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Posted (edited)

I am using N!tmod 1.3 on my public server (88.191.82.22:27962) for 2 weeks now and I am happy with this mod.

 

However, due to the fact that the mod is based on NQ 1.2.3, I found bugs on some maps that also exist in NQ.

 

Sp_delivery_te.

 

On this map, allies engineers must destroy 2 walls with dynamite to access the flag.

 

The bug appears when the walls are destroyed : too much of the wall is missing. It is then difficult to jump in order to access the flag.

 

This bug has been corrected in last versions of NoQuarter.

 

 

Mlb_egypt.

 

When this map is on the way to be finished, around 2 minutes to the end, the server crashes :

 

4236:38 -8<------- Crash Information ------->8-

4236:38 Version: nitmod 1.3 Feb 8 2010 Enemy Territory, ET 2.60

4236:38 Map: mlb_egypt

4236:38 Signal: Segmentation fault (11)

4236:38 Siginfo: 0xbfbf69bc

4236:38 Code: 1

4236:38 Faulting Memory Ref/Instruction: 0x1013b1c8

4236:38 DSO Information:

4236:38 0xb7eeb000 /lib/libdl.so.2

4236:38 0xb7ec5000 /lib/libm.so.6

4236:38 0xb7d86000 /lib/libc.so.6

4236:38 0xb7ef3000 /lib/ld-linux.so.2

4236:38 0x9e4e2000 /lib/libnss_compat.so.2

4236:38 0x9e4cb000 /lib/libnsl.so.1

4236:38 0x9e4c1000 /lib/libnss_nis.so.2

4236:38 0x9e4b6000 /lib/libnss_files.so.2

4236:38 0x9e2ef000 /home/etserver/et/pb/pbsv.so

4236:38 0x9e0fe000 /lib/libnss_dns.so.2

4236:38 0x9e0eb000 /lib/libresolv.so.2

4236:38 0x9dff7000 /home/etserver/et/pb/pbcls.so

4236:38 0x9dfe8000 /home/etserver/et/pb/pbags.so

4236:38 0x9dee4000 /lib/librt.so.1

4236:38 0x9decc000 /lib/libpthread.so.0

4236:38 0x9a268000 /home/etserver/et/nitmod/qagame.mp.i386.so

4236:38 0x9defa000 /usr/lib/libstdc++.so.6

4236:38 0x9deed000 /lib/libgcc_s.so.1

4236:38 0x99800000 /home/etserver/bots_nq/omni-bot/omnibot_et.so

4236:38 Stack frames: 0 entries

4236:38 Backtrace:

4236:38 -8<--------------------------------->8-

 

I am still not really sure that the mlb_egypt bug is due to the mod or to omnibot. I have the same crash with NoQuarter.

Edited by Domrod
Posted

I'm fairly sure the sp_delivery bug is present on all mods, but more prevalent on the left side (from allied spawn). Honestly though, its not too hard, you end up having to jump up further from the flag.

Posted

Not sure we can do much about the sp_delivery_te bug (to be honest i played it multiple times on N!tmod and never got this problem).

 

Regarding the mlb_egypt bug, we will need more informations :

- Does the bug occurs with omnibots disabled (omnibot_enable 0) ?

- What is supposed to happen in the map at the moment of the crash ?

 

Awaiting feedback, thanks for reporting.

Posted

Concerning Sp_delivery_te, the problem mainly affects the bots who don't manage to climb the broken walls.

 

All humans are able do do it.

 

About mlb_egypt, I never tested with omnibot disabled.

 

The crash appears usually when axis have the gold and try to take it back at their 1st spawn.

  • Administrators
Posted

omni bot bug. Have you patched your omni bot files? There was patch released for omni .71. I still need to patch my servers also.

Posted

omni bot bug. Have you patched your omni bot files? There was patch released for omni .71. I still need to patch my servers also.

 

I already use the patched version of Omnibot 0.71.

Posted

Try disabling omni-bot. If you're able to complete the map with the bots off, then it's omni-bot issue.

Posted

Sp_delivery_te.

 

On this map, allies engineers must destroy 2 walls with dynamite to access the flag.

 

The bug appears when the walls are destroyed : too much of the wall is missing. It is then difficult to jump in order to access the flag.

 

This bug has been corrected in last versions of NoQuarter.

This bug is fixed in 1.4 with the fix made by crapshoot to etpub.

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