Jump to content

Recommended Posts

  • Leader
Posted

Hello,

 

I contacts you today because I took myself a warning which I do not absolutely understand. A technique of axis to avoid a zone of the base is to use a jump to pass over a wall.

 

OrMysOE.png

 

It is good to remind that the creator of the map made this possibility deliberately to prevent allies camping in a point and to have to thus defend 2 points. After several attempts and having managed to kill the defense, We pass with several players and there we take ourselves a warning to have used a way created to be used. Then I ask him why, knowing that that makes 3 years that I am a member on the server and that there have never been problems to use this technique and he tells me that rules changed except that I do not find this change of regulation in the rules of the server. ( Knowing that the defense allies fell at the end of approximately 25 minutes and thus we destroyed the objective which is behind after 25 minutes of game)

 

 

gqSJwGO.png

 

 

 

I would like then, if the rule really changed, that we change it in the regulation and if is possible to unwarn me  please

Cordially,

=F|A= Scarface

Posted

You can use wall jump to end maps after 5 min gone, but you cant use glitch to end map, or you cant skip object if it mess spawn points as it do in minas map. I dont know this map, so i dont know if it was glitch or walljump what is allowed after 5 min, so i say this now overall and not meaning this situation.

 

What is glitch, when you cant go on the roof(or over the wall) with using toublejump and you need your teammate help to jump over wall or use your granate to jump over wall, that is glitching. So if in this map you can jump over to wall with using wall jump and it not mess spawn points its allowed to end map after 5 min gone, but if it mess spawn points dont use it, because its glitch then. Someone who know this map better than i can say if its glitch or not.

  • Like 1
Posted

you can just double jump that, no need for friendly nade

but it messes up the spawns, so i would call it 'glitch' :)

  • Like 1
  • Leader
Posted

All right I understands now, thank you for your explanations  ^_^

Posted

A grenade jump is considered glitching?

  • Like 1
Posted

A grenade jump is considered glitching?

in this case yes as it screws up the spawn points  :)

Posted

A grenade jump is considered glitching?

you need a second member to do the nade jump, you just kill your self if you try it on ur own.

Posted

you need a second member to do the nade jump, you just kill your self if you try it on ur own.

 

 

you can just double jump that, no need for friendly nade

but it messes up the spawns, so i would call it 'glitch' :)

  • Like 1
Posted (edited)

A grenade jump is considered glitching?

 

Yes its glitching in every map.

Edited by von Rantala
Posted

I mean in general, not just baybreak, I've never known that as glitching. Good to know. I'll be honest, I've done it in the past if it doesn't mess with spawn/flow of the map, so I'll make sure to not do it any longer.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.