DoubleDragon Posted February 22, 2017 Posted February 22, 2017 I know a solution to fix this being the files are not in the pk3 will take a bit of effort to do tho Some one needs to record their voice saying the script sounds. If some one does it and don't know how to convert the files to wave mono just post it here can do it for you. flag taken flag captured flag returned teams tied Allies Leads Axis Leads It doesn't have to be blue flag returned or red as the script shows it can be a global sound unless you want to do red flag blue flag sounds These are all you have to record I have no mic and I see no CTF sounds related to these. You have to make a pk3 call it sound and make 2 folders in it call it teamplay and the other feedback they go in the folders according to this script in the bba0_beta2.pk3 I put the correct info in the code below from the file it is easy to repair. Errors like this will cause lag on server. // news reel news_bba0-beta2 { sound sound/vo/bba0-beta1/news_bba0-beta2.wav //<--- this file is misplaced it needs to be bba0-beta2/news_bba0-beta2.wave voice streaming } flag_taken { sound sound/teamplay/flagtk.wav //<---- teamplay folder voice streaming } flag_captured { sound sound/teamplay/flagcap.wav //<---- teamplay folder voice streaming } flag_returned { sound sound/teamplay/flagret.wav //<---- teamplay folder voice streaming } flag_team_steals { sound sound/teamplay/voc_team_flag.wav //<---- teamplay folder voice streaming } flag_enemy_steals { sound sound/teamplay/voc_enemy_flag.wav //<---- teamplay folder voice streaming } flag_allied_returned { sound sound/teamplay/voc_blue_returned.wav //<---- teamplay folder voice streaming } flag_axis_returned { sound sound/teamplay/voc_red_returned.wav //<---- teamplay folder voice streaming } teams_are_tied { sound sound/feedback/teamstied.wav //<---- feedback folder voice streaming } allies_score { sound sound/teamplay/voc_blue_scores.wav //<---- teamplay folder voice streaming } axis_score { sound sound/teamplay/voc_red_scores.wav //<---- teamplay folder voice streaming } allies_lead { sound sound/feedback/blueleads.wav //<---- feedback folder voice streaming } axis_lead { sound sound/feedback/redleads.wav //<---- feedback folder voice streaming } This is only to offer a suggestion to repair this cause CTF Castle don't see any on wolfiles or trackbase that have Q3 CTF sounds It's either this or rewrite the script located at " bba0-beta2.pk3\sound\scripts\bba0-beta2.sounds " to match default ET flag sounds. those are located at " pak0.pk3" This would be replacement if no one makes a voice wav file. Don't mind the blank.wav every one has one in pak0.pk3 They have no sound placement for global default sounds for flags just team flag sounds. // news reel news_bba0-beta2 { sound sound/vo/bba0-beta2/news_bba0-beta2.wav voice streaming } flag_taken { sound sound/player/default/blank.wav voice streaming } flag_captured { sound sound/player/default/blank.wav voice streaming } flag_returned { sound sound/player/default/blank.wav voice streaming } flag_team_steals { sound sound/vo/general/allies/hq_objtaken.wav voice streaming } flag_enemy_steals { sound sound/vo/general/axis/hq_objtaken.wav voice streaming } flag_allied_returned { sound sound/vo/general/allies/hq_objlost.wav voice streaming } flag_axis_returned { sound sound/vo/general/axis/hq_objlost.wav voice streaming } teams_are_tied { sound sound/player/default/blank.wav voice streaming } allies_score { sound sound/vo/general/allies/hq_objsec.wav voice streaming } axis_score { sound sound/vo/general/axis/hq_objsec.wav voice streaming } allies_lead { sound sound/player/default/blank.wav voice streaming } axis_lead { sound sound/player/default/blank.wav voice streaming } Quote
DoubleDragon Posted July 14, 2019 Author Posted July 14, 2019 Sorry for not fixing this sooner please update the server with this patch https://fearless-assassins.com/files/file/1861-bba0-beta2_patch-fixed-v2/ If you are using the patch from here you can remove it https://enemyterritory-stuff.net/files/file/807-bba0-beta2-z_-bbao_-beta2-patch-map-script-waypoints-named-aswell-castle-ctf/ Quote
Administrators daredevil Posted July 14, 2019 Administrators Posted July 14, 2019 1 hour ago, DoubleDragon said: please update the server with this patch https://fearless-assassins.com/files/file/1861-bba0-beta2_patch-fixed-v2/ I think MLB Temple, Egypt, etc lots of maps are missing sounds. May be we should create generic sound pack and push that in mod folder so that resolves issue for 90% of maps easily. What u think? Quote
DoubleDragon Posted July 14, 2019 Author Posted July 14, 2019 Can make a map pack like ETDO of MLB and remove and add whats needed to the pk3 I mean sense they are all made by the same people it's possible the sound files are all the same that'll be just having to remove the other pk3's to make just one pk3 cause sense ETL has restrictions set up for servers running pk3's limit to 30 per server listener and you could just call on certain .bsp files Quote
DoubleDragon Posted July 14, 2019 Author Posted July 14, 2019 I got another solution which wouldn't possibly require clients to have to download any files Sense I can not locate the possible 10-15 wav files that are missing I just // marked out all that are causing the error messages This goes into etmain/maps or if there is a maps folder you might have to make one on the server side and drop this in Quote
DoubleDragon Posted July 14, 2019 Author Posted July 14, 2019 After looking through fa_egypt_b2.sounds and fa_egypt_b2.script it needed to be marked out as well https://fearless-assassins.com/files/file/1863-fa_egypt_b2script/ Quote
-=HipKat=- Posted July 15, 2019 Posted July 15, 2019 19 hours ago, daredevil said: I think MLB Temple, Egypt, etc lots of maps are missing sounds. May be we should create generic sound pack and push that in mod folder so that resolves issue for 90% of maps easily. What u think? That's true. You can see in Console on almost every map, when they load. that there are missing sounds Quote
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