like 2
Posted

I remember years ago I used to have crosshair #15 (works only on etpro) + r_texturemode GL_NEAREST_MIPMAP_NEAREST (crosshair becomes a square without border)

It works for me on noquarter as well(and silent if I remember well)

 

On a server where they had pbss on the website (so you could see everyone's screens while playing), someone told me:

"Hey Sunlight, how come you have [put name of cheat here]'s crosshair?" :D :D :D

 

now to get the same effect I generally use this (works on jaymod as well and not only etpro):

cg_drawcrosshair 9; cg_crosshairsize 80; cg_crosshairAlpha 0;

Posted

You should also change the default crosshair... the default one sucks. I use 

cg_drawcrosshair 2 (a dot)    // it's cg_drawcrosshair 5 for only the dot

 

Some other tips:

- Try a variable fov: I use 90 to shoot from distance and 120 to shoot from near. I binded the mouse wheel to change between those. 90 fov will make you see thing more near than 120.

Could you share the SCRIPT you've got for that please? I'd be great to use the wheel up to zoom in and down to zoom out. Every 5 fov from 90 to 115.

 

I've actually bind this :

bind KP_END "cg_fov 94"

bind KP_DOWNARROW "cg_fov 103"
bind KP_PGDN "seta cg_fov "112"
 
or did you just "Bind mwheelup" and "down"?
Posted

 

You should also change the default crosshair... the default one sucks. I use 

cg_drawcrosshair 2 (a dot)    // it's cg_drawcrosshair 5 for only the dot

 

Some other tips:

- Try a variable fov: I use 90 to shoot from distance and 120 to shoot from near. I binded the mouse wheel to change between those. 90 fov will make you see thing more near than 120.

Could you share the SCRIPT you've got for that please? I'd be great to use the wheel up to zoom in and down to zoom out. Every 5 fov from 90 to 115.

 

I've actually bind this :

bind KP_END "cg_fov 94"

bind KP_DOWNARROW "cg_fov 103"
bind KP_PGDN "seta cg_fov "112"
 
or did you just "Bind mwheelup" and "down"?

 

Changing fov for dif distances sucks i think its better to get used to one sensitivity in your gameplay.

  • Like 1
Posted

Changing fov for dif distances sucks i think its better to get used to one sensitivity in your gameplay.

When I'm changing the FOV for example on huge maps like Fuel Dump, I'm not adapting the sensitivity to it ^^

Posted

 

You should also change the default crosshair... the default one sucks. I use 

cg_drawcrosshair 2 (a dot)    // it's cg_drawcrosshair 5 for only the dot

 

Some other tips:

- Try a variable fov: I use 90 to shoot from distance and 120 to shoot from near. I binded the mouse wheel to change between those. 90 fov will make you see thing more near than 120.

Could you share the SCRIPT you've got for that please? I'd be great to use the wheel up to zoom in and down to zoom out. Every 5 fov from 90 to 115.

 

I've actually bind this :

bind KP_END "cg_fov 94"

bind KP_DOWNARROW "cg_fov 103"
bind KP_PGDN "seta cg_fov "112"
 
or did you just "Bind mwheelup" and "down"?

 

 

 

When I'm changing the FOV for example on huge maps like Fuel Dump, I'm not adapting the sensitivity to it ^^

 

I don't adapting sensitivity either. But I get used to it.

I use the mouse wheel to change the fov:

 

bind MWHEELDOWN "cg_fov 120; sensitivity 2; echo ^0*^y Fov ^6120 ^zLoaded ^7*"
bind MWHEELUP "cg_fov 90; sensitivity 2.3; echo ^0*^y Fov ^690 ^zLoaded ^7*"
 
As you said... it really helps in big maps like Fuel Dump.
 
cheers!
Posted

i've also created this one when needed : 

 

// FOV-script
bind CTRL "vstr fovswitch" 
set fovswitch "vstr 90"
 
set 90 "echo ^dFOV: ^790; set cg_fov 90; set fovswitch vstr 94;"
set 94 "echo ^dFOV: ^794; set cg_fov 94; set fovswitch vstr 98;"
set 98 "echo ^dFOV: ^798; set cg_fov 98; set fovswitch vstr 102;"
set 102 "echo ^dFOV: ^7102; set cg_fov 102; set fovswitch vstr 106;"
set 106 "echo ^dFOV: ^7106; set cg_fov 106; set fovswitch vstr 110;"
set 110 "echo ^dFOV: ^7110; set cg_fov 110; set fovswitch vstr 112;"
set 112 "echo ^dFOV: ^7112; set cg_fov 112; set fovswitch vstr 90;"
  • 5 months later...
Posted

First of all, those cvars are widely known :)

But here about crosshair

cg_crosshairhealth 1 //if you want health indicator on health

cg_drawcrosshair 5 //this is dot crosshair

cg_crosshairalphalat 1 //transparency of middle thing, mostly dot

cg_crosshairalpha 1 //transparency of 2nd part of crosshair, try 0.6 with cg_drawcrosshair 3

cg_crosshairpulse 0 //mostly just annoying pulse while you are shooting

About crosshair stroke if you are using crosshair 5  and you don't want black stroke try cg_drawcrosshair 15

 

@wolfparticles - this cvar has been divided into some other cvars :)  r_smokeparticles and r_impactparticles and r_trailparticles

 

- Always try to shoot in crouch position. The spread is a lot lower than standing. unless you have 3rd covertops and using sten, difference w/o crouch can be barely seen :P

 

There are tons of useful cvars I can add them if you want.

This might help

scr_conspeed 9999 //speed of console, default value 3

cg_pmpopuptime 0 //no delay between notifications in CPM area(...killed by.. etc)

cg_popupmessagefilter (values 0-256, filters messages in CPM area:

0 Filter disabled

1 Filter out objective messages (planted at ..., capture flags, etc.)

2 Filter out pick-up messages (Picked up a health/ammo packs, weapons)

4 Filter out team joining messages 8 Filter out player connect/disconnect messages

16 Filter out all map script messages (command post constructed, tank damaged, etc.)

32 Filter out all obituaries caused by the enemy team

64 Filter out all obituaries caused by your own team

128 Filter out all obituaries for self kills (of all players)

256 Do NOT filter out death/kill messages

//tested cg_popupmessagefilter on noquarter, no idea if it works on other mods)

 

Have fun,

Th3o

 

Is it possible to have a white crosshair, and when lowering in hp it turns red?

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