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Posted

There is a version of Bremen out there called "Bremen TruckMod" that when the allies get the truck past the first truck barrier, the axis go back to the original spawn they had at the start of the map.  I think it would be a good update to the map or put that one in rotation on Silent as a possible test to see how it handles the balance of the map

 

Thoughts?

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Posted

Would CP become permanent for Allies?  Could see it being extremely rough for offense if Axis has the flag/main spawn and Allies only have the OG spawn after Axis blow the CP and the truck is still parked in the courtyard area.  
 

Next question would be is it a version where the truck is damageable?  If not, might still work out despite the above but idk.  
 

Bremens one of those weird maps where it’s not “small” like Adler/braun/frost etc. but it’s definitely not a goldrush/radar either.  Comes down to how long Axis can hold CP/courtyard for imo, but then there’s those pesky covies that can grab key before Allies get flag and then it just turns into chaos haha.

 

Regardless, as long as people are voting whatever version of Bremen is available, fine by me lol.

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Posted
3 hours ago, MOTIONLOTION said:

Would CP become permanent for Allies?  Could see it being extremely rough for offense if Axis has the flag/main spawn and Allies only have the OG spawn after Axis blow the CP and the truck is still parked in the courtyard area.  
 

Next question would be is it a version where the truck is damageable?  If not, might still work out despite the above but idk.  
 

Bremens one of those weird maps where it’s not “small” like Adler/braun/frost etc. but it’s definitely not a goldrush/radar either.  Comes down to how long Axis can hold CP/courtyard for imo, but then there’s those pesky covies that can grab key before Allies get flag and then it just turns into chaos haha.

 

Regardless, as long as people are voting whatever version of Bremen is available, fine by me lol.

The allies get the second flag spawn until they get the truck past the first barrier i believe.

The truck is damagable yes. 

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  • 2 weeks later...
Posted

 @Mortemex I have not forgotten about this. I'll change it ASAP. 

Posted

@Cocanation It looks like the version you found doesn't have the spawn swap.  I wondering if there was a custom version / config created for this.  I have a copy of it let me investigate mine.  In the mean time you might want to switch it back

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Posted

It is a mapscript for it. If you can find it we can update it on silent1

Posted

@Buckwild - I see you uploaded a version of this map like 10 years ago to the forums

 

Are you aware of a map script that switches the axis spawn back to first flag when the truck makes it past the first truck barrier?

I have found a few scripts for this map so will take me time to review it. 

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Posted
11 minutes ago, Mortemex said:

@Buckwild - I see you uploaded a version of this map like 10 years ago to the forums

 

Buckwild has been absent from the forums and Jay#1 for 3 years now.  We are not sure what happened to him, but fear the worst.  :( 

 

The last that we heard, he was moving to a new place, but his 'new LandLady' died, and nothing after that.  No replies to emails. ⁉️

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Posted

Hi @Cocanation some regulars on the server has been saying it might be not the truckmod version uploaded but just regular truck version. I am not at all good at this map stuff, but could it be just the wrong version?

Posted
1 hour ago, dju said:

Hi @Cocanation some regulars on the server has been saying it might be not the truckmod version uploaded but just regular truck version. I am not at all good at this map stuff, but could it be just the wrong version?

bremen_truckmod.pk3 is on server. It is a little darker than bremen_final.pk3 and truck is destroyable. 

Posted

possible to bring back fa_bremen_final?
The version currently on the server on S1 now seems to be very disliked by the regulars. And when it is 12v12+ it is a chaos.
Even though I get amazing FPS on this map, I do agree the FA version fits better for the server.

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