PHANTASM Posted September 2, 2010 Posted September 2, 2010 Anyway, I lold when I read this section... If you set the same command names more than once, then you will have only the last one you set, I don't know if that was intended, and also I don't understand the purpose of that wait command with an m_pitch change after just 1 frame. So basically you can't move for 4 frames because wait blocks all your input, and that just to change the m_pitch? Yeah chuck is a nab , his script will only run the last pair of shooton/shootoff settings he has defined no matter which mouse button he pushes. Specifically this messy pair: set shooton "+attack; sensitivity 0.40; m_yaw 0.098; wait 1; m_pitch 0.015222; wait 3; m_pitch 0.011222" set shootoff "-attack; sensitivity 1.80;m_yaw 0.022" This is why we don't worry that much about limiting m_yaw.
!Chuck4Abuck Posted September 3, 2010 Posted September 3, 2010 I see that on jaymod servers a wider range of settings is allowed. You use m_yaw to 'artificially' set a lower m_pitch than the one allowed. Anyway, I lold when I read this section... If you set the same command names more than once, then you will have only the last one you set, I don't know if that was intended, and also I don't understand the purpose of that wait command with an m_pitch change after just 1 frame. So basically you can't move for 4 frames because wait blocks all your input, and that just to change the m_pitch? Among other things that caught my eye, g_knockback is a server side cvar. i dont play on jaymod so i wont happen to know the range , i know that our m_pitch range is up to 0.011 , correct is not the same as a lower set m_pitch but it works , is a shooting cycle i just didnt do a full shooting script , it works for me , having a wait frame lets me adjust my mouse if i need to line up a head shot or some king of up movement , i add it the g_knockback b/c sometimes i host a local lan so i always keep that around . Yeah chuck is a nab , his script will only run the last pair of shooton/shootoff settings he has defined no matter which mouse button he pushes. Specifically this messy pair: set shooton "+attack; sensitivity 0.40; m_yaw 0.098; wait 1; m_pitch 0.015222; wait 3; m_pitch 0.011222" set shootoff "-attack; sensitivity 1.80;m_yaw 0.022" This is why we don't worry that much about limiting m_yaw. have u even used it on pub ??
SPARKY Posted December 16, 2010 Posted December 16, 2010 (edited) hi guys,just thought i would post my config(personally just to see if its any good,cause im not the greatest at config maken lol) seta Name "^2.^7UN^3|^2SP^7AR^3KY" seta cg_ComplaintPopup "1" seta cg_useScreenshotJPEG "1" // Mouse settings seta scr_conspeed "999" seta m_yaw "0.018" seta m_pitch "0.01501" seta m_filter "1" seta m_forward "0.25" seta m_side "0.25" seta cl_freelook "1" seta sensitivity 0.80" seta rate "25000" seta snaps "40" pb_security "0" logfile "0" // [r_settings]. seta r_ati_fsaa_samples "0" seta r_ati_truform_tess "0" seta r_gamma "2" seta r_picmip "3" seta r_picmip2 "3" seta r_noportals "1" seta r_displayRefresh "60" seta r_overbrightbits "1" seta r_mapoverbrightbits "3" seta r_intensity "1.5" seta r_ingamevideo "0" seta r_ignorehwgamma "1" seta r_flares "0" seta r_drawsun "0" seta r_fastsky "1" seta r_subdivisions "999" seta r_simpleMipMaps "1" seta r_fullscreen "1" seta r_detailtextures "0" seta r_ext_gamma_control "1" seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST" seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST" seta r_textureMode "GL_LINEAR_MipMap_NEAREST" seta r_texturebits "0" seta r_colorbits "16" seta r_stereo "0" seta r_stencilbits "0" seta r_depthbits "24" seta r_vertexLight "0" seta r_shownormals "0" seta r_showmodelbounds "0" seta r_dynamiclight "0" seta r_lodbias "2 seta r_showsky "0" seta r_primitives "0" seta r_lastvalidrenderer "1" //CrosshaiR// seta cg_drawcrosshair "5" seta cg_crosshaircolor "red" seta cg_crosshairColorAlt "red" seta cg_crosshairhealth "0" seta cg_crosshairpulse "0" seta cg_crosshairsize "18" // [cg_settings]. seta cg_bloodflash "0" seta cg_bloodDamageBlend "0" seta cg_bloodtime "0" seta cg_drawWeaponIconFlash "2" seta cg_drawReinforcementTime "1" seta cg_noAmmoAutoSwitch "1" seta cg_complaintPopUp "1" seta cg_draw3dicons "0" seta cg_autoReload "1" seta cg_useScreenshotJPEG "1" seta cg_printObjectiveInfo "1" seta cg_atmosphericEffects "0" seta cg_wallmarklifetime "0" seta cg_teamchattime "3600" seta cg_drawcompass "1" seta cg_drawfireteamoverlay "1" seta cg_drawSmallPopupIcons "1" seta cg_hudAlpha "1.0" seta cg_brassTime "0" seta cg_simpleitems "1" seta cg_wolfparticles "0" seta cg_gibs "0" seta cg_shadows "0" seta cg_marktime "0" seta cg_coronas "0" seta cg_coronafardist "0" seta cg_showblood "1" seta cg_lagometer "0" seta cg_drawfps "1" seta cg_fov "120" seta cg_drawGun "1" seta cg_crosshairHealth "0" seta cg_popuplimbomenu "0" seta cg_drawCrosshairNames "1" seta cg_drawCrosshairPickups "1" seta cg_drawNotifyText "1" seta cg_descriptiveText "1" seta cg_drawTeamOverlay "2" seta cg_autoAction "0" seta cg_announcer "1" seta cg_gun_frame "0" seta cg_marktime 0 seta cg_drawroundtimer 1 seta cg_drawbuddies 1 seta cg_drawfallkick 0 seta cg_fallkick 0 seta cg_damagekick 0 seta cg_bobup "0" seta cg_bobpitch "0" seta cg_bobroll "0" seta cg_runpitch "0" seta cg_runroll "0" seta cg_muzzleflash "0" seta cg_screenshake "0" // [com_settings]. seta com_hunkMegs "550" seta com_zoneMegs "32" seta com_soundMegs "64" seta com_blood "0" seta com_maxfps "125" seta com_forcefps "125" seta com_crashed "0" // [b_settings]. seta b_watermarkAlpha "0" seta b_draw_rewards "0" seta b_draw_promotions "0" seta b_tracers "2" seta b_popupStayTime "3500" seta b_popupFadeTime "0" seta b_hudYoffset "10.0" seta b_descriptiveTextscale "0.8" seta b_numPopups "-1" seta b_votetextscale "0.8" seta b_drawranks "1" seta b_drawclock "1" seta b_fireteamAlpha "0.5" seta b_lagometerAlpha "0.5" seta b_watermarkAlpha "0.5" seta b_chatAlpha "0.33" seta b_chatFlags "1" seta b_altHudFlags "6" seta b_altHud "2" seta b_popupTime "70" seta b_hitsounds "3" seta b_debugfakebmodel "0" seta b_goatsound "1" seta b_textcolorfilter "" seta b_chatsounds "0" seta b_shovesounds "1" seta b_demo_nametags "0" seta b_demo_dynamitecounter "0" seta b_demo_panzercam "0" seta b_demo_mortarcam "0" seta b_demo_grenadecam "0" seta b_demo_dynamitecam "0" seta b_demo_followxDistance "50" seta b_demo_followyDistance "0" seta b_demo_followzDistance "20" seta b_demo_yawturnspeed "140" seta b_demo_pitchturnspeed "140" seta b_demo_rollspeed "140" seta b_muzzleflash "0" seta b_panzerhack "1" seta b_tjl_draw "1" seta b_cmdwarnings "1" seta b_tjl_stoponnomove "1" seta b_tjl_color "green" seta b_tjl_showmaxspeed "0" seta b_tjl_stepsize "0.5" seta b_drawspeed "0" seta b_speedinterval "100" seta b_predefineddemokeys "1" seta b_demo_nopitch "1" seta b_demo_teamonlymissilecam "0" seta b_demo_playersprites "1" seta b_drawspectatoralpha "1.0" seta b_speedunit "0" seta b_demorecord_statusline "470" seta b_demo_pvshint "0" seta b_logbanners "1" seta b_tjg_ghostfx "2" seta b_mapzoom "7.428961" seta b_antilag "1" seta b_demo_freecamspeed "800" seta b_demo_autotimescaleweapons "0" seta b_demo_autotimescale "1" seta b_drawPromotions "1" seta b_drawRewards "1" seta b_backupcvars "0" seta b_weapaltReloads "1" seta b_optimizePrediction "1" seta sv_screenshake "0" seta s_wavonly "0" seta s_defaultsound "0" seta s_mixPreStep "0.02" seta s_mixahead "0.06" seta s_khz "44" seta s_doppler "1" seta s_musicvolume "0" seta s_volume "1" seta s_loadas8bit "1" seta s_distance "100" seta s_mindistance "0.000000000001" seta s_maxdistance "99999999999999" seta s_polykeep "1000000000" seta s_polyreflectsize "10000000" seta s_polysize "10000000" seta s_bloat "2" seta r_customwidth "1920" seta r_customheight "1080" set r_mode "-1" vid_restart seta p_movefixed "0" // CL seta cl_wwwdownload "1" seta cl_allowDownload "1" seta cl_packetdup "1" seta cl_doubletapdelay "0" seta cl_mouseaccel "0" seta cl_maxpackets "100" seta cl_timenudge "0" seta cl_doubletapdelay "0" // sprint and shoot script bind MOUSE1 "+vstr AT1 AT2" set AT1 "+attack; +sprint" ///START ATTACK & START SPRINT///CLICK set AT2 "-attack; -sprint" ///STOP ATTACK & STOP SPRINT///RELEASE my pc spec is windows 7 64 bit ultimate acer aspire g7200 amd phenom 9650 quad core processor 2.30 ghz 6 gig of ram graphics is ati radeon hd 4600 series monitor is 23 inch hd Edited December 16, 2010 by SPARKY
Forsworn Posted January 26, 2011 Posted January 26, 2011 Well trying to make my own CFG since I'm tired of having 5-9 FPS in outdoor environments. Here's what I have so far from reading helpful guides and such. Just trying to get best performance for now; I'll tweak for better graphics later if I want. Any help is appreciated for better FPS and to make sure I don't have anything that'll get me banned. // [connection] seta rate "45000" seta snaps "20" seta cl_maxpackets "100" seta cl_timenudge "-50" seta cl_doubletapdelay "0" seta pb_security "0" seta pb_sleep "500" seta cl_packetdup "1" seta cl_pitchspeed "0" seta cl_yawspeed "0" // [controls] seta com_maxfps "76" seta cg_fov "110" seta in_mouse "-1" seta sensitivity "4" seta cl_mouseaccel "0" seta m_pitch "0.016" seta m_yaw "0.020" seta cg_drawfps "1" seta cg_drawGun "1" // [Crosshair] seta cg_drawcrosshair "5" seta cg_crosshaircolor "red" seta cg_crosshairhealth "0" seta cg_crosshairpulse "0" seta cg_crosshairsize "38" seta cg_crosshairHealth "0" seta cg_drawCrosshairNames "1" seta cg_drawCrosshairPickups "1" // [r_settings] seta r_shadows "1" seta r_roundimagesdown "2" seta r_finish "1" seta r_dynamictextures "0" seta r_lodCurveError "250" seta r_mode "4" seta r_customwidth "800" seta r_customheight "600" seta r_displayRefresh "60" seta r_swapInterval "0" seta r_gamma "2" seta r_picmip "3" seta r_overbrightbits "1" seta r_mapoverbrightbits "3" seta r_intensity "1.5" seta r_ingamevideo "0" seta r_ignorehwgamma "1" seta r_flares "0" seta r_drawsun "0" seta r_fastsky "1" seta r_showsky "0" seta r_subdivisions "20" seta r_simpleMipMaps "0" seta r_fullscreen "1" seta r_detailtextures "0" seta r_ext_gamma_control "1" seta r_textureMode "GL_NEAREST" seta r_texturebits "16" seta r_colorbits "16" seta r_stereo "0" seta r_stencilbits "0" seta r_depthbits "16" seta r_vertexLight "0" seta r_shownormals "0" seta r_showmodelbounds "0" seta r_dynamiclight "0" seta r_lodbias "2" seta r_primitives "3" seta r_ext_compiled_vertex_array "1" seta r_ext_compressed_textures "1" seta r_ext_nv_fog_dist "0" seta r_ext_texture_filter_anisotropic "0" // [cg_settings] seta cg_bloodflash "0" seta cg_bloodDamageBlend "0" seta cg_bloodtime "0" seta cg_drawWeaponIconFlash "0" seta cg_drawReinforcementTime "1" seta cg_noAmmoAutoSwitch "1" seta cg_complaintPopUp "0" seta cg_draw3dicons "0" seta cg_autoReload "1" seta cg_useScreenshotJPEG "1" seta cg_printObjectiveInfo "1" seta cg_atmosphericEffects "0" seta cg_wallmarklifetime "0" seta cg_teamchattime "6000" seta cg_drawcompass "1" seta cg_drawfireteamoverlay "1" seta cg_drawSmallPopupIcons "1" seta cg_hudAlpha "1.0" seta cg_muzzleFlash "0" seta cg_drawmuzzleflash "0" seta cg_brassTime "0" seta cg_simpleitems "1" seta cg_gibs "0" seta cg_shadows "0" seta cg_marktime "0" seta cg_coronas "0" seta cg_coronafardist "0" seta cg_showblood "0" seta cg_lagometer "1" seta cg_popuplimbomenu "0" seta cg_drawNotifyText "1" seta cg_descriptiveText "1" seta cg_drawTeamOverlay "2" seta cg_autoAction "0" seta cg_announcer "1" seta cg_gun_frame "0" seta cg_marktime "0" seta cg_drawroundtimer "1" seta cg_drawbuddies "1" seta cg_drawfallkick "0" seta cg_fallkick "0" seta cg_damagekick "0" seta cg_bobup "0" seta cg_wolfparticles "0" seta cg_trailparticles "0" seta cg_impactparticles "0" seta cg_autoactivate "1" seta cg_bobpitch "0" seta cg_bobroll "0" seta cg_runpitch "0" seta cg_runroll "0" seta cg_bobyaw "0" // [com_settings]. seta com_hunkMegs "192" seta com_zoneMegs "64" seta com_soundMegs "64" seta com_blood "0" seta com_crashed "0" // [b_settings] seta b_optimizePrediction "1" seta b_popuptime "0" seta b_drawclock "1" seta b_althud "1" seta b_althudflags "4" seta b_fireteamalpha "1" seta b_drawranks "0" seta b_tracers "2" seta b_muzzleflash "0" seta b_hitsounds "2" seta s_mixahead "0.12" seta s_mixprestep "0.05" seta s_loadas8bit "1" seta s_compression "1" seta s_khz "22" seta s_musicvolume "0" seta s_doppler "1" seta s_Volume "0.50" seta s_separation "0.5" seta s_defaultsound "0" seta s_wavonly "0" seta timescale "1" seta name ^5=^2F^5|^2A^5=^2For^5sworn // [binds] bind MOUSE1 "+attack" bind shift "+sprint" bind CAPSLOCK "+movedown" bind LEFTARROW "+topshots" bind k "kill" bind x "+prone" bind e "+reload" bind r "+leanright" bind F10 "record" bind F11 "stoprecord" bind F12 "autoscreenshot" bind P vsay "Hi" bind I vsay "Cheer" ^dc^ve^4l^2e^3b^jr^8a^et^6i^co^5n^a!!! bind N vsay "commandacknowledged" ^5***accepted*** bind M vsay "commanddeclined" ^1***declined*** EDIT: Ping Statistics for 74.63.64.44: Packets: Sent = 322, Received = 322, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 49ms, Maximum = 194ms, Average = 55ms Control-C ^C I run Windows Vista if that makes a difference. autoexec.cfg
(Snake) Posted January 26, 2011 Posted January 26, 2011 check your cfg here: http://www.cfgcheck.cl4ym4n.de/index.php
Forsworn Posted January 26, 2011 Posted January 26, 2011 http://www.cfgcheck....4n.de/index.php Ok, no known cheat cvars it says, though it does say: Suspicious / unknown cvars, binds, vstrs (6 item|s found) seta cg_damagekick "0" (n/a) seta cg_drawfallkick "0" (n/a) seta cg_fallkick "0" (n/a) seta cg_wallmarklifetime "0" (n/a) seta pb_security "0" (ncBot) seta r_shadows "1" (n/a) Do I just take those off my cfg? Are they useful? Will they get me in trouble?
ohurcool Posted January 26, 2011 Posted January 26, 2011 http://www.cfgcheck....4n.de/index.php Ok, no known cheat cvars it says, though it does say: Suspicious / unknown cvars, binds, vstrs (6 item|s found) seta cg_damagekick "0" (n/a) seta cg_drawfallkick "0" (n/a) seta cg_fallkick "0" (n/a) seta cg_wallmarklifetime "0" (n/a) seta pb_security "0" (ncBot) seta r_shadows "1" (n/a) Do I just take those off my cfg? Are they useful? Will they get me in trouble? none of those cvars exist except for pb_security
Forsworn Posted January 27, 2011 Posted January 27, 2011 Here's new updated .cfg with suspicious stuff taken off: // [connection] seta rate "45000" seta snaps "20" seta cl_maxpackets "100" seta cl_timenudge "-50" seta cl_doubletapdelay "0" seta pb_sleep "500" seta cl_packetdup "1" seta cl_pitchspeed "0" seta cl_yawspeed "0" // [controls] seta com_maxfps "76" seta cg_fov "110" seta in_mouse "-1" seta sensitivity "4" seta cl_mouseaccel "0" seta m_pitch "0.016" seta m_yaw "0.020" seta cg_drawfps "1" seta cg_drawGun "1" seta cg_thirdperson "0" // [Crosshair] seta cg_drawcrosshair "5" seta cg_crosshaircolor "red" seta cg_crosshairhealth "0" seta cg_crosshairpulse "0" seta cg_crosshairsize "38" seta cg_crosshairHealth "0" seta cg_drawCrosshairNames "1" seta cg_drawCrosshairPickups "1" // [r_settings] seta r_roundimagesdown "2" seta r_finish "1" seta r_dynamictextures "0" seta r_lodCurveError "1" seta r_mode "4" seta r_customwidth "800" seta r_customheight "600" seta r_displayRefresh "60" seta r_swapInterval "0" seta r_gamma "2" seta r_picmip "3" seta r_picmip2 "3" seta r_overbrightbits "1" seta r_mapoverbrightbits "3" seta r_intensity "1.5" seta r_ingamevideo "0" seta r_ignorehwgamma "1" seta r_flares "0" seta r_drawsun "0" seta r_fastsky "1" seta r_showsky "0" seta r_subdivisions "20" seta r_simpleMipMaps "0" seta r_fullscreen "1" seta r_detailtextures "0" seta r_ext_gamma_control "1" seta r_textureMode "GL_NEAREST" seta r_texturebits "16" seta r_colorbits "16" seta r_stereo "0" seta r_stencilbits "0" seta r_depthbits "16" seta r_vertexLight "0" seta r_shownormals "0" seta r_showmodelbounds "0" seta r_dynamiclight "0" seta r_lodbias "2" seta r_primitives "3" seta r_ext_compiled_vertex_array "1" seta r_ext_compressed_textures "1" seta r_ext_nv_fog_dist "0" seta r_ext_texture_filter_anisotropic "0" seta r_dlightBacks "0" seta r_allowextensions "1" seta r_drawentities "1" seta r_drawworld "1" // [cg_settings] seta cg_bloodflash "0" seta cg_bloodDamageBlend "0" seta cg_bloodtime "0" seta cg_drawWeaponIconFlash "0" seta cg_drawReinforcementTime "1" seta cg_noAmmoAutoSwitch "1" seta cg_complaintPopUp "0" seta cg_draw3dicons "0" seta cg_autoReload "1" seta cg_useScreenshotJPEG "1" seta cg_printObjectiveInfo "1" seta cg_atmosphericEffects "0" seta cg_teamchattime "6000" seta cg_drawcompass "1" seta cg_drawfireteamoverlay "1" seta cg_drawSmallPopupIcons "1" seta cg_hudAlpha "1.0" seta cg_muzzleFlash "0" seta cg_drawmuzzleflash "0" seta cg_brassTime "0" seta cg_simpleitems "1" seta cg_gibs "0" seta cg_shadows "0" seta cg_marktime "0" seta cg_coronas "0" seta cg_coronafardist "0" seta cg_showblood "0" seta cg_lagometer "1" seta cg_popuplimbomenu "0" seta cg_drawNotifyText "1" seta cg_descriptiveText "1" seta cg_drawTeamOverlay "2" seta cg_autoAction "0" seta cg_announcer "1" seta cg_gun_frame "0" seta cg_drawroundtimer "1" seta cg_drawbuddies "1" seta cg_bobup "0" seta cg_wolfParticles "0" seta cg_trailparticles "0" seta cg_impactparticles "0" seta cg_smokeparticles "0" seta cg_autoactivate "1" seta cg_blinktime "0" seta cg_railTrailTime "0" seta cg_bobpitch "0" seta cg_bobroll "0" seta cg_runpitch "0" seta cg_runroll "0" seta cg_bobyaw "0" // [com_settings]. seta com_hunkMegs "192" seta com_zoneMegs "64" seta com_soundMegs "64" seta com_blood "0" seta com_crashed "0" // [b_settings] seta b_optimizePrediction "1" seta b_popuptime "0" seta b_drawclock "1" seta b_althud "1" seta b_althudflags "4" seta b_fireteamalpha "1" seta b_drawranks "0" seta b_tracers "2" seta b_muzzleflash "0" seta b_hitsounds "2" seta s_mixahead "0.12" seta s_mixprestep "0.05" seta s_loadas8bit "1" seta s_compression "1" seta s_khz "22" seta s_musicvolume "0" seta s_doppler "0" seta s_Volume "0.50" seta s_separation "0.5" seta s_defaultsound "0" seta s_wavonly "0" seta timescale "1" seta name ^5=^2F^5|^2A^5=^2For^5sworn // [binds] bind MOUSE1 "+attack" bind shift "+sprint" bind CAPSLOCK "+movedown" bind LEFTARROW "+topshots" bind k "kill" bind x "+prone" bind e "+reload" bind r "+leanright" bind F10 "record" bind F11 "stoprecord" bind F12 "autoscreenshot" bind P vsay "Hi" bind I vsay "Cheer" ^dc^ve^4l^2e^3b^jr^8a^et^6i^co^5n^a!!! bind N vsay "commandacknowledged" ^5***accepted*** bind M vsay "commanddeclined" ^1***declined*** EDIT: My laptop specs. I know the graphics card is weak but I'd like to get the best out of my comp as possible. If I can't, oh well; it is what it is. CPU: Intel® Core™2 Duo CPU T7500 @ 2.20GHz RAM: 3.00 GB Graphic Card: Mobile Intel® 965 Express Chipset Family Monitor: 18 inch screen (18"), 1280 X 800 resolution, 60Hz Internet connexion: High Speed Wireless (Cable runs into router) Game graphics: Ugly; don't care about graphics just want best FPS/performance What resolution you play with: 800 X 600 What Sensitivity: 2.30 is what I have I have Windows Vista Service Pack 2 if that helps at all. autoexec pending feedback.cfg
krAzy :) Posted January 29, 2011 Posted January 29, 2011 * //|\\ ////|\\\\ //////|\\\\\\ ////////|\\\\\\\\ //////////|\\\\\\\\\\ // [ K r A z Y* ]\\ \\ [ c f g ]// \\\\\\\\\\|////////// \\\\\\\\|//////// \\\\\\|////// \\\\|//// \\|// * // [binds] unbindall unbind F10 bind F10 "exec autoexec.cfg; say_team ^0>>>>^3] ^7CFG ; echo ^0>>>>>^3}^7 CFG ^3{^7<<<<<" unbind F11 bind F11 "screenshotjpeg" //for screenshot hit F11 unbind F12 bind F12 "vstr demotoggle" //start and stop record demo hit F12 // [Keyboard] bind TAB "+scores" bind ESCAPE "togglemenu" bind SPACE "+moveup" bind , "mapzoomout" bind - "zoomout" bind + "zoomin" bind . "mapzoomin" bind 0 "weaponbank 10; com_maxfps 125" bind 2 "weaponbank 2; com_maxfps 71" bind 1 "kill;forcetapout ; say_team ^3*^7k^3!^7ll^3~" bind 3 "weaponbank 4; com_maxfps 125 ; say_team ^3*^7n^3A^7de^3~" bind 5 "weaponbank 5; com_maxfps 125" bind 6 "weaponbank 6; com_maxfps 125" bind 7 "weaponbank 7; com_maxfps 125" bind 8 "weaponbank 8; com_maxfps 125" bind 9 "weaponbank 9; com_maxfps 125" bind . "zoomin" bind # "toggleconsole" bind a "+moveleft" bind d "+moveright" bind r "+reload" //bind b "+zoom ; say_team ^1! ! ^9aRty ^1! !" bind c "+movedown" bind f "+activate" bind e "+leanright" bind g "+mapexpand" bind h "weapalt" bind l "openlimbomenu" bind m "mvactivate" bind o "vstr tog_name" bind q "+leanleft" bind s "+back" bind t "messagemode" bind u "messagemode3" bind v "mp_quickmessage" bind w "+forward" bind x "+prone" bind y "messagemode2" bind z "mp_fireteammsg" bind ~ "toggleconsole" bind CAPSLOCK "+speed" bind KP_END "selectbuddy 0" bind KP_DOWNARROW "selectbuddy 1" bind KP_PGDN "selectbuddy 2" bind KP_ENTER "mp_fireteamadmin" bind KP_INS "selectbuddy -2" bind KP_DEL "selectbuddy -1" bind ALT "+stats" bind CTRL "+topshots" bind SHIFT "+sprint" bind F1 "vote yes ; say_team ^3! ^7yEs ^3!" bind F2 "vote no ; say_team ^3! ^7nO ^3!" bind F3 "ready ; say ^3! ^7r^3E^7adY ^3!" bind F4 "notready ; say ^3! ^7nOt r^3E^7adY ^3!" bind F11 "screenshotjpeg" bind F12 "autorecord" bind MOUSE1 "+attack" bind MOUSE2 "weaponbank 3; com_maxfps 125" bind MWHEELDOWN "weaponbank 6; com_maxfps 125" bind MWHEELUP "weaponbank 1" //[AirStricker] bind b "vstr spam ; say_team ^3! ^0! ^7a^3R^7ty ^0! ^3!" set view_bino "+zoom" set view_reg "-zoom" set weapon_switch "weaponbank 3" set airstrike_canister "weaponbank 5" set spam "vstr view_bino;+attack;-attack;wait 20;vstr view_reg;vstr weapon_switch" set airstrike "vstr airstrike_canister;wait 70;+attack;-attack;wait 20;vstr // [sound] seta s_musicvolume 0.04 seta s_volume 0.07 seta s_khz 44 //seta cl_hitsounds "1" seta b_hitsounds "2" // [connection] seta rate "32000" seta snaps "20" seta cl_maxpackets "100" seta cl_timenudge "0" seta cl_doubletapdelay "0" seta cl_packetdup "1" seta cl_allowdownload "0" seta cl_pitchspeed "140" seta cl_yawspeed "140" seta pb_security "0" seta pb_sleep "500" // [controls] seta cg_bobpitch "0" seta cg_bobroll "0" seta cg_bobup "0" seta cg_runroll "0" seta cg_runpitch "0" seta cg_bobyaw "0.000" seta m_filter 0 seta com_maxfps "125" seta cg_fov "110" seta in_mouse "1" seta cl_mouseaccel "0.0010" seta m_pitch "0.016" seta m_yaw "0.022" seta cg_drawfps "1" seta cg_drawGun "2" seta sensitivity "1.65" //mouse: 1600 dpi seta atk1 "+attack; sensitivity 1.10 ;" seta atk2 "-attack; sensitivity 1.65;" unbind mouse1 bind MOUSE1 "+vstr atk1 atk2" // [Crosshair] seta cg_drawCrosshair "15" seta cg_crosshairSize "48" seta cg_crosshairHealth "0" seta cg_drawCrosshairNames "1" seta cg_drawCrosshairPickups "0" seta cg_crosshairPulse "0" seta cg_crosshairColor "red" seta cg_crosshairAlpha "1" seta cg_crosshairAlphaAlt "1" seta cg_crosshairColorAlt "red" seta cg_crosshairx "0" //seta cg_drawCrosshair "15" //seta cg_drawCrosshairPickups "0" //1 //seta cg_crosshairColor "red" //seta cg_crosshairAlpha "1" //seta cg_crosshairAlphaAlt "1" //seta cg_crosshairColorAlt "red" //seta cg_crosshairx "0" //seta cg_drawcrosshair "5" //seta cg_crosshairhealth "0" //seta cg_crosshairpulse "0" //seta cg_crosshairsize "44" //seta cg_crosshairHealth "0" //seta cg_drawCrosshairNames "1" //seta cg_drawCrosshairPickups "1" //seta cg_speedRefresh "100" //seta cg_savedRate "35000" //seta cg_smoothclients "1" //seta cg_crosshairHealth 0 // [r_settings] seta r_ext_texture_env_add "0" seta r_drawfoliage "0" seta r_lodbias "0" seta r_highQualityVideo "1" seta r_mode "6" seta r_fullscreen "1" seta r_swapInterval "0" seta r_gamma "2.25" seta r_picmip "1" seta r_overbrightbits "1" //0 seta r_mapoverbrightbits "3" seta r_intensity "1.2" seta r_ignorehwgamma "1" seta r_flares "0" seta r_drawsun "0" seta r_fastsky "0" seta r_subdivisions "20" seta r_simpleMipMaps "1" seta r_roundImagesDown "0" seta r_lodCurveError "60" seta r_detailtextures "0" seta r_ext_gamma_control "1" seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" seta ui_r_texturemode "GL_LINEAR_MIPMAP_LINEAR" seta r_texturebits "32" seta r_colorbits "32" seta r_stereo "0" seta r_stencilbits "0" seta r_depthbits "24" seta r_vertexLight "0" seta r_shownormals "0" seta r_showmodelbounds "0" seta r_dynamiclight "0" seta r_lodbias "2" seta r_primitives "0" seta r_clamptoedge "1" seta r_ext_compiled_vertex_array "1" seta r_ext_compressed_textures "1" seta r_ext_nv_fog_dist "0" seta r_ext_texture_filter_anisotropic "0" seta r_inGameVideo 0 seta r_customwidth 1366 seta r_customheight 768 seta r_mode -1 // [Graphics] seta cg_novoicechats 0 seta cg_announcer "0" seta cg_atmosphericEffects "0" seta cg_autoAction "0" seta cg_autoReload "0" seta cg_blinktime "0" seta cg_bloodDamageBlend "0" seta cg_bloodflash "0" seta cg_bloodtime "0" seta cg_bobpitch "0" seta cg_bobroll "0" seta cg_bobup "0" seta cg_bobyaw "0" seta cg_brassTime "0" seta cg_complaintPopUp "0" seta cg_coronafardist "0" seta cg_coronas "0" seta cg_damagekick "0" seta cg_descriptiveText "1" seta cg_draw3dicons "0" seta cg_drawbuddies "1" seta cg_drawcompass "1" seta cg_drawdamagekick "0" seta cg_drawfallkick "0" seta cg_drawfireteamoverlay "1" seta cg_drawfps "1" seta cg_drawGun "2" seta cg_drawNotifyText "1" seta cg_drawReinforcementTime "1" seta cg_drawroundtimer "1" seta cg_drawSmallPopupIcons "1" seta cg_drawWeaponIconFlash "0" seta cg_drawTeamOverlay "2" seta cg_fallkick "0" seta cg_gibs "0" seta cg_gun_frame "0" seta cg_hudAlpha "1.0" seta cg_impactvibration "0" seta cg_lagometer "1" seta cg_marktime "0" seta cg_noAmmoAutoSwitch "0" seta cg_popuplimbomenu "0" seta cg_predictitems "0" seta cg_printObjectiveInfo "1" seta cg_runpitch "0" seta cg_runroll "0" seta cg_railTrailTime "0" seta cg_simpleitems "1" seta cg_shadows "0" seta cg_showblood "0" seta cg_smoothclients "1" seta cg_teamchattime "6000" seta cg_useScreenshotJPEG "1" seta cg_wolfparticles "0" seta cg_wallmarklifetime "0" seta cg_lagometer "1" // [etpro] seta b_althud "2" seta b_altHudFlags "7" seta b_tracers "2" seta b_muzzleflash "0" seta b_optimizePrediction "1" seta b_hitsounds "1" seta b_fireteamalpha "0.5" seta b_simpleitems "1" seta b_antilag "1" seta b_chatAlpha "0.25" seta b_chatFlags "0" seta b_chatSounds "1" seta b_cvarbackup "0" seta b_descriptiveTextScale "0.7" seta b_drawclock "0" seta b_drawPromotions "0" seta b_drawranks "0" seta b_drawrewards "0" seta b_drawspectatoralpha "0" seta b_drawspeed "0" seta b_fireteamlatchedclass "1" seta b_hudYoffset "0" seta b_lagometerAlpha "0.5" seta b_locationjustify "1" seta b_locationmaxchars "12" seta b_locationmode "1" seta b_mapzoom "4" seta b_numPopups "3" seta b_popupFadeTime "1500" seta b_popupStayTime "3000" seta b_popupTime "0" seta b_privatemessages "2" seta b_pronedelay "0" seta b_shovesounds "0" seta b_smallpopups "0" seta b_votetextscale "0.5" seta b_watermark "0" seta b_watermarkAlpha "0" seta b_watermarkFadeAfter "-1" seta b_watermarkFadeTime "1.5" seta hitsounds "ON" seta b_goatsound 1 // [Jaymod & ETPUB] seta cg_autoRate "0" seta cg_numPopups "4" seta cg_althud "1" seta cg_drawweaponiconflash "0" seta cg_optimizeprediction "1" seta cg_muzzleFlash "0" seta cg_gun_fovscale "0" seta cg_tracers "2" // [PC-settings] seta com_hunkMegs "512" seta com_zoneMegs "64" seta com_soundMegs "64" seta com_blood "1" seta com_crashed "0" seta com_maxfps "125" // [Recording] // recording start/stop F12 set demostop "set demotoggle vstr demostart; stoprecord" set demostart "set demotoggle vstr demostop; autorecord" set demotoggle "vstr demostart" // [vsay] bind "KP_INS" "vsay Oops ^3*^7b0o^3B^7s^3*" bind "KP_DEL" "vsay_team sorry ^3*^7So^3R^7rY^3*" bind "KP_HOME" "vsay_team ClearPath ^3*^7cl^3E^7ar ^9t^3h^9E f^3A^7gs^3*" bind "KP_UPARROW" "vsay_team FTAttack ^3*^9 F T W ^3*" bind "KP_PGUP" "vsay_team FTInfiltrate ^3*^7inf^3I^7ltr^3A^7te^3*" bind "downARROW" "say ^3=^0)" bind "leftARROW" "say ^0=^3'^0(" bind "upARROW" "exec omgsay.cfg" // [name] seta name "^9=^7F^3|^7A^9=^7KrAz^3Y" bind n "vstr tagtoggle" seta tag1 "name ^0nOs^3}^7Krazy^3. ; set tagtoggle vstr tag2 ; echo ^0nOs^3}" seta tag2 "name ^2*^7*^1*^7KrAzY^0~ ; set tagtoggle vstr tag3 ; echo ^2/^7/^1/^7ScRim" seta tag3 "name ^9=^7F^3|^7A^9=^7KrAz^3Y ; set tagtoggle vstr tag1 ; echo ^9=^7F^3|^7A^9=" seta tagtoggle "vstr tag1" //[class] bind F5 "class m 1 ; say_team ^3+ ^7m^33^7d^3!^7c ^3+ " bind F6 "class e 1 ; say_team ^3- ^7En^3g^7I ^3- " bind F7 "class f 1 ; say_team ^3* ^7F^3O^7ps ^3* " bind F8 "class c 1 ; say_team ^3' ^7Co^3V^7I ^3' " bind F9 "class s 4 ; say_team ^3# ^7Pan^3Z^7er ^3# " //[spawn] bind rightARROW "setspawnpt 0; echo ^3~^7Default ^3*^7Spawnpoint^3* ^7Default^3~" bind KP_END "setspawnpt 1; echo ^3~^71 ^3*^7Spawnpoint^3* ^71^3~" bind KP_DOWNARROW "setspawnpt 2; echo ^3~^72 ^3*^9Spawnpoint^3* ^72^3~" bind KP_PGDN "setspawnpt 3; echo ^3~^73 ^3*^9Spawnpoint^3* ^73^3~" bind KP_LEFTARROW "setspawnpt 4; echo ^3~^74 ^3*^7Spawnpoint^3* ^74^3~" bind KP_5 "setspawnpt 5; echo ^3~^75 ^3*^9Spawnpoint^3* ^75^3~" //[spawntimer] bind KP_Slash "vstr cycle_spawn" //FA or scrim bind * "vstr verify_spawn; echo ^2Selected" //confirm set echo_spawn_1 "echo ^oserver: ^0Et^3]^7Pub XPS" set echo_spawn_2 "echo ^oserver: ^0Et^3}^7Pro" set verify_spawn_1 "vstr pub_spawn; set spawntimer vstr pub_spawntimer" set verify_spawn_2 "vstr pro_spawn; set spawntimer vstr pro_spawntimer" set cycle_spawn "vstr cycle_spawn_1" set cycle_spawn_1 "vstr echo_spawn_1; set verify_spawn vstr verify_spawn_1; set cycle_spawn vstr cycle_spawn_2" set cycle_spawn_2 "vstr echo_spawn_2; set verify_spawn vstr verify_spawn_2; set cycle_spawn vstr cycle_spawn_1" bind KP_Minus "vstr spawn" // change spawn bind KP_Plus "vstr spawntimer" // enemy spawned set spawntimer "vstr pro_spawntimer" //[Trickjump] //pmove_fixed 1 //com_maxfps 61 //[Pause] bind p "vstr pausetoggle" set pausetoggle "vstr pause1" set pause1 "pause; echo ^1Pause; say ^1STOP; set pausetoggle vstr pause2" set pause2 "unpause; echo ^2Unpause; say ^7sry ^3& ^7thx; set pausetoggle vstr pause1" vid_restart //[END] tell me if u see something wrong or if i can add some useful commands. any reply is appreciated
Skills! Posted March 27, 2011 Posted March 27, 2011 Can someone give me info about m_yaw and pitch?? Don't understand that stuff. And what are SNAPS?? Can't find it on Google. And what is better?? High FPS or low FPS?? And what is cg_noAmmoAutoSwitch and cg_autoswitch?? Hope I put this in a good section Thx And can you set r_highQualityVideo "1" instead of r_highQualityVideo "0"?? Thx!
krAzy :) Posted March 27, 2011 Posted March 27, 2011 Can someone give me info about m_yaw and pitch?? Don't understand that stuff. And what are SNAPS?? Can't find it on Google. And what is better?? High FPS or low FPS?? And what is cg_noAmmoAutoSwitch and cg_autoswitch?? Hope I put this in a good section Thx And can you set r_highQualityVideo "1" instead of r_highQualityVideo "0"?? Thx! pitch/yaw: im not sure but i think m_pitch has to do with the mouse movement from up to down (vertical) ...m_yaw horizontal movement...i set it at m_pitch "0.016" ..... m_yaw "0.022" snaps : i just know it has something to do with ur connection...set it on 30 High FPS or low FPS: u need to have stable fps...if u have a poor graphic card set it low....most people have it on 125 cg_noAmmoAutoSwitch: switches to weapon2 when weapon1 is TOTALLY empty (that means it doesnt change when u have 00/30....i set it on "1" cg_autoswitch: changes automatically with weapon on floor..set it "0" r_highQualityVideo "1" instead of r_highQualityVideo "0": yes, graphics should get better but im not sure if there is a huge difference
stabak Posted March 27, 2011 Posted March 27, 2011 Can someone give me info about m_yaw and pitch?? Don't understand that stuff. --> change of sensitivity at horizontal (m_yaw) movement and vertical (m_pitch) movement of the mouse And what are SNAPS?? Can't find it on Google. --> Number of images, which be sent from server to the player (on F|A servers limited to 20) And what is better?? High FPS or low FPS?? --> stable FPS as high as possible (43 / 76 / 125 let you better jump, 72 is good for pistol aiming (game bug´s) other questions as Krazy said ^^
krAzy :) Posted March 27, 2011 Posted March 27, 2011 other questions as Krazy said ^^ isnt it 71 fps for pistol? i got bind 2 "weaponbank 2; com_maxfps 71"
stabak Posted March 27, 2011 Posted March 27, 2011 isnt it 71 fps for pistol? i got bind 2 "weaponbank 2; com_maxfps 71" woooop my mistake you are right is 71
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