Popular Post Cocanation Posted April 7 Popular Post Posted April 7 (edited) bremen -> fa_bremen_final etl_ice_v12 -> sub2_b2 creevase_pe -> et_assault_beta4 1944_overlord -> Tram2_b2 baserace_desert_fixed -> pha_chateau.pk3 Removed: library Full rotation: beerrun_b7a braundorf_final caen2 capuzzo_final decay_b7 erdenberg_t2 et_assault_beta4 etl_adlernest_v4 etl_beach_v2 etl_frostbite_v17 etl_sp_delivery_v5 fa_bremen_final fa_italy_b3_fixed fa_oasis_b3 goldrush-gals pha_chateau.pk3 pirates radar sub2_b2 supply Tram2_b2 venice On 4/5/2026 at 8:01 PM, skrilla420 said: Is there any oldschool RTCW maps we could potentially add to the list ? If you have a specific map in mind let me know DM if there are issues, thanks for the suggestions and sorry for the delay. I had an issue yesterday and I also had a busy easter :D Edited April 7 by Cocanation typo 7 1 2 Quote
skrilla420 Posted April 10 Posted April 10 rtcwmaps : sub , mp_trenchtoast,brandourf,trainyard 1 Quote
Shoresy Posted April 10 Posted April 10 1 hour ago, skrilla420 said: rtcwmaps : sub This one is on there I had to coach basically the entire server on obj last night xD they seemed to enjoy it! 1 1 Quote
skrilla420 Posted April 11 Posted April 11 4 hours ago, Shoresy said: This one is on there I had to coach basically the entire server on obj last night xD they seemed to enjoy it! nice! i didnt read whole list above subv2 is there. So many more maps i havent mentioned the list is massive lol. Quote
Cross Marian Posted April 17 Posted April 17 @Cocanation do you know if the restrictions regarding number of players are still in place on some maps? (ex: Beerrun not showing in maps voting list if there are more than 30 people online). Received some comments about the voting list being a bit short at times (like 10-11 maps long only). 3 Quote
Cocanation Posted April 17 Posted April 17 1 hour ago, Cross Marian said: @Cocanation do you know if the restrictions regarding number of players are still in place on some maps? (ex: Beerrun not showing in maps voting list if there are more than 30 people online). Received some comments about the voting list being a bit short at times (like 10-11 maps long only). [players 0-19] set g_useralliedrespawntime 8 set g_useraxisrespawntime 12 set team_maxMortars 1 set g_excludedMaps ":oasis:railgun:goldrush:battery:fueldump:" [players 19-27] set team_maxMortars 2 set g_useralliedrespawntime 10 set g_useraxisrespawntime 14 set g_excludedMaps ":oasis:railgun:goldrush:battery:fueldump:" [players 27-*] set team_maxMortars 2 set g_useralliedrespawntime 12 set g_useraxisrespawntime 17 set g_excludedMaps ":oasis:railgun:goldrush:battery:braundorf_final:supply:fueldump:beerrun_b7a:" [/players] 3 1 Quote
Platinum VIP Aftermath Posted April 17 Platinum VIP Posted April 17 11 hours ago, Cocanation said: [players 0-19] set g_useralliedrespawntime 8 set g_useraxisrespawntime 12 set team_maxMortars 1 set g_excludedMaps ":oasis:railgun:goldrush:battery:fueldump:" [players 19-27] set team_maxMortars 2 set g_useralliedrespawntime 10 set g_useraxisrespawntime 14 set g_excludedMaps ":oasis:railgun:goldrush:battery:fueldump:" [players 27-*] set team_maxMortars 2 set g_useralliedrespawntime 12 set g_useraxisrespawntime 17 set g_excludedMaps ":oasis:railgun:goldrush:battery:braundorf_final:supply:fueldump:beerrun_b7a:" [/players] looks like you have an error in there Coca should be: set team_maxMortars 0 6 1 Quote
Shoresy Posted April 17 Posted April 17 14 hours ago, Cross Marian said: Received some comments about the voting list being a bit short at times (like 10-11 maps long only). @Cocanation This will happen occasionally given the # if maps we have available to vote on. There are a few scripts that rely on each other. player count & excluding a recently played map as well. with those 2 scripts bouncing off of each other alongside the number of maps we have listed in rotation. It’s bound to happen from time to time where the list falls a bit short. pros - forces a non regularly played map to be played. con - not many enjoy new or maps not played often 😛 there is no winning strategy heh. I sure so miss my password map though ! What was the reason it won’t work again? Maybe I should invest in a fix 😛 I also want to suggest not a map per se, but a map script. this one is for supply depot. What it does is stops the truck from being escorted about 50% of the way from first allied spawn to the first gate. Once the allies blows the gate, it now unlocks the truck to be escorted all the way to 2nd gate and map plays normal from there. this would stop the allies from escorting the jeep into axis bunker giving the axis a better cover of the gate for dyno defusing. 2 1 Quote
Cross Marian Posted April 17 Posted April 17 6 hours ago, Shoresy said: this one is for supply depot. What it does is stops the truck from being escorted about 50% of the way from first allied spawn to the first gate. Once the allies blows the gate, it now unlocks the truck to be escorted all the way to 2nd gate and map plays normal from there. this would stop the allies from escorting the jeep into axis bunker giving the axis a better cover of the gate for dyno defusing. Oh we definitely want something like that, yes ^^ Is it a separate script or an alternative patched version of the map? Quote
Shoresy Posted April 17 Posted April 17 25 minutes ago, Cross Marian said: Oh we definitely want something like that, yes ^^ Is it a separate script or an alternative patched version of the map? would just be a map script to add, I’ll message the person I know has it. I’ll pm it to ya once he gives it to me Quote
Magi Posted April 17 Posted April 17 any chance we can get a redesign of beach? when the teams are full, it becomes a nightmare for allies. 1 Quote
Cocanation Posted April 18 Posted April 18 15 hours ago, Magi said: any chance we can get a redesign of beach A different script or version, or what do you mean? 16 hours ago, Cross Marian said: Is it a separate script or an alternative patched version of the map? 15 hours ago, Shoresy said: would just be a map script to add, I’ll message the person I know has it. I’ll pm it to ya once he gives it to me We could make a different pk3 with the script and test it. Something similar was done in the past on the etl_supply depot version that I had to remove because allies couldn't win anymore Quote
Cocanation Posted April 18 Posted April 18 On 4/10/2026 at 2:24 PM, skrilla420 said: mp_trenchtoast I dont't see any waypoints files On 4/10/2026 at 2:24 PM, skrilla420 said: trainyard added 1 Quote
Cross Marian Posted April 18 Posted April 18 15 hours ago, Magi said: any chance we can get a redesign of beach? when the teams are full, it becomes a nightmare for allies. You want to butcher my baby? 🥺 20 minutes ago, Cocanation said: We could make a different pk3 with the script and test it. Something similar was done in the past on the etl_supply depot version that I had to remove because allies couldn't win anymore Yep of course, let's try it first on the test server. Don't want to see the truck being permanently stuck at the beginning I also hope the script will take into account waypoint modifications for bots. Because otherwise, you will have at least 1 bot that will remain on the truck to try and push it while the truck can't go further (minor stuff I know, and only applicable when not many players are online, but still ^^) 1 1 1 Quote
MosesIsComingLookBusy Posted April 18 Posted April 18 so this truck script. I think it's best to make it so it does not move in the start? Since if we make it stop 50% (before it reaches the garage) it will stop at the start of the downhill, between the broken wall and hilledge making it an amazing cover for allies. See image, if truck stops at red circle, that will be very adventagous for allies. 2 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.