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Posted

could be defend to castle but would need pvp enabled so hmm maybe, something like put it full of zombies and u need to qonquer the castle i dunno xD

  • 2 weeks later...
Posted

could be defend to castle but would need pvp enabled so hmm maybe, something like put it full of zombies and u need to qonquer the castle i dunno xD

 

Defend the castle with voltz is major fun ;)

 

Anyway, the basic engine of my automation stuff is done:

 

Pretty much just a '1-tick' pulser with a pulse limiter (and a piston to break the circuit to stop it)

 

 

 

Thing in the background is an unfinished automated storage system :P

Posted

So you know, you never have enough tnt (this is just a test, not a pratical use of it, only 64 tnt)

 

http://youtu.be/52TFz1LlK28

 

 

ps. Didn't bother with correct video settings so lame quality :P

Posted

How does everyone do this stuff?  I got the game and for hours could do nothing but dig a big hole :P

Posted

How does everyone do this stuff?  I got the game and for hours could do nothing but dig a big hole :P

 

Join the server I shall teach you da powers of TNT

  • Like 1
  • 4 weeks later...
Posted

Some of the things people build is amazing.

 

 

It took me like 3-4 days to do that, I did eventually finish it but haven't been able to find a picture

  • 3 weeks later...
Posted (edited)

I built a large grifball type minigame, although there are slight changes. There are 3 goal points on each team's half of the map, when you score by dropping a slime ball into the point, you get a specific effect that benefits your team, varying between each goal. You win a round by scoring once in each goal on the enemy side of the map, and you can play as many rounds as you like. There is an auto-team balancer, making sure it's impossible to have more than 4 players per team, and a team randomizer for when people want to use it. Soul sand surrounds the middle of the map where the ball spawns to make sure it's not a simple run-and-grab game-mode. so far I've put huge amounts of work into it, and it's turned out pretty well, I'll upload some screensnaps tomorrow so you guys can see it, maybe someone would want to play it - after I finish the rule-book of course.

Edited by Dddrgn
  • Like 1
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