Saizou Posted July 16, 2011 Posted July 16, 2011 MML Minas Tirith FP3 - mml_minastirith_fp3.pk3 and waypoints View File Download pk3 name : mml_minastirith_fp3.pk3 Map name : mml_minastirith_fp3.bsp Level info: Objectives are not marked properly in the limbo text, but Axis must fight their way to the top of the city, then steal the Palantir from the Tombs behind the city, and deliver it to the entrance of the Great Hall. First playable 3 changes: - Level 1 detail fleshed out - Level 2 gate area fleshed out - Certain choke points elsewhere have more cover / alternative routes - Allies can no longer get outside the city via dropping down the turrets. To make up for this... - The main City Gate starts open. This allows Allies to rush outside but only for the first few respawns - after this the gate closes. It should NOT be possible for Axis to run straight to the gate and run inside while it's still open - I have timed it to ensure this is not possible - More detail in the odd spot here and there (eg newer White Tower). mml_minastirith_fp3 waypoints.rar Submitter Saizou Submitted 12/09/10 Category Maps Map Type Objective Map Size Large Map Theme DayFun Attacking Team Axis Waypoints Yes Known Issues None Quote
-=THEROCK=- Posted February 29, 2012 Posted February 29, 2012 i would like to have this map in jay3 for baserace.. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.