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Posted (edited)

I heard about it.
i think about open pak0 to just find the weapon settings... and make a script

How about the forcecvarfile.cfg to jaymod folder? I placed in that cfg but looks like dont do anything
forcecvarex snaps IN 10 40
forcecvarex cg_fov IN 90 120
forcecvarex r_ambientScale EQ 0.5
forcecvarex rate IN 2400 80000
forcecvarex cl_maxpackets IN 15 125
forcecvarex cl_packetdup IN 0 1
forcecvarex r_colorMipLevels EQ 0
forcecvarex r_drawentities EQ 1
forcecvarex r_drawworld EQ 1
forcecvarex r_lightmap EQ 0
forcecvarex r_showmodelbounds EQ 0
forcecvarex r_picmip IN 0 3
forcecvarex r_picmip2 IN 0 3
forcecvarex r_primitives IN 0 2
forcecvarex cl_freelook EQ 1
forcecvarex r_wolffog EQ 1
forcecvarex cl_pitchspeed EQ 0
forcecvarex cl_yawspeed IN 0 140
forcecvarex cl_timenudge EQ 0
forcecvarex r_zfar EQ 0
forcecvarex com_maxfps IN 40 166
forcecvarex r_showtris EQ 0
forcecvarex r_znear EQ 3
forcecvarex cg_bobup IN 0 0.005
forcecvarex r_overbrightbits IN 0 4
forcecvarex r_mapoverbrightbits IN 0 4
forcecvarex cg_shadows IN 0 1
forcecvarex r_allowextensions EQ 1

I still can set timenudge to -15 but i set to EQual to 0. If i do !nextmap still -15. or i can set rate 90000 ... but i have maxed to 80000

Edited by Rohambili
Posted (edited)

forcecvarex: Maximal forcecvarex reached.

Becouse i added some hacks cvar to the list to force off...

Any idea how to add the bots to have xp save? manualy edit and add the 
0000000000000000000000 GUID and [BOT]Names to user.db and set level, or just one entry with the 0000000000000000000000 GUID? 😄 Wrong i runed in console the game and i find OMNIBOT0200000000000000000000000 is the guid now i can do anything 😄

Edited by Rohambili
Posted
21 hours ago, Rohambili said:



Any idea how to add the bots to have xp save? 

on omnibot/et/user you have the omni-bot.cfg, there is a part for xp. Set reset to 0 or set -1 and add maxxp to reset (recommended)

  • Thanks 1
Posted

Thank you for your reply. Does not work at all... tryed set 0 and -1 nope. just humans with etkeyguid have xpsave. :( I tryed to add manually bots guid to user.db when server was down. but nothing. after start the server and restarted again what i write on that userdb file is missing all the bots. Plus one weird thing i set to use throwing knifes with poison, but now looks like is malfunctioning... that cvar. i try to set just the throwing knife and still nothing. maybe enhmod doing something weird?

Posted

When I looked at the OB files, there is explanation inside each one of those what is what.

 

For omni-bot.cfg there is a omni-bot.txt file where all these values are explained. Best is to take a look at that before randomly messing things.

 

It's been a very long time since I did any jaymod configuration, so I can't really help you with that.

  • 2 weeks later...
Posted (edited)

Thanks man!
Happy New Year!

Yeah!

Configured 3 working server N!tmod, Noquarter, and Jaymod. Only Jay have problem with xpsave to bots.
This is in my Nq and Jaymod Omnibot confs:

 

[XP]
Reset                          = 0
Max                            = 10000

In n!tmod reset is 1 and still xp saved.

Still no idea for this.


But who cares bots? 😄 V57


Any idea where can i download this file:
https://wolfet.vexer.info/tweakable-server-side-weapontable-v1-00
Or Any idea how to modify Wepons on server in jaymod and maybe on NQ Need faster weapons and the sten overheating thing... On n!tmod have cvars for it.

Or how can i google it? Couse if i ask google about weponscript giving me client script things... :(

Edited by Rohambili
Posted

These modifications should be set inside the server cfg files, usually inside a mod folder (nitmod.cfg, nq.cfg...)

You should find the cvars to edit you need, if those are not already there as default, from the mods wiki or their forums.

Posted (edited)

Jaymod fast fire is:

set g_wolfrof "1"

 

There is no option within Jaymod to disable sten overheating. 

 

Weapon scripting for NQ documentation is available here: https://et.clan-etc.de/noquarter_wiki/wiki/weapon_scripting.html

 

You can use the below to script fast fire: 

 

nextShotTime

Description

Time between fired rounds (Rate of Fire), in miliseconds.

Parameters

Type: integer

Usage: nextShotTime <value>

Example: nextShotTime 120

 

Edited by BlackWolf
Posted (edited)

Wow Thank you! I find this noquarter readme but dont find how to modified the Wepons with mod ... Like the mg42 tripod mount and tank mounted version or the scoped k43 which is in the kar98.weap file.
I try to give those weapons GibbingWeapon flag but i have no luck.
I guess there is no underwater shoot options in jaymod. dont find in Manual

Edited by Rohambili
Posted (edited)

If You edit omnibot/et/user:omni-bot.cfg on Server, It may need restart to take effect...But it will save

[XP]
Reset                          = -1
Max                            = 10000

 

Try this with rcon: set omnibot_flags 0 //Look in mod server.cfg for flags

 

Flags: bitmask(add numbers together to enable...)

//Add the following flags if required
//1 Disable XPSave for bots
//2 Bots cannot mount tanks
//4 Bots cannot mount mg42
//8 Don't count bots (this affects the value of the cvar 'omnibot_playing' which contains the number of bots playing or -1 if this flag is set)
Note: some mods may have other flags

Edited by Buckwild
add
  • 100 1
Posted (edited)

Just dont work on Jaymod. Im on debian10 tryed with ETLegacy and 2.60b +ET3.0 Making fresh configfiles both.. Make single cfg and a cfg where one of them only basic ET things on it network and vote things, and include exec mycampaing.cfg and exec Jaymod.cfg  which only have Jaymod related cvars. Nothing. 
No XPsave to bots in jaymod folder user.db dont have OMNIBOT Guids. If i try to shutdown server and add manually the Bots guids and names after a restart disapierd. (sorry for my bad english)

Can i share the cfg? Maybee more eyes see more?

Edited by Rohambili
Posted

I have said this before:

All jaymod database files should go in etwolf/database/jaymod folder

level.bd, map.db and user.bd(where XP is saved)

jaymod(mod folder) goes with etmain

Posted (edited)
11 hours ago, Buckwild said:

I have said this before:

All jaymod database files should go in etwolf/database/jaymod folder

level.bd, map.db and user.bd(where XP is saved)

jaymod(mod folder) goes with etmain

🙄😮
Dont have those folders.  .etwolf is  a hidden folder in the user dir with nothing in there. level.db map.db user.db is created in jaymod folder

 

ice_screenshot_20210111-093838.png

Edited by Rohambili
Posted

Masters!
Is there any way to hack noquarter 1.29b6 to let join both 2.55 and 2.6b clients? I see one server which have it, but admin does not answer for my mail.

Posted (edited)
9 hours ago, Rohambili said:

Masters!
Is there any way to hack noquarter 1.29b6 to let join both 2.55 and 2.6b clients? I see one server which have it, but admin does not answer for my mail.

Replace your server executable file with the one attached (both Linux and Windows versions attached).

 

Command line needs the following:

 

+set net_port 27960 +set net_portextra 27961

 

Net_port will display in the 2.6b and ETLegacy master list. Net_portextra will display in the 2.55 master list.

 

Your server will show as run inf ET 3.00 rather than 2.60b.

 

VERY IMPORTANT. You must delete mp_bin.pk3 from /etmain, or 2.55 clients will receive an invalid pk3 files error when connecting.

 

Note that I don't think many people still play from 2.55. The download of 2.55 is hard to find now, and anyone new to the game will either be downloading 2.6b or ETLegacy. You may want to upgrade your server to ETLegacy, as this is more stable and still allows players to join from 2.6b clients. 

etded.exe etded

Edited by BlackWolf

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