Number1Dad Posted June 27, 2009 Posted June 27, 2009 I'd like to see falloff damage 0 and flame throwers do less damage on etpub (since you can't vote FF off now)... just a thought. Quote
TulsaGeoff Posted June 29, 2009 Posted June 29, 2009 your suggestion fails. No one responded to my poking on jaymod either Quote
Administrators daredevil Posted June 29, 2009 Administrators Posted June 29, 2009 U mean to say no goomba? and increase flame thrower damage ? PS I missed this post. Quote
Number1Dad Posted June 30, 2009 Author Posted June 30, 2009 U mean to say no goomba? and increase flame thrower damage ? PS I missed this post. I believe the cvar is g_distancefalloff where the bullets do less damage from far away. I know it's b_distancefalloff for etpro. Make flamers weaker. Quote
Administrators daredevil Posted June 30, 2009 Administrators Posted June 30, 2009 U mean to say no goomba? and increase flame thrower damage ? PS I missed this post. I believe the cvar is g_distancefalloff where the bullets do less damage from far away. I know it's b_distancefalloff for etpro. Make flamers weaker. g_distancefalloff doesn't exist in Etpub. Its g_dmg bit mask cvar. We don't use bullet fall-off approximations when computing shot trajectory. At present/past server is/was on g_dmg 0. @Flamethrower. Its g_dmgFlamer 5 which is default value. Quote
Number1Dad Posted July 6, 2009 Author Posted July 6, 2009 Default value for flamethrowers is bad when there's no FF. I'd suggest 3. Quote
Administrators daredevil Posted July 6, 2009 Administrators Posted July 6, 2009 Default value for flamethrowers is bad when there's no FF. I'd suggest 3. That will make less damage. I thought you were asking for more damage.. PS I don't have ftp software installed on this machine. I will fix it by end of this week. Quote
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