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Posted (edited)
  On 10/7/2019 at 9:00 PM, -=HipKat=- said:

Because the source code is closed source, so there's not really much that anyone can do

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Throw the whole game away tbh

 

Edit: I misread, I thought ET2 was closed source. 

Edited by Symfony
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Posted (edited)
  On 10/8/2019 at 8:14 AM, Xernicus said:

Indeed, the source for ET has been open since 2004.

If this pans out, it will be a win for all. The current game engine is past it's limits, and runs poorly on even the best of the most recent hardware- despite what your FPS count might show.
The connectivity to multiplayer platforms is actually a huge win-- it means new networking engine is 100% backwards compatible with the Quake backend.

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  On 10/7/2019 at 11:15 PM, Mufasa said:
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My epic mistake. I must have been thinking about something else?? My bad, fellas....

Edited by -=HipKat=-
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Posted
  On 10/8/2019 at 11:09 AM, Symfony said:

Throw the whole game away tbh

 

Edit: I misread, I thought ET2 was closed source. 

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ET2 is closed source and AFAIK nothing based on Unreal Engine is open source.

  On 10/8/2019 at 11:29 AM, -=HipKat=- said:

My epic mistake. I must have been thinking about something else?? My bad, fellas....

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No worries! Licenses and whatnot can get pretty confusing real quick.

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