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sadFace

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    ^0S A D F A C E
  • Server
    Beginners #2
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    Belgium

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  1. I found the answers that I needed myself, SRV records isn't supported in ET and about the fake redirects, there isn't really anything that can be done about it apparently, so the topic can be closed or deleted. Thanks
  2. Bumping this, because I really need someone with server knowledge who could answer my two initial questions, thanks.
  3. Yep people are still playing ETPro on a few active servers, but starting a new team in 2k17 ain't easy, and what's even more difficult is to get a new server populated :/ Anyway, I hope to see you someday in-game so I can kick your ass like in the good old days
  4. Hey HipKat, still around ? Well yeah I got servers but I can't tell you which ones as it would probably be considered advertising So, do you have any idea about the SRV records and the server redirect ?
  5. Okay guys I got two questions and you just might be the only ones to have the answers to, as google couldn't help me much. First issue: I have two gameservers on the same IP with two different mods (etpro and jaymod) and two different ports, obviously (27960 for jaymod and 27954 for etpro). I wanted the players to be able to connect to the jaymod via the subdomain "jaymod.domain.whatever" and I manage to do that by going in the DNS zone tab of my hoster and by using the A (Host) stuff. I created another A (Host) subdomain (etpro) so that players could connect to the etpro serv by typing /connect etpro.domain.whatever:27954, but ideally it would be cool if people could just connect to the etpro without having to specify the port (27954). I googled a bit and it looks like it's possible to do so by using the SRV records feature from the DNS tab of my hoster. My question is : does ET support those "SRV records", or does it only apply to newer games and applications like TS3 and Minecraft, where I know from the articles I read that it's possible to do. And if ET does support it, what would be the syntax that I would need to use in my host control panel ? I especially am not too sure about what to put in the case "name". Would "_et._tcp.etpro.domain.whatever" be correct ? Secondly, I've seen that you guys have a cool feature that I would like to have knowledge about as it seems to be useful in getting new players to the server. If I take your jaymod server "F|A RECRUITING XPSAVE" as an exemple, I noticed that you actually have three servers. The real one (8.9.4.227:27960), the 2.55 facade that comes with ET 3.00 (8.9.4.227:27961) and a third server, that seems to act as a redirect (http://et.splatterladder.com/?mod=serverinfo&idx=760984). This third server appears empty on splatterladder and has 0 / 0 displayed as the amount of players. But in the Global server list, however, this server displays 54 players out of 58 available slots, and when clicking on 'server info', it just seems like the server is empty as absolutely no players are being displayed by scrolling down. When connecting to this third server, a message shows up and asks the players to redirect them to the real "jay1" server (8.9.4.227:27960). How is it possible to create such a redirect that is actually empty and redirects to the real server, but at the same time can display something like "54/58", which by the way isn't even the number of players on the real server, which at the moment for exemple is "29 (+3) / 51". Also, a normal server would display something like 'ET 3.00 - TB 0.7.4 linux-i386' on splatterladder next to 'system', but the redirect server mentioned above only displays 'fearless', which is strange. Is it a custom stuff you guys created or something ?
  6. Hey guys. I'm playing on the TWC public from time to time, and I see TWC|Vegehan on the list. Is there a way to know if it's not a nick faker or sth ? Could you provide me with a GUID or a full IP by PM so I can check that out ? Thanks
  7. How come some of you say it's working with JayMod, and some of you say the contrary ? Also I came across other forums where ppl were running a JayMod serv with ETadmin mod, so I don't know what to think anymore ? The only feature that actually intrerests me is the class_restriction one,
  8. This is what I found in the ETadmin mod documentation Could it theoritically be implented to a JayMod 2.2.0 server ?
  9. Isn't it possible with some lua or sth ? Or enhanced mod ?
  10. Hi guys, I'm currently configuring a JayMod 2.2.0 server but there are a few things I'd like to do, but I don't know how to, so I thought maybe you could help me. When I go on ETPro publics, the number of panzers/rifles/mines are dependant on the number of players connected to the server. Basically when 12 or less players are connected, panzers and rifles are disabled, and when it's 12+, only 1 panzer/rifle per team is allowed. The same goes for mines. The more players on the server, the more mines available for the engineers of each team. So basically I'd like to know if there is a way to have the same thing configured in JayMod 2.2.0, Also, on a JayMod server I was playing some time ago, there was a script/lua/whatever that allowed us to counter the panzer rockets by shooting at it! I thought it was cool, but I have no idea how to implement it. Also, I'd like to see some kind of punishment for "kamikaze" panzers who get kills by vaporizing themselves and the enemy every freaking time. If something could be implemented to deal with that, it would be cool too, tho I don't know if it exists, so thats why I'm asking. Thanks you for reading
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