Pepperonipizza Posted July 16, 2011 Share Posted July 16, 2011 Axis Lab Final - axislab_final.pk3 and waypoints View File Download pk3 name: axislab_final.pk3 Map name: axislab_final.bsp Author(s): Jon Swenson (=N4RC= Smokey) and Chris Swenson (Hobbie) --------------------- Axis Lab Final for ET --------------------- Map by: Jon Swenson (=N4RC= Smokey) and Chris Swenson (Hobbie) Email address: jonswensone@hotmail.com Clan Web Address: http://www.n4rc.com Description: The Axis are guarding a top secret chemical weapons laboratory working on equiping long range missles with deadly poisons, but most importantly it also houses the Germans first prototype of a nuclear bomb. The Allies must repair the old truck, infiltrate the facility and escort the nuke out to the truck and drive it safely to the allied line. ======================================================== **Axis Objective Descriptions 1 Primary Objective: **Stop the Allies from dynamiting and gaining access to the lab. 2 Primary Objective: **Stop the Allies repairing the truck and escorting it to the hilltop. 3 Primary Objective: **Prevent the Allies from accessing the elevator by destroying the elevator generator. 4 Primary Objective: **Stop the Allies from destroying the door to the nuke. 5 Primary Objective: **Stop the Allies from taking the nuke. 6 Primary Objective: **Prevent the Allies from escaping with the nuke in the truck. 7 Secondary Objective: **Set up a Command Post inside the radio room. 8 Secondary Objective: **Prevent the Allies from building a Command Post. ========================================================= **Allied Objective Descriptions 1 Primary Objective: **Plant dynamite at the entrances to gain access to the lab. 2 Primary Objective: **Repair and escort the truck to the hilltop. 3 Primary Objective: **Repair the Elevator Generator to escort the nuke out of the lab. 4 Primary Objective: **Dynamite the door to the nuke. 5 Primary Objective: **Move the nuke into the elevator and then to the truck waiting on the hilltop. 6 Primary Objective: **Escort the truck and the nuke safely to the allied lines. 7 Secondary Objective: **Prevent the Axis from fortifying their position with a Command Post inside the radio room. 8 Secondary Objective: **Build a Command Post in the West Cabin. ========================================================== **Map Info Title: Axis Lab Final Filename: axislab_final.bsp Game/mod: ET - wolfmp/wolfsw/wolflms Author: Jon Swenson and Chris Swenson ========================================================== **Build Info Base: Scratch Editor(s) Used: Wolf Radiant, Corel Photo-Paint Build time: Been on going for a year. First made for RTCW. Compile time: about 1 hour ========================================================== **Installation Extract axislab_final.pk3 into your (wolfet)\etmain directory. ========================================================== **Playing Run wolfet bring down console "~" and type... /g_gametype 2; map axislab_final ========================================================== **Play Information Single Player: NO wolfmp: YES wolfsw: YES wolflms: YES New Sounds: YES New Graphics YES ========================================================== **Special Thanks to... The N4RC clan for help on testing the map. Nibs Mapper Resource Center for help on scripting http://www.nibsworld.com/rtcw/ ========================================================== Axis Lab was first made for RTCW. We decided to convert it over to Wolf ET. Mail me suggestions, bugs, complaints, comments and or ideas for improvement. E-mail me at jonswensone@hotmail.com ========================================================== **Version History: **Jul-28-2004 Final release -loads of time spent on script. -Changed the objectives. -Last man standing is added. -Added many objects to the map for atmosphere. -Fixed command map icons from going outside the compass in etpro. -Removed campaign file. (Most admins make their own) -Time limit is now 25 minutes. -Elevator now operates differently. (Axis blow elevator to stop it from moving) -Changed many textures. -Differnt objectives with different scripts. Known bugs: -Sky messed up at certain angles. (Thing has to do with the vis. Didn't find a fix I liked.) -No icons on command map for the ramp. (The icons don't come back when the build area is disabled and then enabled when the truck is in position) -Players being smashed by the cart. (Stand clear 🙂 ) -When swimming, players get stopped by the river bed. (This happens in the caves on oasis also. 😢 ) **Mar-6-2004 Beta 2 release -Fixed bug with nametags. Had to change the way fog was made. **mirror had to changed** -Changed the lighting outside to be brighter. -Allies now secure the hill top spawn when the root cellar is blown. -Fixed the objectives (sewers, root cellar, and document's room doors) so you must be next to them to blow them. Before you could blow them from a far distance. -Added voice announcements for the objectives. -Fixed some miscellaneous things around map. -Time limit is now 20 minutes. -Fixed the campaign file. **Feb-25-2004 Beta released -Bug found after release with nametags. axislab_final waypoints.rar Submitter Pepperonipizza Submitted 12/12/10 Category Maps Map Type Objective Map Size Medium Map Theme Night Attacking Team Allies Waypoints Yes Known Issues None Quote Link to comment Share on other sites More sharing options...
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