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AMD graphics lag... grrr.


Xernicus

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Related to these two topics: http://fearless-assassins.com/topic/58951-looking-for-new-cfg-after-driver-update/?do=findComment&comment=514197 and http://fearless-assassins.com/topic/58339-for-players-with-amd-graphics-cards/

So between then and now, I re-installed Windows 8.1 Pro, having reverted back to 7 after a hard drive issue. Per JoeDirt's suggestion in the second topic, I installed the latest AMD Beta drivers (as I was using the crappy Microsoft display drivers), and made sure /r_primitives was set to "2". Unfortunately, I still had some lag. So I brought out my google-fu, and learned that if I copied the atioglxx.dll from Catalyst 13.4 to the game folder it should rid me of my lag issue.

So I put a copy of that dll file into the game root directory, and in every mod folder and gave ET another shot. This time it worked perfectly, the way it used to with my old 13.4 drivers on Windows 7.
Since then, maybe a day or two later, ET is giving me an inconsistent 20fps-125fps. Thinking it was my etconfig file, I posted a request for a new config file (the first link), and Th3o and First were nice enough to hook me up with both High and Low graphics settings configs.

Unfortunately, both give me the same issues, with no noticeable difference in a FPS jump with the low graphics config. So that there confirmed that the drivers were the source of the problem (at least in my opinion), so I uninstalled the beta drivers and went back to 13.4, and although it is better, it's still looks like one of those stopmotion animation videos. :P

I'm going to try the AMD cleaning utility and then giving the 14.xx Beta Drivers another test, but other then that, I'm really unsure as to where to go next. Perhaps I can inject a DLL from an older version of OpenGL, run ET in Hyper-V, or worst case scenario (as I really am broke right now), buy a new video card.

My current graphics card is a Sapphire HD6570 with 2GB of vram. Not sure if anybody has any experience with this (now low-end) card?

Thanks, Xerni :)

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Here's a condump of Enemy Territory starting and loading JayMod:

Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode -1: 1440 900 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1440x900)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...67 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
WARNNING: GL extensions string too long (5771), truncated to 4096
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_EXT_texture_env_add not found
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...GL_NV_fog_distance not found
... GL_EXT_texture_filter_anisotropic not found

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon HD 6570
GL_VERSION: 4.2.12217 Compatibility Profile Context 13.251.0.0
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator
GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete
GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object
GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export GL_AMD_shader_trace
GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader
GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query
GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage
GL_ARB_texture_storage_multisample GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer
GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1440 x 900 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x15BE0050 dma buffer
No background file.
----------------------
Sound memory manager started
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: Camden-Desktop
IP: 192.168.0.96
Working directory: C:\Program Files (x86)\Wolfenstein - Enemy Territory
PunkBuster Client: Changing PunkBuster homepath to
[C:\Users\Camden\AppData\Local\PunkBuster\ET\pb\]
PunkBuster Client: Attempting to resolve master2.evenbalance.com
PunkBuster Client: Resolved to [50.62.76.68] (0)
PunkBuster Client: PunkBuster Client (v2.254 | A0) Enabled
PunkBuster Client: Game Version [ET 2.60b win-x86 May 8 2006]
PunkBuster Client: Not Connected to a Server
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 192.246.40.60:27951
PunkBuster Client: PB Services socket initialized
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Wolfenstein - Enemy Territory\jaymod\.pk3 (19 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\jaymod\~~fav2.pk3 (19 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\jaymod\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.pk3 (19 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\jaymod\~~~~fearlessjaymodRC2.pk3 (350 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\jaymod\zz_jaymod-0.6b.pk3 (9 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\jaymod\jaymod-2.2.0.pk3 (253 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory/jaymod
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\.pk3 (42 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\.pk3 (42 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\~.pk3 (42 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.pk3 (42 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.pk3 (42 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\Warbell.pk3 (242 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\venice_ne4.pk3 (325 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\UJE_00.pk3 (211 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\trmfght_beta2.pk3 (197 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\tc_base.pk3 (63 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\tankbuster_200.pk3 (102 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\sw_oasis_b3.pk3 (45 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\sw_goldrush_te.pk3 (48 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\supplydepot2.pk3 (46 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\subway.pk3 (174 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\sp_delivery_te.pk3 (51 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\sot_b2.pk3 (111 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\sos_secret_weapon.pk3 (207 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\SG_1945_final.pk3 (217 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\school_fa.pk3 (114 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\saberpeak_final.pk3 (243 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\rhine2.pk3 (117 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\reactor_final.pk3 (115 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\purefrag.pk3 (21 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\pirates.pk3 (154 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\password2_v12.pk3 (100 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\pak2.pk3 (22 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\pak1.pk3 (10 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\pak0.pk3 (3725 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\mp_bin.pk3 (6 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\mml_minastirith_fp3.pk3 (90 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\mlb_temple.pk3 (83 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\mlb_daybreak.pk3 (158 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\italyfp2.pk3 (325 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\haunted_mansion.pk3 (93 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\goldrush-gals.pk3 (34 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\fueldump_uvf.pk3 (89 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\frostbite.pk3 (99 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\et_mor2_night_final.pk3 (92 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\et_beach.pk3 (177 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\etdo_f2.pk3 (136 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\caen2.pk3 (85 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\bremen_final.pk3 (100 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\bremen_b2.pk3 (82 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\braundorf_final.pk3 (76 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\bergen.pk3 (181 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\beerrun_b7a_0331.pk3 (120 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\baserace.pk3 (129 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\am_hydro_dam.pk3 (66 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\adlernest_2.pk3 (120 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\adlernest.pk3 (113 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\1944_beach.pk3 (60 files)
C:\Program Files (x86)\Wolfenstein - Enemy Territory/etmain

----------------------
19437 files in pk3 files
Com_TrackProfile: Deleting old pid file [etmain] [profiles/Xernicus/profile.pid]
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode -1: 1440 900 FS
...using colorsbits of 32
...calling CDS: ok
...created window@0,0 (1440x900)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...67 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
WARNNING: GL extensions string too long (5771), truncated to 4096
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_EXT_texture_env_add not found
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...GL_NV_fog_distance not found
... GL_EXT_texture_filter_anisotropic not found

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon HD 6570
GL_VERSION: 4.2.12217 Compatibility Profile Context 13.251.0.0
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend
GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision
GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage
GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1440 x 900 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
execing profiles/Xernicus/etconfig.cfg
com_soundMegs will be changed upon restarting.
r_subdivisions will be changed upon restarting.
r_ignorehwgamma will be changed upon restarting.
r_overBrightBits will be changed upon restarting.
r_rmse will be changed upon restarting.
r_roundImagesDown will be changed upon restarting.
com_hunkMegs will be changed upon restarting.
r_ext_compressed_textures will be changed upon restarting.
r_ext_ATI_pntriangles will be changed upon restarting.
r_ext_texture_filter_anisotropic will be changed upon restarting.
r_ext_NV_fog_dist will be changed upon restarting.
r_stencilbits will be changed upon restarting.
com_zoneMegs will be changed upon restarting.
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 192.246.40.60:27951
]/condump etstartup.txt
Dumped console text to etstartup.txt.

 

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Ran some benchmarking tests with an OpenGL Extensions viewer, here are my results:

Generic WDDM OpenGL test: post-9897-0-26078100-1396870314_thumb.jpg
AMD Graphics OpenGL driver test: post-9897-0-34080900-1396870313_thumb.jpg

So with this, I think it safe to say that perhaps ET is not using the correct OpenGL DLL, or Windows Update is replacing something.

Will update later.

Now why am I essentially talking to myself on a thread? Easy to answer. Because others will have this problem in the future, or are dealing with it now, and this way my findings and redundant tests will be available for all to see and others can fix this issue too. :)

EDIT: I checked the OpenGL driver version, and it is the version that is reported to be working for everybody. doing a /cvar_restart (thanks for the suggestion, Annibal) has not worked however, so I am now at a loss for whether it is an OpenGL issue or a config issue. (Presumably an OpenGL issue, as a config reset has not helped)

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I am currently investigating this mod: http://www.moddb.com/mods/etxreal to see if it's support for OpenGL 3.2, and the changes in how polygons are drawn will perhaps fix this problem for the coming future for all ET players. It does not seem to be well known.

EDIT: Won't work, says that it can't load a "grain.png". -_-

I've noticed something odd with my shading though in the original ET.

 

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