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join auto axis medic, is it possible?


Kinder

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Hello,

I would like to know if it is possible

to add something in the game shortcut to automatically join the game without going through the limbo menu

as an axis medicic 

maybe add a autoexec.cfg whith

join r medic ,.....

 

thanks a lot for your help

Edited by Kinder
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Not sure if this is what you mean, but I use few keys that I binded to join a team, both axis/allies starts as a medic:

 

bind KP_PGUP "team b 1 8; echo ^7>>>^4Allies"
bind KP_PGDN "team r 1 3; echo ^7>>>^1Axis"
bind KP_END "team s; players; echo ^7Spectator"

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HI RendeL,

thank for your answer, but i've tried in console:

/bind w "team b 1 8; echo ^7>>>^4Allies" 

i join the game as spectator i try

i press w but that don't work when i do it

still i'm spectator

 

thank for help

 

 

 

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JM has some issues with using binds and code to set class, for one thing. I have a section in my ETPro CFG where, basically, num lock makes me Soldier, pg down makes me medic, etc, but tht doesn't work in JM, Same thing with my bind to set a spawn point. Works in ETPro but not in JM

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Yea, the server seems to be configured so that when you join a team with a bind, you spawn as a medic and not a soldier with no heavy weapons. It makes more sense but it doesn't have to do with your class bind, they don't work on Jaymod, I don't know what can be done in that regard.

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bind KP_LEFTARROW "team r 1 3 38;echo ^0> ^7Axis Medic^0/^7MP40"
bind KP_5 "team r 2 3 38;echo ^0> ^7Axis Engineer^0/^7MP40"
bind KP_RIGHTARROW "team r 4 33 38;echo ^0> ^7Axis Covert Ops^0/^7FG42"
bind KP_END "team b 1 8 37;echo ^0> ^7Allies Medic^0/^7Thompson"
bind KP_DOWNARROW "team b 2 8 37;echo ^0> ^7Allies Engineer^0/^7Thompson"
bind KP_PGDN "team b 4 33 37;echo ^0> ^7Allies Covert Ops^0/^7FG42"

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I just found my old binds in regard to joining or changing team and weapon class i used way back in et pro, which can be changed to ones own liking.

 

bind F1 "vote yes ; vsay_team affirmative ^7Y^0es
bind F2 "vote no ; vsay_team negative ^7N^0o
bind F3 "ready ; vsay letsgo ^7R^0eady^7! ^7Ru^0p ^7Pl^0z"
bind F5 "class m 1 ; vsay_team ^7<<<^0Medi^7C^0/^7Smg"
bind F6 "class e 1 ; vsay_team ^7<<<^0Eng^7I^0/^7Smg"
bind F7 "class e 2 ; vsay_team ^7<<<^0Eng^7I^0/^7Rifle"
bind F8 "class s 4 ; vsay_team ^7<<<^0Soldie^7R^0/^7Panser"
bind F9 "class s 2 ; vsay_team ^7<<<^0Soldie^7R^0/^7mg42"
bind F10 "class f 1 ; vsay_team ^7<<<^0Fop^7S^0/^7Smg"
bind F11 "class c 1 ; vsay_team ^7<<<^0Cvop^7S^0/^7Sten"

 

bind 0 "team s ; say ^0~^7Spec^0tator"
bind 8 "team b 1 ; say ^0~^7All^0ies "
bind 9 "team r 1 ; say ^0~^7Ax^0is"

 

I would be happy though to know the acronym of the 40 bullet ppsh that has been added in the Silent mod, so I can change my F10 bind from Smg to a working ppsh?

Edited by Le Fou
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