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fa_bremen_b2 + waypoints

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bremen_b3 remake by =F|A=Smiley.

 

Read the readme.txt file for more changes and special thanks.

 

Bot Waypoints

 

Changes:

 

  •  Added corridor connecting house North East of keyroom to corridor East of truckroom.
  •  Custom waypoints added.
  •  Added extra exit out of 1st Axis Spawn to reduce blocking.
  •  Made building South of 1st Axis Spawn accessible.
  •  Made balcony East of 1st Axis Spawn easily accessible with small corridor.
  •  Made house accessible to help both allied in first stage and axis in last stage.
  •  With that, I made exit out of house easier.
  •  Added area to help axis during last stage.
  •  Added room with ladder to first floor in house opposite to CP room.
  •  Extended house opposite to CP room to come out next to keyroom.
  •  Added room West to CP room.
  •  Made stairs wider and created hole.
  •  Added second door frame to CP again for less blocking. Also made North Western door frame wider.
  •  Made courtyard easier to go about.
  •  Re-did lower level of house North East of keyroom.
  •  Lightened up corridor East to Truck and removed weird shape of it.
  •  Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn.
  •  Made truck room more balanced.
  •  Added stairs all around keyroom to create a "more open feel".
  •  Removed clip from rooftop of middle house.
  •  Removed hole from floor of middle house.
  •  Added low wall to second floor middle house.
  •  Raised wall looking over garage a bit in middle house.
  •  Made balconies accessible.
  •  Added Wooden Cover to arch.
  •  Removed useless background effects for improved performance.
  •  Replaced some spawns for both allied and axis.
  •  Added clipping to stairs and unregular surfaces.
  •  Added window to crossover above Main Gate.
  •  Lowered table and moved rubbel for statisfying jump.
  •  Moved wall a bit next to stair CP room.
  •  Re-textured roofs, doors and some walls.
  •  Lowered wall in hole to generator to not get stuck.
  •  Removed useless clutter in keyroom.
  •  Moved 1st Truck Barrier a bit.
  •  Removed door in Western Wall of truck room.
  •  Smoothened truck route.
  •  Added small details.
  •  Caulked invisible faces of brushes for better performance.
  •  Made door under bridge team door for axis.
  •  Removed useless entities for better performance.
  •  Re-textured CP room.
  •  Changed loading picture.
  •  Small bug fixes.
  •  Changed clipping.
  •  Added extra clipping to irregular surfaces.
  •  Moved box in garage a tiny bit.
  •  Tweaked mine spots all around the map.
  •  Fixed texture load errors.

 

  • Like 1
  • Thanks 1
  • Administrators
Posted

Map is available on hardcore for play. Good job guys!

  • Like 1
  • Thanks 1
Posted

Sooooo Cool!  This is what Game Designing is alll about right here!! :clap:

  • Thanks 1

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