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    Found 11 results

    1. Hey guys, I posted this here bc the ET Sounds section hasn't had a post in forever. I propose to change the DoA sound on our servers to the Super Mario Goomba stomp sound. Here's a clip: We had this on my old clan and it almost acted as a reminder that you can goomba people. So little people actively try to goomba now that it feels like a lost art lol. More goombas! All in favor, comment I!
    2. Is there rules about stacking? There is couple of players who never play on defending team, or just plays allies..
    3. Silent doesn't show as being active via xfire, no response from the server. Doesn't show ping. well it doesn't show anything about silent. Never mind by the time this got posted it is now back up. Thanks
    4. Hi been having problems and others have complained about lag spikes. Here is my winmtr- |------------------------------------------------------------------------------------------| | WinMTR statistics | | Host - % | Sent | Recv | Best | Avrg | Wrst | Last | |------------------------------------------------|------|------|------|------|------|------| | CISCO05055 - 0 | 71 | 71 | 0 | 0 | 0 | 0 | | 10.104.198.1 - 0 | 71 | 71 | 6 | 24 | 58 | 17 | |dtr03knwcwa-tge-0-0-0-1.knwc.wa.charter.com - 0 | 71 | 71 | 6 | 17 | 61 | 6 | |crr01yakmwa-tge-0-0-0-4.yakm.wa.charter.com - 0 | 71 | 71 | 10 | 27 | 48 | 23 | |bbr02snjsca-tge-0-2-0-2.snjs.ca.charter.com - 0 | 71 | 71 | 36 | 48 | 96 | 39 | |bbr01rvsdca-tge-0-1-0-13.rvsd.ca.charter.com - 0 | 71 | 71 | 46 | 62 | 87 | 74 | | prr01lsanca-tge-2-2.lsan.ca.charter.com - 0 | 71 | 71 | 46 | 62 | 105 | 59 | | 96-34-156-18.static.unas.mo.charter.com - 0 | 71 | 71 | 47 | 66 | 96 | 55 | | 69.174.120.182 - 0 | 71 | 71 | 55 | 74 | 116 | 70 | | 69.174.120.177 - 0 | 71 | 71 | 57 | 77 | 107 | 73 | | te2-0.cr1.chi1.us.packetexchange.net - 18 | 40 | 33 | 0 | 112 | 139 | 111 | | edge1.chi2.ubiquityservers.com - 18 | 40 | 33 | 0 | 119 | 131 | 117 | | 174.34.164.92.rdns.ubiquityservers.com - 6 | 57 | 54 | 0 | 107 | 140 | 105 | |________________________________________________|______|______|______|______|______|______| WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider Not sure if you can help with this but it's at least a heads up. The SS are from the 20th but they apply for today as well Update: I disabled my PB and seems ok... Also tech ticket at Charter they said theres a problem with my modem, sending someone out tomorrow... but that has been done before so I dont expect much to come of it. This has happened before where it clears up for an evening or for a hour or so and the next day the lag comes back...
    5. Every time when i connect to Silent or Hardcore my game starts to record demo itself without any command,and if i try to check my minimap(what is G in every other server)it gives me line of smileyfaces( :d:d.....)in various colors.And in Hardcore my XP is gone every time when i connect but i still have my admin level. Any advice how to fix those little things? Thanks in advance, Spit
    6. File Name: La Rochelle Beta 2 - rochelle_b2.pk3 File Submitter: Strobel File Submitted: 19 Dec 2011 File Category: Maps Download pk3 name : rochelle_b2.pk3 Map name : La Rochelle Beta 2 ------------------------------------------------- Info from the readme: Author: Ifurita and Brevik Build Time: ~110 Hours Status: Beta 2 Number of Players: 12+ Credits Detoeni: Torpedo and submarine models: Midnight Oil and the rest of the WolfProject crew: Locomotive, coal car prefabs) Brevik: Submarine Pen, overall architechtural design Leno: Flak 37 model Chruker: Garage doors and tags for sub model Hummer and Shield: Command map icons for crane and hand, as well as scripting guidance for the crane ShitStorm and the numerous clans affiliated with www.et1337.net for extensive testing, scrimming, and feedback Scenario: "The US 8th Air Force has failed to take the heavily fortified U-Boat pens at La Rochelle out of the war so the Resistance has smuggled a strike team into the base to destroy the target from the inside. The team must take the crane control module from the loading docks to the control room on the middle platform, use the crane to transfer explosives from a munitions train to the submarine, and use them to destroy the two submarines inside." Objectives: Phase 1: (Starts completed if playing Stopwatch) - Activate the crane controls by taking code module from Loading Docks (1) to Railyard Control Building (2) Phase 2: - Control the switch in the Railyard Control Building (2) long enough to move the pallet of explosives from the munitions train (3) to the submarine pen (6) Phase 3: - Dynamite the two submarines docked inside the submarine pen Other Notes: - If the allies build the CP, they will gain access to the sub pen via the loading docks - If the axis build the CP, they will be able to spawn in the east pen barrack room Changelog: B1 to B2 - Dyno lights sub properly - Reduce height of railings slightly, so that you can shoot over them easier - Move controls building a smidge closer to allied spawn - Move north supports by controls building a bit to block shots from the axis spawn - Added voice announcements "switch lowered' and "switch raised" - Rearranged some cover by the first platform - Added dyno side door to building 3 (the first one by allied spawn) - Changed arrangement of some train cars - Think any issues with dyno falling thru sub are fixed - Moved CP into a side room so that it cannot be dyno'd from the catwalk - Added ammo and health racks in Workshop 2, only available in Campaign and Objective - Moved North rail supports to partially block direct fire from Axis spawn into control bunker - Added target_locations A2 to B1 - Added some sounds - Fixed crane path moving thru the wall - Made gameplay dependant on gametype; Phase 1 (cap) starts completed and timelimit goes to 15 for stopwatch only Click here to download this file
    7. File Name: pak2.pk3 File Submitter: jaie File Submitted: 16 Dec 2011 File Category: Mods Regarding Silent MOD @ Hardcore server Yesterday, lots of people became unable to connect to the hardcore server (running Silent 0.5.0) and recieved "warning: Couldn't find image for shader ui/assets/themes/2/*" ... in their console It apperas that the problem was caused because they were missing pak2.pk3 in their etmain directory. so the solution is to download this file into your etmain directory Click here to download this file
    8. jaie

      pak2.pk3

      147 downloads

      Regarding Silent MOD @ Hardcore server Yesterday, lots of people became unable to connect to the hardcore server (running Silent 0.5.0) and recieved "warning: Couldn't find image for shader ui/assets/themes/2/*" ... in their console It apperas that the problem was caused because they were missing pak2.pk3 in their etmain directory. so the solution is to download this file into your etmain directory
    9. Hey.. I'm hoping someone can explain to me what the !console command I have in my command list on hardcore is supposed to do.. It returns no error or result.. It seems empty? Looks like a custom command / LUA since it's not on the silEnT shrubbot list.. Anyone know? Chuck
    10. File Name: silEnT 0.5.0 File Submitter: (Snake) File Submitted: 23 Nov 2011 File Category: Mods The 0.5.0 version of silEnT mod is out. The amount of changes below might suggest that 0.5.0 is not a huge improvement, but believe us it is a huge step forward. Here we present the main features: silEnT GUID, the new silEnT GUIDs replace the PB GUIDs in everywhere, but compatibility is provided for the old PB GUIDs also Admin Level Protection (ALP), with this mechanism, the server can ensure that admins on protected levels are properly authenticated g_cheatLog, server will log all non gaming related information into this log if enabled g_XPSaveMinXP, when this value is set to above 0 or above, the XP save system will use different timestamp for the XP save then the rest of the database. This allows cvars like g_XPSaveMaxAge_xp to work correctly. Referee hack attempts are logged dboptimize server console command. Read the manual for more information. Do note that this command is server resource intensive and should not be used often. Support for revive spree sounds. Admins can add custom sound files revive3.wav, revive5.wav and revive10.wav under the sound/announces if they like. Debriefing, mouse wheel scrolling of the lists when the cursor is over the list, not only over the scroll bar Omnibot (unofficial 0.82) support for tripmines (tripmines can be planted by bots) And the change log: Added: dboptimize server console command. Read the manual for more information.Do note that this command is server resource intensive and should not be used often. Added: support for revive spree sounds. Admins can add custom sound files revive3.wav, revive5.wav and revive10.wav under the sound/announces if they like. Added: g_XPSaveMinXP, when this value is set to above 0 or above, the XP save system will use different timestamp for the XP save then the rest of the database. This allows cvars like g_XPSaveMaxAge_xp to work correctly. Added: referee hack attempts are logged Added: Admin Level Protection (ALP), with this mechanism, the server can ensure that admins on protected levels are properly authenticated Added: silEnT GUID, the new silEnT GUIDs replace the PB GUIDs in everywhere, but compatibility is provided for the old PB GUIDs also Added: g_cheatLog, server will log all non gaming related information into this log if enabled Added: debriefing, mouse wheel scrolling of the lists when the cursor is over the list, not only over the scroll bar Added: omnibot support for tripmines (tripmines can be planted by bots) Fixed: vote blocking will not block referee commands Fixed: missing original mouse cursor in the menus for Windows builds Fixed: silenced colt anim bug Fixed: XP for team kills made with tripmines Reworked: tripmines can't be destroyed when they are not armed, now it takes 2 shots instead of 1 to destroy the tmine. Click here to download this file
    11. I have updated silent server to new version 0.3.0. There are few new things in new version. Spree display counter. You can enable spree, death and total kills display counter from HUD. Example 1 Example 2 All new spree counters, weapon bank display, etc is customizable and can be enabled/disabled from HUD editor. New weapon bank display. It can be enabled/disabled as per client likes. Settings for weapon bank: HUD editor now comes with 15+ preloaded HUD's. More optimizations. Stable 125 FPS with PB On. New Model for gun. Old option but still posting so new users know it. Feel free to change fonts as per your likes. This are just visual changes. New version has few more things for admins and new gametypes. If you have any suggestions regarding mod, feel free to suggest on mod forums.

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    We are glad you decided to stop by our website and servers. At Fearless Assassins Gaming Community (=F|A=) we strive to bring you the best gaming experience possible. With helpful admins, custom maps and good server regulars your gaming experience should be grand! We love to have fun by playing online games especially W:ET, Call of Duty Series, Counter Strike: Series, Minecraft, Insurgency, DOI, Sandstorm, RUST, Team Fortress Series & Battlefield Series and if you like to do same then join us! Here, you can make worldwide friends while enjoying the game. Anyone from any race and country speaking any language can join our Discord and gaming servers. We have clan members from US, Canada, Europe, Sri Lanka, India, Japan, Australia, Brazil, UK, Austria, Poland, Finland, Turkey, Russia, Finland, Germany and many other countries. It doesn't matter how much good you are in the game or how much good English you speak. We believe in making new friends from all over the world. If you want to have fun and want to make new friends join up our gaming servers and our VoIP servers any day and at any time. At =F|A= we are all players first and then admins when someone needs our help or support on server.

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