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nUllSkillZ

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  1. Ressources: Wolf ET Map Sources (of the 6 stock maps): http://wolfenstein4ever.de/index.php/downloads/viewdownload/29-et-tools-utilitys/1487-et-map-source ET Pro Mapscripting: https://bani.anime.net/banimod/forums/viewtopic.php?f=19&t=3328&sid=8cf3b289604bb4fda60b646f530b3280 Back in the days I've created a faster Fueldump ET-Pro mapscript if you want to have a look.
  2. The Mapping Tools should be available for free (GTKRadiant + q3map2 (which should be included in GTK)). A tip: You should have a clean ET installation (without custom maps and mods) for mapping and testing. There is a possibility to de-compile maps (you should try to contact the author first if you want to alter the map and distribute it). The 6 stock maps have been released as source (.map) files. So you can have a look at those. You could also have a look at etpro map scripting (it's also available on some other mods AFAIR). Maps can be altered only by changing the mapscript parts. No de-compiling and compiling of a map is necessary.
  3. If there are any questions feel free. Not sure if I can answer them though.
  4. The post describes the steps to install W:ET (32Bit) on a 64BIT Linux Debian stable (current: 11) operating system. In preparation of the W:ET installation (as "su"): apt update -y apt upgrade -y dpkg -–add-architecture i386 apt-get install -y libc6:i386 apt-get install lib32z1 Installation of W:ET (installation program found on the Splashdamage Homepage) as "su": ./et260b.x86_keygen_V03.run The two following pakets had to be installed on my PC because W:ET didn't start and showed error messages (as "su"): apt install libsdl1.2debian:i386 apt install libgl1:i386 If there are sound problems one could try the following script (not sure where I found it) (not sure if "su" is necessary): ./et-sdl-sound In the script there is the option for alsa or pulse (# is a comment symbol): # SDL audio driver #SDL_AUDIODRIVER="alsa" SDL_AUDIODRIVER="pulse" Remarks: The pakets might be named different on other linux distributions or Debian versions. The scripts / programs might have to be made executable with (.run as "su"): chmod +x et260b.x86_keygen_V03.run chmod +x et-sdl-sound
  5. Can't delete the post.
  6. A bug that I experienced a few times (yesterday via PM ingame): If an engineer triggers an undetected mine to defuse it and it's spotted in the meantime it can't be defused further.
  7. Strange, because there are no Swastikas ingame. (Some of the maps that have Swastikas (e.g. Marrakech) are problematic though.) The problem seemed to be fixed. Games are now treated as Art. And therefore Swastikas seem to be no longer a problem in newer games.
  8. I have the following in mind: For kerkaya: Change spawns as soon as tank has passed a barrier (as in the official maps). For subway: One time capturable south station spawn. So if allies capture the spawn it will be changed permanently/can't be recaptured by axis. One time capturable spawn also for a map which name I can't remember (there's a tunnel that opens 5 minutes to the end - ET Do1?). It would be interesting to know if Jaymod can process etpro mapscripts. With them it is possible to create new assets in the map (as far as I remeber a limit No. of assets). (I've created a faster Fueldump mapscript.)
  9. nUllSkillZ

    ET Jay #1 WolfET On Steam

    So are the Steam Players directed to the "normal" servers? (Don't know how steam works.) [edit] I can't find it in the German Steam. [/edit] BTW I've also created a topic of the release of W:ET on steam. As my one is a dublette it can be erased.
  10. Hi, I'm a regular player on the recruiting server. I've had some ideas to change maps/mapscripts to make the maps more playable with so much players. (Can jaymod run etpro mapscripts?) I would like to hear from regular players and FA players what they think about this idea. And what parts of the maps or the scripts they would change.
  11. Hi, due to a post on instagram from Splash Damage W:ET will be free available via Steam: https://www.instagram.com/p/Cc2Qu9-sxXo/
  12. I am sorry that a Troll answered your sincere post on Offensive Names in ET.  :( 

     

     

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  13. Hi, it seems that the script for Venice NE4 contains information about a Command Post. But it's not available in the map anymore. I've created a little scriptfix that removes the entries in the limbo menu. File attached. z_venice_ne4_command_post_fix.zip
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  14. I've found several (most?) of my mods on Download pages: An etpro mapscript: - Quicker Fueldump for ET-Pro V 3.2.6 Version Beta 1 A soundmod: - something completely different (Monty Pythons V-Chat) Several graphic mods: - red blue hud (?) - seawall battery on snow - seawall battery on summer - sepia campaign map (? - 2 versions) - V6 voicechat Icons
  15. I've created several graphic mods and at least one mapscript mod (for etpro). Unfortunately I havn't got these mods anymore. I would have to take a look at the splashdamage forums. The download files and pictures are gone anyway.
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