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Found 10 results

  1. Normally, if you want to run ET natively on linux, choose a 32 bit distro and follow the excellent tutorial already posted. In my case however, I had a computer with 16 Gb of ram, and so that wasn't an option. On to the steps. 1. Back up. You have a couple of options; backup the entire ET folder to a jump drive or external hd, or just back up the following files: etkey (you should already have this backed up) autoexec.cfg (if you use one) silent.dat (if you play on that mod. This file stores your xp AND level on silent servers) 2. Install your distro. (I used 64 bit Linux Mint 13, cinnamon) 3. Write the following in the terminal: sudo apt-get install ia32-libs (This installs 32 bit emulation support) ***If this generates an error message, jump down to the end for a probable solution*** 4. Download et-linux-2.60.x86.run from the interwebs 5. Type the following into console: cd /Downloads*if you didn't download into that folder, substitute the correct path* sudo chmod +x et-linux-2.60.x86.run*allows you to execute the file* sudo linux32 ./et-linux-2.60.x86.run*runs the install in 32 bit emulation, as root* You should now be led through the steps by the installer. *Important* Even though PB is no longer supported, make sure you install it!! Otherwise your backed up etkey is useless. When asked if you want to run it now, decline (not a good idea to run as root, there are some security issues) 6. Now copy your backed up files to etmain located at /home/(username)/.etwolf You will have to hit ctrl+h to show the hidden files in your home directory. 7. Try running ET by typing the following into the console: linux32 et*without the linux32 part, very odd and unpleasant things happen* 8. To fix the sound, I did this: 1. I have downloaded this script: http://nullkey.ath.cx/~stuff/et-sd [...] -sound.gz. (Alternative mirror: http://members.lycos.co.uk/lordban [...] l-sound.gz )2. The script was not working from scratch. I have had to edit it manually. First locate where your Wolfenstein installation directory is (via locating et.x86 file. The dir/folder where the file is, is your installation dir. In my case it was /usr/local/games/enemy-territory )3. Now open downloaded script wolfsp-sdl-sound file with text editor (on my Mandriva I just used KWrite, but for other distro just use default one)4. At the beginning of the file you will find disabled grey text/comment. There will be such a text (search for it): "# You can set this in GAME_PATH environment variable" and just underneath the text there will be the variable called GAME_PATH="".5. Remove the hash (#) from before the GAME_PATH variable. The text may become colorful as it is no longer disabled comment.6. Now type in your full path to Wolfenstein installation dir between inverted comas. In my case it looked like this: GAME_PATH="/usr/local/games/enemy-territory". It is like this by defauld, so you may just use it, if you haven't change installation dir.7. Now go down the file, and locate another variables which are GAME_BIN and GAME_DIR.8. Change value of GAME_BIN to GAME_BIN='et.x86'9. Change value of GAME_DIR to your Wolfenstein installation dir only (not a path!). In my case it was: GAME_DIR='enemy-territory'. It's default folder (directory/catalog whatever you call it...) so if you haven't change it during installation, use that one.10. That's it!11. Now drag and drop your edited "wolfsp-sdl-sound" file into the console window and execute it by pressing ENTER. Voila! The Wolfenstein is running with SOUND now!12. [applause] [color=#000000][font=Ubuntu]I did have to write "linux32" without quotes before dragging and dropping the script into the terminal (linux32 '/home/Downloads/wolfsp-sdl-sound')[/font][/color] You can now create a shell script that will do handle launching ET without writing a whole bunch of crap in the console. create a file called ET in your home folder, and write the following inside it: #!/bin/bashclearlinux32 /home/[insert username here]/Downloads/wolfsp-sdl-soundNow in console type sudo chmod 777 ETNow, in order to play et, open the console and type ./ETThis will launch the game with sound enabled. **newly added** I was experiencing a delay in the sound of about half a second, which was very annoying. Found the following fix online: Create a new file /home/yourusername/.pulse/client.conf with one single line: Code: autospawn = no Kill PulseAudio with the command pulseaudio -k Try it if you have the same issue. Yes this is a giant chore, but as long as it works http://fearless-assa...O_DIR#/wink.png Any questions or problems, feel free to hit me up on xfire (you will need to install gfire plugin for pidgin to use xfire on linux) Added 4-16-2013 For later versions of Linux like Debian Wheezy, an alternate method may be required. If you get error messages when you try to install ia32-libs, follow these steps: In terminal, with root permissions dpkg --add-architecture i386 apt-get update apt-get install ia32-libs wget -q -O - http://nullkey.kapsi.fi/et-sdl-sound/et-sdl-sound.gz | gzip -d > et-sdl-sound && chmod a+x et-sdl-sound This should take care of everything at one fell swoop. Run et-sdl-sound to start ET.
  2. After making a demo, where is it stored? This tutorial will explain how to find your demo folder. - There are other tutorials on how to make a demo or screen shot. This one is how to find your demo file. I made this tutorial because many people were not able to locate their demos folder. - Usually you can find it by going to the demos folder directly, which is usually located under one of these locations: C:/Users/[computer name]/AppData/Local/VirtualStore/Program Files (x86)/Activision/Call of Duty 4 - Modern Warfare/main C:/Users/[computer name]/AppData/Local/VirtualStore/Program Files (x86)/Activision/Call of Duty 4 - Modern Warfare/players C:\Program Files (x86)\Steam\steamapps\common\Call of Duty 4\main\demos - Now, you probably won't find the AppData folder because it is hidden. To be able to view hidden files, go to your folder options under control panel. The steps are shown below: Step 1: Click on control panel, under start: Step 2: Search for: Folder Options and then click on folder options. Step 3: Make sure to have "Show Hidden Files, Folders, and Drives enabled Now you should be able to see the Appdata folder and find the demo folder. - It is also possible to go to your C: drive and search "Demo" to find the demo folder.
  3. How to install a custom map on your call of duty 4 (COD4) server: First you should get an FTP client to upload the maps and set the permissions correctly so that people will be able to download them with a decent speed (cl_wwwdownload 1). In the FTP client you connect to (where ever you host) with your cpanel username and password, once in, you go to your gameservers folder (the one named ip-port), in there you have to create a folder named 'usermaps' and in this folder, you have to upload the custom mapfolders. You shouldn't upload the iwd and ff files directly into the usermaps folders, they have to be in a subfolder which is usually the same as the name of that specific map. In this folder you have to upload the iwd and ff files. Usually the zip containing the custom map already has a subfolder named as the mapname. Note that you should keep the original filenames, renaming the files gave me some problems before although I'm not sure if it was because of this. Anyway, once uploaded you will end up with e.g. /ip-portofyourserver/usermaps/mp_cluster/mp_cluster.iwd If you uploaded the maps, you rightclick on the usermaps folder and select 'Chmod' or 'Change permissions', you have to chmod the complete usermaps folder (including subdirs and files) to 755, this is so that people are allowed to download them with cl_wwwdownload 1. Regards, Adrian
  4. To create an HTML file Open Notepad or any plain text editor. From the File menu, choose New. Type the following lines:<HTML> <HEAD> <TITLE>Top HTML Tags</TITLE> </HEAD> </HTML> From the File menu, choose Save, and name the file First.htm. Leave the file open in the editor. Switch to your browser, and from the File menu, choose Open, or type file://C:/webpages/first.htm in the browser's URL edit box. You should see a blank page with the window caption "Top HTML Tags."Notice the tags are paired and are included in angle brackets. Tags are not case-sensitive, but capitalization is often used to make tags stand out. The tag <HTML> starts the document, and the tag </HTML> ends it. Ending tags (not always required) are the same as the starting tag, but have a forward slash (/) in front of the tag. There should be no spaces between the angle bracket (<) and the start of your tag. Switch back to Notepad, and after the </HEAD> line, type:<BODY> HTML is swell. Life is good. </BODY> From the File menu, choose Save. Switch back to your browser and refresh the page.The words will appear in the client area of your browser's window. Notice that your carriage return is ignored. If you want to have a line break, you must include a <BR> tag after the first line. For all the steps that follow, insert the text anywhere between <BODY> and </BODY> to add to the body of your document. Add a header:<H3>Here's the big picture</H3> Add an image, using a .gif file saved in the same directory as your page:<IMG src="yourfile.gif"> Add a list:<UL>Make me an unordered list. <LI>One programmer</LI> <LI>Ten SDKs</LI> <LI>Great Internet Apps</LI> </UL> To number the list instead, use paired <OL> and </OL> tags in place of the <UL> and </UL> tags. That should get you started. If you see a great feature on a Web page, you can find out how it was created by examining the HTML source. HTML editors such as Microsoft Front Page can be used to create both simple and advanced pages. Here's the entire HTML source for the file you've been building: <HTML> <HEAD> <TITLE>Top HTML Tags</TITLE> </HEAD> <BODY> HTML is swell.<BR> Life is good. <H3>Here's the big picture</H3> <IMG src="yourfile.gif"> <UL>Make me an unordered list. <LI>One programmer</LI> <LI>Ten SDKs</LI> <LI>Great Internet Apps</LI> </UL> </BODY> </HTML>Source:http://msdn.microsof...4(v=vs.71).aspx That's all for the first steps. Regards, Adrian
  5. Download this file: mc002301.mac Extract it to: /Users/your_username/Library/Application Support/Call of Duty 4/pb/dll/ /Applications/Call of Duty 4.app/Contents/Call of Duty 4 Data/pb/dll/ or /Applications/Call of Duty 4.app/Contents/Call of Duty 4 Data/pb/ Just in case, you need to download these files from evenbalance as well: PB Client v2.301 for Mac Filename: mc002301.htm PB ClientA v1407 for Mac Filename: ma001407.htm Copy these files to: /Applications/Call of Duty 4.app/Contents/Call of Duty 4 Data/pb/htm/ Users/your_username/Library/Application Support/Call of Duty 4/pb/htm/ Finally, download pbsec.htm from evenbalanceand move it to: /Users/your_username/Library/Application Support/Call of Duty 4/pb/htm More detail steps if you get stuck on previous steps: You do need to do this manually there isnt an update in the App Store. To get to the Library folder in Mac OS Lion click on the "GO" menu top left of the screen and hold down the alt/opt key next to command key. This will allow you to see the 'Library" folder. Click on that to get to cod4 user name/ Library/ Application Support/ Call of Duty 4/ pb/ dll You need to have the three files one is the latest PB file for Mac. ma001407.mac (this one is already there) mc002301.mac download here (http://support.aspyr...me=mc002301.mac) or (http://www.dynamicla...c002301.mac.zip) You need to put the mc002301.mac file in the application as well so Applications/ Call of Duty - Modern Warfare.app (right click to show package contents)/ Call of Duty 4 data/ pb there will prob be 5 other files there just put it in there. the tutorial says to put them in a dll folder inside the pb folder but there wasn't a folder and i just have it in there and it worked. The .htm files you need (http://www.evenbalan...age=dl-cod4.php) These 3 files all go here (user name/ Library/ Application Support/ Call of Duty 4/ pb/ htm) mc002301.htm (http://www.evenbalan...d4/mc002301.htm) ma001407.htm (http://www.evenbalan...d4/ma001407.htm) pbsec.htm (http://www.evenbalan.../cod4/pbsec.htm) in Firefox it just downloads the file you want. in Google ChromeThere will be a lot of words on a blank page just do a save as and it will be like pbsec.htm.html just delete the html part after downloading. the pbsec.htm file dissapears after you log back in i believe because it is no longer there in my folder.
  6. Counter Strike: Source tutorial on how to add yourself or first admin in mani admin mod The first time you add an admin to Mani admin plugin isn’t as easy as the times after, but once you have done this, you won’t have to do it again. Simple open cfg/ mani_admin_plugin when connected to your FTP server, and edit or create the file named “clients.txt” { "version" "1" // This key group lists all your client players "players" { // This must be a unique client name "YOUR NAME" { // Client real name "name" "YOUR NAME" // Steam ID for client "steam" "STEAM ID HERE" // These are personal access flags for a player "flags" { "Immunity" "grav ping afk a b c d e f g h i k l m n o p q r s t u v w x" "Immunity" "y autojoin" "Admin" "q2 q3 grav pban A B C D E F G H I J K L M N O P Q R S T U V" "Admin" "W X Y Z a b c d e f g i k l m o p q r s t v w x y z client" "Admin" "admin spray" } } } } In this file, replace where is says “YOUR NAME” twice with your name, and then change “STEAM ID HERE” with your steam ID, then save the file and restart your server. Regards, Adrian
  7. File Name: Nitmod Final File Submitter: DJ aka GDR DJ File Submitted: 01 Jun 2012 File Category: Mods N!tmod 2.2 Final has been released! Major changes: SQLite user database N!tmod GUID (NGUID) - No more ETKEY required Custom votes system Brand new hitboxes system (linked to player animation) Widescreen resolution support Global player stats (see here) Offline messaging system New configstrings system (MAX_GAMESTATE_CHARS error should no longer happen) Whole new maprecords code (SQLite) New loading screen (see here) Optimized entities code to reduce engine calls Added lot of new options to customize gameplay Improved Team Death Match gametype Fixed tons of bugs New "Bomb" model (see here) And much more... Click here to download this file
  8. Version 2.2

    386 downloads

    N!tmod 2.2 Final has been released! Major changes: SQLite user database N!tmod GUID (NGUID) - No more ETKEY required Custom votes system Brand new hitboxes system (linked to player animation) Widescreen resolution support Global player stats (see here) Offline messaging system New configstrings system (MAX_GAMESTATE_CHARS error should no longer happen) Whole new maprecords code (SQLite) New loading screen (see here) Optimized entities code to reduce engine calls Added lot of new options to customize gameplay Improved Team Death Match gametype Fixed tons of bugs New "Bomb" model (see here) And much more...
  9. Version r477

    302 downloads

    ETPUB Because etpub.org is always "broken"pheno choose this way to release a new Nightly Build of ETpub server and client. Hopefully this builds will fix your no/duplicated GUID problems with running PunkBuster on a ETpub server. List of what has changed: r477: (server) play g_hitsound_team_* when reflect friendly fire is on and the weapon is reflectable (server) fixed !admintest output (server) Lua API: et_ClientBegin() is now ETPro compatible (called only once per map) (server) moved standard output of GeoIP and Lua API to console (level logfile cleanup part #1) ... r471: (client) fixed broken linux client because of missing realtime library (server) fixed sporadic server crashes on client disconnect (server) fixed XPSave reset to stored value every userinfo change ... r461: hardware banning by using clients MAC address (Linux, Windows and Mac OS X) automatically generates new etkey file by downloading it from etkey.org (Linux, Windows and Mac OS X) XPSave and Shrubbot without running PunkBuster g_clientVersion and g_panzerLevelUp (see docs) some bugfixes ... For a complete list of changes and all informations about ETpub visit it's Assembla Space. ---------- USE THIS BUILDS AT YOUR OWN RISK! Make sure to backup your databases (xpsave, admin, shrubbot, ...) before using this builds.
  10. File Name: ETpub Nightly Build Client & Server File Submitter: DJ aka GDR DJ File Submitted: 10 Apr 2012 File Updated: 15 Apr 2012 File Category: Mods ETPUB Because etpub.org is always "broken"pheno choose this way to release a new Nightly Build of ETpub server and client. Hopefully this builds will fix your no/duplicated GUID problems with running PunkBuster on a ETpub server. List of what has changed: r477: (server) play g_hitsound_team_* when reflect friendly fire is on and the weapon is reflectable (server) fixed !admintest output (server) Lua API: et_ClientBegin() is now ETPro compatible (called only once per map) (server) moved standard output of GeoIP and Lua API to console (level logfile cleanup part #1) ... r471: (client) fixed broken linux client because of missing realtime library (server) fixed sporadic server crashes on client disconnect (server) fixed XPSave reset to stored value every userinfo change ... r461: hardware banning by using clients MAC address (Linux, Windows and Mac OS X) automatically generates new etkey file by downloading it from etkey.org (Linux, Windows and Mac OS X) XPSave and Shrubbot without running PunkBuster g_clientVersion and g_panzerLevelUp (see docs) some bugfixes ... For a complete list of changes and all informations about ETpub visit it's Assembla Space. ---------- USE THIS BUILDS AT YOUR OWN RISK! Make sure to backup your databases (xpsave, admin, shrubbot, ...) before using this builds. Click here to download this file
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