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ET Server Suggestion rush


oliveirapt

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is it possibol to block so ppl cant do final objetive instead playing the map normaly its happen a few times id be great to put some block during some time so we all enjoy the map ths

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20 minutes ago, TBAR Flash said:

As far as i know we do only have an anti-rush mod on our NoQuarter servers...

 

 

NQ1 has NO rush rules. BUT we do have some map blocks in place to prevent rushing its not a hard rule, so for instance warbell has the cave void blocked along with the grate opening by first gate

 

@oliveirapt

 

Might need to be a little bit more specific mate, i.e server, map etc.....As it is your post if pretty vague.

Edited by Snuffs99
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3 minutes ago, Snuffs99 said:

 

 

NQ1 has NO rush rules. BUT we do have some map blocks in place to prevent rushing its not a hard rule, so for instance warbell has the cave void blocked along with the grate opening by first gate

 

@oliveirapt

 

Might need to be a little bit more specific mate, i.e server, map etc.....As it is your post if pretty vague.

pirates beg 2

need that to cover ops can easily get the final objectives

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https://fearless-assassins.com/wiki/index.php/W:ET_Server_Rules

 

image.thumb.png.c4dba58571bc5d6df31eaca7ba2ff4cc.png

 

So if players are completing the final objective, they are not breaking the server rules as of now

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6 minutes ago, Vindstot said:

https://fearless-assassins.com/wiki/index.php/W:ET_Server_Rules

 

image.thumb.png.c4dba58571bc5d6df31eaca7ba2ff4cc.png

 

So if players are completing the final objective, they are not breaking the server rules as of now

its a bit anoying try to play the map quickly end

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1 hour ago, Snuffs99 said:

 

 

NQ1 has NO rush rules. BUT we do have some map blocks in place to prevent rushing its not a hard rule, so for instance warbell has the cave void blocked along with the grate opening by first gate

 

@oliveirapt

 

Might need to be a little bit more specific mate, i.e server, map etc.....As it is your post if pretty vague.

 

On NQ1 we are running AntiRush Mod 1.1 !

It is not possible to do the objective until timelimit is over.

This is not yet implemented in all maps.

 

 

 

 

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11 minutes ago, TBAR Flash said:

 

On NQ1 we are running AntiRush Mod 1.1 !

It is not possible to do the objective until timelimit is over.

This is not yet implemented in all maps.

 

 

Like beginners 2 above it has no rush rules but does encourages players to wait at least 5 min.

 

Most blocks on NQ1 are in place to help counter the double jump ability for instance or they are in place for specific maps which have their own rules like warbell or adler, but overall if someone rushes its not against any written rule(s), so to speak.

 

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