Jump to content

Recommended Posts

Posted

rtcwmaps : sub , mp_trenchtoast,brandourf,trainyard 

  • Thanks 1
Posted
1 hour ago, skrilla420 said:

rtcwmaps : sub 

 

This one is on there :) I had to coach basically the entire server on obj last night xD they seemed to enjoy it! 

  • Thanks 1
  • Haha 1
Posted
4 hours ago, Shoresy said:

 

This one is on there :) I had to coach basically the entire server on obj last night xD they seemed to enjoy it! 

nice! i didnt read whole list above subv2 is there. So many more maps i havent mentioned the list is massive lol.

Posted

@Cocanation do you know if the restrictions regarding number of players are still in place on some maps?

(ex: Beerrun not showing in maps voting list if there are more than 30 people online). 

 

Received some comments about the voting list being a bit short at times (like 10-11 maps long only). 

  • Like 3
Posted
1 hour ago, Cross Marian said:

@Cocanation do you know if the restrictions regarding number of players are still in place on some maps?

(ex: Beerrun not showing in maps voting list if there are more than 30 people online). 

 

Received some comments about the voting list being a bit short at times (like 10-11 maps long only). 


[players 0-19]
set g_useralliedrespawntime 8
set g_useraxisrespawntime 12
set team_maxMortars 1
set g_excludedMaps ":oasis:railgun:goldrush:battery:fueldump:"
[players 19-27]
set team_maxMortars 2
set g_useralliedrespawntime 10
set g_useraxisrespawntime 14
set g_excludedMaps ":oasis:railgun:goldrush:battery:fueldump:"
[players 27-*]
set team_maxMortars 2
set g_useralliedrespawntime 12
set g_useraxisrespawntime 17
set g_excludedMaps ":oasis:railgun:goldrush:battery:braundorf_final:supply:fueldump:beerrun_b7a:"
[/players]
 

  • Like 3
  • Thanks 1
  • Platinum VIP
Posted
11 hours ago, Cocanation said:


[players 0-19]
set g_useralliedrespawntime 8
set g_useraxisrespawntime 12
set team_maxMortars 1
set g_excludedMaps ":oasis:railgun:goldrush:battery:fueldump:"
[players 19-27]
set team_maxMortars 2
set g_useralliedrespawntime 10
set g_useraxisrespawntime 14
set g_excludedMaps ":oasis:railgun:goldrush:battery:fueldump:"
[players 27-*]
set team_maxMortars 2
set g_useralliedrespawntime 12
set g_useraxisrespawntime 17
set g_excludedMaps ":oasis:railgun:goldrush:battery:braundorf_final:supply:fueldump:beerrun_b7a:"
[/players]
 

 

looks like you have an error in there Coca

should be:

set team_maxMortars 0

  • Haha 6
  • 100 1
Posted
14 hours ago, Cross Marian said:

Received some comments about the voting list being a bit short at times (like 10-11 maps long only). 

 

@Cocanation

This will happen occasionally given the # if maps we have available to vote on. There are a few scripts that rely on each other. 
 

player count & excluding a recently played map as well. 
 

with those 2 scripts bouncing off of each other alongside the number of maps we have listed in rotation. It’s bound to happen from time to time where the list falls a bit short. 
 

pros - forces a non regularly played map to be played. 
 

con - not many enjoy new or maps not played often 😛 

 

there is no winning strategy heh. 
 

I sure so miss my password map though ! What was the reason it won’t work again? Maybe I should invest in a fix 😛 

 

I also want to suggest not a map per se, but a map script. 
 

this one is for supply depot. What it does is stops the truck from being escorted about 50% of the way from first allied spawn to the first gate. Once the allies blows the gate, it now unlocks the truck to be escorted all the way to 2nd gate and map plays normal from there. 
 

this would stop the allies from escorting the jeep into axis bunker giving the axis a better cover of the gate for dyno defusing. 

  • Like 2
  • 100 1
Posted
6 hours ago, Shoresy said:

this one is for supply depot. What it does is stops the truck from being escorted about 50% of the way from first allied spawn to the first gate. Once the allies blows the gate, it now unlocks the truck to be escorted all the way to 2nd gate and map plays normal from there. 
 

this would stop the allies from escorting the jeep into axis bunker giving the axis a better cover of the gate for dyno defusing. 

Oh we definitely want something like that, yes ^^

Is it a separate script or an alternative patched version of the map?

 

Posted
25 minutes ago, Cross Marian said:

Oh we definitely want something like that, yes ^^

Is it a separate script or an alternative patched version of the map?

 


would just be a map script to add, I’ll message the person I know has it. I’ll pm it to ya once he gives it to me 

Posted

any chance we can get a redesign of beach? when the teams are full, it becomes a nightmare for allies.

  • Sad 1
Posted
15 hours ago, Magi said:

any chance we can get a redesign of beach

A different script or version, or what do you mean?

 

 

16 hours ago, Cross Marian said:

Is it a separate script or an alternative patched version of the map?

 

15 hours ago, Shoresy said:

would just be a map script to add, I’ll message the person I know has it. I’ll pm it to ya once he gives it to me 

We could make a different pk3 with the script and test it. Something similar was done in the past on the etl_supply depot version that I had to remove because allies couldn't win anymore 

Posted
On 4/10/2026 at 2:24 PM, skrilla420 said:

mp_trenchtoast

I dont't see any waypoints files

 

On 4/10/2026 at 2:24 PM, skrilla420 said:

trainyard 

added

  • Like 1
Posted
15 hours ago, Magi said:

any chance we can get a redesign of beach? when the teams are full, it becomes a nightmare for allies.

 You want to butcher my baby? 🥺

 

20 minutes ago, Cocanation said:

We could make a different pk3 with the script and test it. Something similar was done in the past on the etl_supply depot version that I had to remove because allies couldn't win anymore 

Yep of course, let's try it first on the test server. Don't want to see the truck being permanently stuck at the beginning ^_^ 

I also hope the script will take into account waypoint modifications for bots. Because otherwise, you will have at least 1 bot that will remain on the truck to try and push it while the truck can't go further (minor stuff I know, and only applicable when not many players are online, but still ^^)

 

  • Like 1
  • Thanks 1
  • Haha 1
Posted

so this truck script. I think it's best to make it so it does not move in the start?
Since if we make it stop 50% (before it reaches the garage) it will stop at the start of the downhill, between the broken wall and hilledge making it an amazing cover for allies. See image, if truck stops at red circle, that will be very adventagous for allies.

image.png.79bd5a9d57a83d88dff3ba076ba07b1d.png

  • Like 2

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.