L3ftY. Posted May 23, 2010 Posted May 23, 2010 very interesting how everyone voted though. seems somewhat split even with all the different opinions. but like the saying goes...if aint broke dont fix it Quote
wesker Posted June 5, 2010 Posted June 5, 2010 (edited) You're missing the point, the medic gets less defense to heal himself but Gaining more offensive power to poison. You have to give a little to get a little. lol, that's a pretty weak trade off. that's like taking away an engie's ability to place mines but upping their dyno explosion radius. Edited June 5, 2010 by wesker Quote
Papito Posted June 5, 2010 Posted June 5, 2010 +1 Aigle im super agree!! Hardcore now with this changes could be SuperHardCore Quote
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