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Posted

its more accurate

Thompson does higher damage tough if I am not wrong .

Saw this a while ago

think about this logically...why would the creators of the game make one stronger than the other. thats like garand causing more damage than the k43.
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Posted

For me its only different gun model with different sounds...the rest the same, but actually I prefer Thompson :)

Posted

ok thanks u guys for reviving a 2 year old topic :lol and i finally remembered i started this and i still stick to MP40 as my choice :camper

Posted

When I'm on Axis I like Thompson more and when I'm on Allies I like MP40 more.

Posted

The myth of thompson/mp40 being different is from RtCW, where it actually was different. However, in ET, they're the same guns, just different models and sounds.

Posted

Well, I like to defend, so I have to play Axis and therefore using MP40 - and used to :-)

MP40 for the win!

Posted (edited)

Mp40, its more accurate imo, more polygons used to make it shine and Hitler has more hits on youtube than other European headmans, so yeah mp40 is better weapon :>

Edited by BossHK
  • 3 weeks later...
Posted (edited)

MP40: less recoil, higher rate of fire, does less damage per bullet

 

Thompson: more recoil, slower rate of fire, more damage per bullet.

 

Overall the 2 weapons are balanced, its really preference and playing to ur strengths..

 

If you want proof, its in the code somewhere, saw it years ago when game was more popular.

Edited by Moloch1
Posted

MP40: less recoil, higher rate of fire, does less damage per bullet

 

Thompson: more recoil, slower rate of fire, more damage per bullet.

 

Overall the 2 weapons are balanced, its really preference and playing to ur strengths..

 

If you want proof, its in the code somewhere, saw it years ago when game was more popular.

 

da fuq? Difference between the 2?

 

Pretty sure they are exact the same (at least in NQ => official wiki backing me up on that one)

Posted (edited)

da fuq? Difference between the 2?

 

Pretty sure they are exact the same (at least in NQ => official wiki backing me up on that one)

 

i looked it up, they are the same in ET, different in rtcw...not sure about mods though..u are right sir....

 

Weapon damage data:

 

// JPW

// mechanism allows different weapon damage for single/multiplayer; we want "balanced" weapons

// in multiplayer but don't want to alter the existing single-player damage items that have already

// been changed

//

// KLUDGE/FIXME: also modded #defines below to become macros that call this fn for minimal impact elsewhere

//

int G_GetWeaponDamage( int weapon ) {

switch (weapon) {

default:

return 1;

case WP_KNIFE:

return 10;

case WP_STEN:

return 14;

case WP_CARBINE:

case WP_GARAND:

case WP_KAR98:

case WP_K43:

return 34;

case WP_FG42:

return 15;

case WP_LUGER:

case WP_SILENCER:

case WP_AKIMBO_LUGER:

case WP_AKIMBO_SILENCEDLUGER:

case WP_COLT:

case WP_SILENCED_COLT:

case WP_AKIMBO_COLT:

case WP_AKIMBO_SILENCEDCOLT:

case WP_THOMPSON:

case WP_MP40:

case WP_MOBILE_MG42:

case WP_MOBILE_MG42_SET:

return 18;

case WP_FG42SCOPE:

return 30;

case WP_GARAND_SCOPE:

case WP_K43_SCOPE:

return 50;

case WP_SMOKE_MARKER:

return 140; // just enough to kill somebody standing on it

case WP_MAPMORTAR:

case WP_GRENADE_LAUNCHER:

case WP_GRENADE_PINEAPPLE:

case WP_GPG40:

case WP_M7:

case WP_LANDMINE:

case WP_SATCHEL:

return 250;

case WP_TRIPMINE:

return 300;

case WP_PANZERFAUST:

case WP_MORTAR_SET:

case WP_DYNAMITE:

return 400;

}

}

----------------------------------------------------------------------------------------------------------------------------------------------------------------
Weapon spread data:
 
float G_GetWeaponSpread( int weapon ) {

switch (weapon) {

case WP_LUGER:

case WP_SILENCER:

case WP_AKIMBO_LUGER:

case WP_AKIMBO_SILENCEDLUGER:

return 600;

case WP_COLT:

case WP_SILENCED_COLT:

case WP_AKIMBO_COLT:

case WP_AKIMBO_SILENCEDCOLT:

return 600;

case WP_MP40:

case WP_THOMPSON:

return 400;

case WP_STEN:

return 200;

case WP_FG42SCOPE:

return 200;

case WP_FG42:

return 500;

case WP_GARAND:

case WP_CARBINE:

case WP_KAR98:

case WP_K43:

return 250;

case WP_GARAND_SCOPE:

case WP_K43_SCOPE:

return 700;

case WP_MOBILE_MG42:

case WP_MOBILE_MG42_SET:

return 2500;

}

 

G_Printf( "shouldn't ever get here (weapon %d)\n", weapon );

// jpw

return 0; // shouldn't get here

Edited by Moloch1
  • 2 weeks later...
Posted

From my personal experience, I feel the mp40 is a bit more accurate, the sound is less annoying, better for accurate long range shooting. The thompson is excellent in those otherwise fairly tight spaces.

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