Jump to content

Bugs on some maps


Domrod

Recommended Posts

I am using N!tmod 1.3 on my public server (88.191.82.22:27962) for 2 weeks now and I am happy with this mod.

 

However, due to the fact that the mod is based on NQ 1.2.3, I found bugs on some maps that also exist in NQ.

 

Sp_delivery_te.

 

On this map, allies engineers must destroy 2 walls with dynamite to access the flag.

 

The bug appears when the walls are destroyed : too much of the wall is missing. It is then difficult to jump in order to access the flag.

 

This bug has been corrected in last versions of NoQuarter.

 

 

Mlb_egypt.

 

When this map is on the way to be finished, around 2 minutes to the end, the server crashes :

 

4236:38 -8<------- Crash Information ------->8-

4236:38 Version: nitmod 1.3 Feb 8 2010 Enemy Territory, ET 2.60

4236:38 Map: mlb_egypt

4236:38 Signal: Segmentation fault (11)

4236:38 Siginfo: 0xbfbf69bc

4236:38 Code: 1

4236:38 Faulting Memory Ref/Instruction: 0x1013b1c8

4236:38 DSO Information:

4236:38 0xb7eeb000 /lib/libdl.so.2

4236:38 0xb7ec5000 /lib/libm.so.6

4236:38 0xb7d86000 /lib/libc.so.6

4236:38 0xb7ef3000 /lib/ld-linux.so.2

4236:38 0x9e4e2000 /lib/libnss_compat.so.2

4236:38 0x9e4cb000 /lib/libnsl.so.1

4236:38 0x9e4c1000 /lib/libnss_nis.so.2

4236:38 0x9e4b6000 /lib/libnss_files.so.2

4236:38 0x9e2ef000 /home/etserver/et/pb/pbsv.so

4236:38 0x9e0fe000 /lib/libnss_dns.so.2

4236:38 0x9e0eb000 /lib/libresolv.so.2

4236:38 0x9dff7000 /home/etserver/et/pb/pbcls.so

4236:38 0x9dfe8000 /home/etserver/et/pb/pbags.so

4236:38 0x9dee4000 /lib/librt.so.1

4236:38 0x9decc000 /lib/libpthread.so.0

4236:38 0x9a268000 /home/etserver/et/nitmod/qagame.mp.i386.so

4236:38 0x9defa000 /usr/lib/libstdc++.so.6

4236:38 0x9deed000 /lib/libgcc_s.so.1

4236:38 0x99800000 /home/etserver/bots_nq/omni-bot/omnibot_et.so

4236:38 Stack frames: 0 entries

4236:38 Backtrace:

4236:38 -8<--------------------------------->8-

 

I am still not really sure that the mlb_egypt bug is due to the mod or to omnibot. I have the same crash with NoQuarter.

Edited by Domrod
Link to comment
Share on other sites

I'm fairly sure the sp_delivery bug is present on all mods, but more prevalent on the left side (from allied spawn). Honestly though, its not too hard, you end up having to jump up further from the flag.

Link to comment
Share on other sites

Not sure we can do much about the sp_delivery_te bug (to be honest i played it multiple times on N!tmod and never got this problem).

 

Regarding the mlb_egypt bug, we will need more informations :

- Does the bug occurs with omnibots disabled (omnibot_enable 0) ?

- What is supposed to happen in the map at the moment of the crash ?

 

Awaiting feedback, thanks for reporting.

Link to comment
Share on other sites

Concerning Sp_delivery_te, the problem mainly affects the bots who don't manage to climb the broken walls.

 

All humans are able do do it.

 

About mlb_egypt, I never tested with omnibot disabled.

 

The crash appears usually when axis have the gold and try to take it back at their 1st spawn.

Link to comment
Share on other sites

  • Administrators

omni bot bug. Have you patched your omni bot files? There was patch released for omni .71. I still need to patch my servers also.

Link to comment
Share on other sites

omni bot bug. Have you patched your omni bot files? There was patch released for omni .71. I still need to patch my servers also.

 

I already use the patched version of Omnibot 0.71.

Link to comment
Share on other sites

Sp_delivery_te.

 

On this map, allies engineers must destroy 2 walls with dynamite to access the flag.

 

The bug appears when the walls are destroyed : too much of the wall is missing. It is then difficult to jump in order to access the flag.

 

This bug has been corrected in last versions of NoQuarter.

This bug is fixed in 1.4 with the fix made by crapshoot to etpub.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.