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Posted (edited)

I know some people like a change or a way to improve their overall performance in ET. I've developed a few unique ways of playing ET to the point where you can be way more versatile and improve as a player. This config will be difficult at the start but once you get use to it I guarantee you'll be twice the player you were before. I'll be posting screen shots and more parts of the config once I have time to explain certain sections and how they work for better understanding.

 

 

 

I'm gonna post in mutliple Post to slim down everything so it's not just one big mayhem of settings. For the first one I will be posting is my Binds.cfg file. Open up a Notepad and paste this into it and of course name it binds.cfg.

 

Basically your controls will be the default to move around such as ASDW to move. CTRL is your crouch. SHIFT is your sprint. Z Is your killout. and lastly X is your dreaded prone.

 

Keep in mind 1 = Knife 2 = Grenade while mouse wheel up = Syringe and mouse wheel down = Medic Packs (or accordingly with what class you are such as field ops Wheel up = Canister while wheel down = Ammo Packs) The logic behind this is being fast at switching between your essentials while being able to move freely with your left hand. Mouse TWO changes your smg to handgun or vice versa, handgun to smg. This is great for switching between your main weapons on the fly. I'm assuming you have a gaming mouse and you have side buttons you can bind your ALT attack to such as sniper scope and R-nade loader.

 

Additional notes: 8, 9, 0, -, and = are all keys that are related to your config in general.

8 Executes scripts.cfg

9 Executes binds.cfg

0 Executes autoexec.cfg (which is an automated cfg file that automatically executes all the cfg files. So all you have to do is push 0 in-game and you'll enable the whole config)

- Vid_restart (It's required to use vid_restart after executing new scripts and binds to fully use new config properties)

= Reconnect to server

 

Change FOV is also a cool script and you may notice you need to fill in the settings to your liking. You must enter your sensitivity you'd like to use for your mouse and the crosshair and color. I have it set to just the DOT in CYAN since it's a easy color to see over many maps.

 

(BELOW IS THE BINDS.CFG)

 

 

//  Movement binds
//

    bind SPACE "+moveup"
    bind X "+prone"
    bind q"+leanleft"
    bind e "+leanright"
    bind SHIFT "+sprint"
    bind z "kill ;say_team ^0\De^7A^0th\"
    bind V "mp_quickmessage"
    bind T "messagemode"
    bind Y "messagemode2"
    bind / "mp_fireteamadmin"
    bind f "+activate"
    bind TAB "+scores"
    bind F1 "vote yes"
    bind F2 "vote no"
    bind F3 "ready"
    bind F4 "notready"
    bind 0 exec autoexec.cfg
    bind 9 exec binds.cfg
    bind 8 exec scripts.cfg
    bind - vid_restart
    bind = reconnect
    bind Ctrl +movedown


//reload script
    set reload "+reload;-reload"
     bind r "vstr reload"

//Key Assignments

    set w-bank3e "weaponbank 3;set nextw-bank32e vstr w-bank2e"
    set w-bank2e "weaponbank 2; set nextw-bank32e vstr w-bank3e"
    set togreset "set nextw-bank32e vstr w-bank3e"
    set nextw-bank32e "vstr w-bank3e"
     bind mouse2 "vstr nextw-bank32e"
     bind 2 "weaponbank 4; vstr togreset"
     bind 1 "weaponbank 1; vstr togreset"
     bind mwheelup " weaponbank 5; vstr togreset"
     bind mwheeldown  "weaponbank 6; vstr togreset"
     bind 3 "weaponbank 7; vstr togreset"



//Change FOV (Field of View) by pressing C, This is mainly for zooming in to shoot far away enemies.

set fov90 "cg_fov 90;sensitivity 2.75;cg_crosshairsize 40;cg_drawcrosshair 5;cg_drawgun 0; echo ^0zoom ^3in;bind c vstr fov100"
set fov100 "cg_fov 100;sensitivity 2.75;cg_crosshairsize 45;cg_drawcrosshair 5;cg_drawgun 1; echo ^0zoom ^2out;bind c vstr fov90"
bind c "vstr fov90"


    

//Mouse&Crosshair //
//----------------//

seta           in_mouse "1"
seta           m_filter "1"
seta           m_yaw "0.022"
seta           m_pitch "0.01501"
seta           m_forward "0.25"
seta           m_side "0.25"
seta           mv_sensitivity "20"


seta           sensitivity "2.75"


seta           cl_mouseAccel "0"
seta           cl_freelook "1"

seta           cg_crosshairHealth "0"
seta           cg_crosshairColorAlt "cyan"
seta           cg_crosshairColor "cyan"
seta           cg_cursorHints "1"

seta           cg_crosshairSize "45"
        
seta           cg_crosshairPulse "0"
seta           cg_crosshairAlphaAlt "1.0"
seta           cg_crosshairAlpha "1.0"
seta           cg_crosshairY "0"
seta           cg_crosshairX "0"
seta           cg_drawCrosshairhealth "0"  
seta           cg_drawCrosshairPickups "1"
seta           cg_drawCrosshairNames "1"
seta           cg_drawCrosshair "5"

Edited by XashTheStampede
Posted (edited)

This is the Scripts.cfg file. It has a few handy binds that are quite useful for both Trick Jumping and Straight up Fragging. Here's some explanations on the binds and why you should use them.

 

g Toggles on your main map, you must press G again to take it off your screen.

i Changes your FPS from 76 to 125 or vice versa.

o Changes your Hitsounds from Head only to both body and headshots.

p Turns on and off Pmove, great for trick jumping on the go.

j Changes your crosshair color on the go.

h Changes your Alt crosshair for example if you use a crosshair with an outer layer this will change it's colors only.

n Is your Name Selector, you can toggle through over 5 premade names of your liking.

m Stands for MAIN, it's your main name you want to go by such as your clan tag+name you'd use this while in your clans server for example.

 

I already have names in the name selector and the main name so you need to go in and manually change them to your liking.

 

 

(BELOW IS THE SCRIPTS.CFG)

 

 

echo ^2scripts loaded b***
//

//Command map script
//
    bind "g" "vstr map"
    set mapout "+mapexpand; set map vstr mapin"
    set mapin "-mapexpand; set map vstr mapout"
    set map "vstr mapout"



// fps toggle
set fps1                     "com_maxfps 76;set forcefps 76;cl_maxpackets 76;echo ^776 ^?fps; set fpstoggle vstr fps2"
set fps2                     "com_maxfps 125;set forcefps 125;echo ^?125 ^7fps; set fpstoggle vstr fps1"
set fpstoggle                "vstr fps1"
bind i                     "vstr fpstoggle"

// hitsounds toggle
set hs1                     "b_hitsounds 2; echo ^7H^?itsounds: ^7heads; set hstoggle vstr hs2"
set hs2                     "b_hitsounds 1; echo ^7H^?itsounds: ^?Body; set hstoggle vstr hs1"
set hstoggle                "vstr hs1"
bind o                     "vstr hstoggle"




// pmove toggle
set pm1                     "pmove_fixed 1; echo ^7P^?move^7_^?F^7i^?X^7e^?D: ^7O^?N; set pmtoggle vstr pm2"
set pm2                     "pmove_fixed 0; echo ^7P^?move^7_^?F^7i^?X^7e^?D: ^7OF^?F; set pmtoggle vstr pm1"
set pmtoggle                "vstr pm1"
bind p                     "vstr pmtoggle"




// xhair color toggle
set xhc1                     "cg_crosshaircolor red;echo ^1red; set xhctoggle vstr xhc2"
set xhc2                     "cg_crosshaircolor white;echo ^7white; set xhctoggle vstr xhc3"
set xhc3                    "cg_crosshaircolor cyan;echo ^4cyan; set xhctoggle vstr xhc4"
set xhc4                    "cg_crosshaircolor green;echo ^2green; set xhctoggle vstr xhc1"
set xhctoggle                "vstr xhc1"
bind j                "vstr xhctoggle"

//xhair alt color toggle
set xhc11                     "cg_crosshaircoloralt red;echo ^1altred; set xhctoggle1 vstr xhc21"
set xhc21                     "cg_crosshaircoloralt white;echo ^7altwhite; set xhctoggle1 vstr xhc31"
set xhc31                    "cg_crosshaircoloralt cyan;echo ^4altcyan; set xhctoggle1 vstr xhc41"
set xhc41                    "cg_crosshaircoloralt green;echo ^2altgreen; set xhctoggle1 vstr xhc11"
set xhctoggle1                "vstr xhc11"
bind h                "vstr xhctoggle1"


///Name Selector
///
set x4 "name ^7Steven^z_^7seaga^zl^9.!; set nick vstr x5"
set x5 "name ^f~^9Re^zi^7g^zn^9.; set nick vstr x6"
set x6 "name ^s~^7Tur^zm^7oil^9.; set nick vstr x7"
set x7 "name ^7teh^z_^7pwnere^zr^9.; set nick vstr x8"
set x8 "name ^0Ass; set nick vstr x4"

set nick "vstr x4"

bind n "vstr nick "


set m1 "name ^h~^b~^g~^7Xash^g`"

set match "vstr m1"

bind m "vstr match"

Edited by XashTheStampede
  • Like 2
Posted (edited)

The lovely CVARS.cfg Basically this part of the config will be altering everything you see in game. Right now I have a pretty decent computer and I can run at moderately higher settings and I randomly tweak this part of the config off and on to test things and see how certain settings affect visual aspects of the game.

 

You must go through this and find RESOLUTION and change the settings to the resolution you want to play ET in. Also you can easily identify the CONNECTION settings. You might have to change them around if your internet isn't on the fast side but most internet in todays standards can use the settings I already have provided. :)

 

 

(BELOW IS THE CVARS.CFG)

 

 

// HUD Apearance //
//--------------//

seta           cg_drawroundtimer "1"     
seta           cg_drawreinforcementtime "1"
seta           cg_hudAlpha "2.0"
seta           cg_drawFPS "2"
seta           cg_lagometer "0"
seta           cg_drawFireteamOverlay "1"
seta           cg_drawTeamOverlay "2"
seta           cg_drawWeaponIconFlash "0"
seta           cg_complaintPopUp "0
seta           cg_popupLimboMenu "0"
seta           b_althud "2"    
seta           b_antiwarp "1"
seta           b_altHudFlags "7"
seta           b_antilag "1"
seta           scr_conspeed "9999"   
seta           cg_draw3dIcons "0"
seta           cg_draw2d "1"
seta           cg_drawCompass "1"
seta           cg_voiceSpriteTime "12000"
seta           b_banners "0"
seta           b_bannertime "0"
seta           b_bannerlocation "0"
seta           b_chatFlags "0"
seta           b_chatsounds "0"
seta           b_chatAlpha "0.0"
seta           b_drawspeed "0"
seta           b_drawPromotions "0"
seta           b_drawRewards "0"
seta           b_drawclock "0"
seta           b_descriptiveTextscale "0.7"
seta           b_drawranks "0"
seta           b_popupTime "0"
seta           b_popupFadeTime "0"
seta           b_popupStayTime "2000"
seta           b_fireteamAlpha "0.3"
seta           b_drawspectatoralpha "1.0"
seta           b_lagometerAlpha "0.3"
seta           b_logbanners "0"
seta           b_locationmode "2"
seta           b_smallpopups "1"
seta           b_votetextscale "0.7"
seta           b_numPopups "1"
seta           cg_drawSmallPopupIcons "0"
                               
 //Bs stuff ?! oO //
//-----------//
          
seta           cm_playerCurveClip "1"          
seta           con_autoclear "1"          
seta           con_debug "0"
seta           vm_ui "0"          
seta           vm_game "0"          
seta           vm_cgame "0"          
seta           model "multi"
seta           head "default"
seta           handicap "100"
seta           sex "male"
seta           cf_wstats "1.2"
seta           cf_wtopshots "1.0"
seta           logfilsde "2"
seta           logfile "2"
seta           vid_xpos "1"
seta           vid_ypos "0"
seta           color "4"
seta           sv_screenshake "0"    
seta           sv_maxRate "0"
seta           sv_minPing "0"
seta           sv_maxPing "0"
seta           svg_healthstring "Energie"
seta           svg_timestring "Zeit"
seta           pb_security "0"
seta           pb_sleep "500"
set            devdll 1
seta           b_demo_dynamitecam "0"
seta           b_demo_grenadecam "0"
seta           b_demo_mortarcam "0"
seta           b_demo_panzercam "0"
seta           b_demo_noclip "0"
seta           b_demorecord_statusline "470"
seta           b_demo_dynamitecounter "0"
seta           b_demo_followxDistance "50"
seta           b_demo_followyDistance "0"
seta           b_demo_followzDistance "20"
seta           b_demo_yawturnspeed "140"
seta           b_demo_pitchturnspeed "140"
seta           b_demo_rollspeed "140"
seta           b_demo_nopitch "1"
seta           b_demo_nametags "1"
seta           in_joyBallScale "0.02"          
seta           in_joystick "0"         
seta           in_mididevice "0"          
seta           in_midichannel "1"     
seta           in_midiport "1"     
seta           in_midi "0"
seta           joy_threshold "0.15"
             
 //ET Specific cvars //
//------------------//

seta           r_clampToEdge "1"
seta           cg_atmosphericEffects "0"
seta           cg_bloodFlash "0"
seta           cg_showblood "0"
seta           cg_bloodTime "000"
seta           cg_bloodDamageBlend "0"
seta           com_blood "1"
seta           cg_brassTime "0"
seta           cg_coronafardist "0"
seta           cg_coronas "0"
seta           cg_autoreload "0"
seta           cg_autoswitch "0"
seta           cg_autoAction "0"
seta           cg_announcer "1
seta           cg_drawGun "1"
seta           cg_fov "100"
seta           cg_gibs "0"
seta           cg_marktime "99999"
seta           cg_muzzleFlash "0"
seta           cg_marks "0"
seta           cg_reticleBrightness "0.7"
seta           cg_reticleType "1"
seta           cg_recoilPitch "0"
seta           cg_shadows "0"
seta           cg_wolfparticles "0"
seta           cg_viewsize "100"
seta           cg_simpleItems "1"
seta           b_fixedphysics "1"
seta           b_flushitems "1"
seta           b_fallingbugfix "1"
seta           b_goatsound "0"
seta           b_hitsounds "1"
seta           b_muzzleflash "0"
seta           b_optimizePrediction "1"
seta           b_simpleitems "1"
seta           b_tracers "0"

 

 

//Reserved Memory for ET and Default FPS

//

seta           com_hunkmegs "328"
seta           com_maxfps "125"
seta           com_soundmegs "64"                   
seta           com_watchdog "60"
seta           com_zonemegs "64"

 

 

 

// CONNECTION SETTINGS

//
seta           rate "25000"
seta           snaps "40"
seta           cl_maxpackets "100"
seta           cl_packetdup "0"
seta           cl_timeNudge "0"

 

seta           r_colorbits "32"
seta           r_compressmodels "1"
seta           r_dynamiclight "1"
seta           r_depthbits "32"
seta           r_detailtextures "0"
seta           r_gamma "2"
seta           r_intensity "1.5"
seta           r_ignorehwgamma "1"
seta           r_lodbias "2"
seta           r_mapoverbrightbits "2"

 

 

// RESOLUTION (Put in the resolution you want to play ET in)

//
set r_mode -1
set r_customwidth 1600
set r_customheight 900
set r_customaspect 1




seta        r_displayrefresh "60"
seta           r_overBrightBits "1"
seta           r_picmip "1"
seta           r_picmip2 "1"
seta           r_subdivisions "999"
seta           r_texturebits "32"
seta           r_vertexLight "1"                                                
seta           r_vertexlighting "1"
seta           r_drawsun "0"
seta           r_fastSky "0"
seta           r_ambientScale "0.5"  
seta           r_ati_fsaa_samples "0"
seta           r_allowExtensions "1"
seta           r_ati_truform_tess "1"
seta           r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"         
seta           r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"  
seta           r_clear "0
seta           r_colorMipLevels "0"
seta           r_customaspect "1"
seta           r_drawstrips "0"
seta           r_drawfoliage "1"
seta           r_drawentities "0"
seta           r_drawworld "1"
seta           r_dlightBacks "1"
seta           r_ext_compressed_textures "1"
seta           r_ext_multitexture "1
seta           r_ext_texture_filter_anisotropic "0"
seta           r_ext_compiled_vertex_array "1"
seta           r_ext_texture_env_add "1"
seta           r_ext_gamma_control "1"
seta           r_ext_ATI_pntriangles "0"     
seta           r_ext_NV_fog_dist "0"
seta           r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta           r_flares "0"
seta           r_flareFade "0"
seta           r_finish "0"
seta           r_facePlaneCull "1"
seta           r_flareFade "0"
seta           r_fullscreen "1
seta           r_fullbright "1"
seta           r_facePlaneCull "1"
seta           r_glDriver "opengl32"
seta           r_glIgnoreWicked3D "0"
seta           r_highQualityVideo "0"
seta           r_inGameVideo "0"
seta           r_ignoreFastPath "0"
seta           r_ignoreGLErrors "1"
seta           r_lowMemTextureThreshold "15.0"
seta           r_lowMemTextureSize "2048"
seta           r_lodscale "5"
seta           r_lightmap "0"
seta           r_lodcurveerror "1000"
seta           r_nocull "0"
seta           r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta           r_normallength "0.5"
seta           r_nocurves "0"
seta           r_noportals "0"
seta           r_oldMode ""
seta           r_preloadTextures "1"
seta           r_primitives "0"
seta           r_roundImagesDown "5"
seta           r_railSegmentLength "32"     
seta           r_railCoreWidth "1"     
seta           r_railWidth "16"                          
seta           r_rmse "0"
seta           r_swapInterval "0"
seta           r_stencilbits "0"
seta           r_singleShader "0"
seta           r_smp "0"
seta           r_showtris "0"
seta           r_simpleMipMaps "1"
seta           r_simpleitmes "1"
seta           r_stereo "0"
seta           r_texturemode GL_LINEAR_MIPMAP_LINEAR
seta           r_trisColor "1.0 1.0 1.0 1.0"
seta           r_uiFullScreen "0"     


 //Ingame Settings//
//---------------//

seta           cg_backupPredict "1"
seta           cg_blinktime "100"
seta           cg_currentSelectedPlayerName ""
seta           cg_currentSelectedPlayer "0"
seta           cg_cursorHints "4"    
seta           cg_cycleAllWeaps "0"
seta           cg_descriptiveText "0"
seta           cg_drawBuddies "1
seta           cg_drawSnapshot "0"
seta           cg_drawStatus "1"
seta           cg_drawSpreadScale "1"     
seta           cg_drawNotifyText "1"          
seta           cg_drawDamage "0"
seta           cg_drawIcons "1"
seta           cg_drawFPGun "1"
seta           cg_deferPlayers "1"
seta           cg_drawAllWeaps "1"
seta           cg_errordecay "100"
seta           cg_fallkick "0"
seta           cg_fastSolids "1"
seta           cg_hudFiles "ui_mp/hud.txt"
seta           cg_impactvibration "0"
seta           cg_instanttapout "0"     
seta           cg_noTaunt "0"
seta           cg_noAmmoAutoSwitch "1"
seta           cg_nopredict "0"
seta           cg_printObjectiveInfo "0"
seta           cg_predictItems "0"
seta           cg_quickMessageAlt "1"     
seta           cg_railTrailTime "400"                                         
seta           cg_selectedPlayer "1"
seta           cg_specSwing "0"          
seta           cg_specHelp "0"
seta           cg_stereoSeparation "0.4"
seta           cg_scorePlums "0"
seta           cg_useWeapsForZoom "1"
seta           cg_useScreenshotJPEG "1"                
seta           cg_weaponCycleDelay 0                                               
seta           cg_zoomStepFG "10"          
seta           cg_zoomStepSnooper "5"          
seta           cg_zoomStepBinoc "3"          
seta           cg_zoomDefaultFG "55"          
seta           cg_zoomDefaultSnooper "40"          
seta           cg_zoomDefaultBinoc "22.5"          
seta           cg_zoomfov "22.5"
seta           cg_zoomstepsniper "2"          
seta           cg_zoomDefaultSniper "16"
seta           cg_novoicechats    "1"

seta           b_backupcvars "0"
seta           b_brokenlogtimestamps "0"
seta           b_cmdwarnings "0"
seta           b_campaignFile ""
seta           b_defaultskills ""
seta           b_debugfakebmodel "0"
seta           b_hudYoffset "0"
seta           b_intermissiontime "15"
seta           b_logrealtimestamps "1"
seta           b_levels_covertops ""
seta           b_levels_soldier ""
seta           b_levels_lightweapons ""
seta           b_levels_fieldops ""
seta           b_levels_medic ""
seta           b_levels_engineer ""
seta           b_levels_battlesense ""
seta           b_match_warmupjoin "0"
seta           b_multiview "0"
seta           b_mapconfigdirectory ""
seta           b_mapscriptdirectory ""
seta           b_mapzoom "2.6"
seta           b_noskillupgrades "0"
seta           b_noactivatelean "1"
seta           b_noTapoutWarning "0"
seta           b_panzerhack "1"
seta           b_predefineddemokeys "1"
seta           b_privatemessages "2"
seta           b_realhead "1"
seta           b_riflegrenades "1"
seta           b_shove "80"
seta           b_shove_noz "1"
seta           b_statsaver "1"
seta           b_speedinterval "100"
seta           b_speedunit "0"  
seta           b_shovesounds "1"
seta           b_stickycharge "1"
seta           b_showClientCmds "0"
seta           b_semiAdminLevels "0"
seta           b_spectatorNames "1"
seta           b_tjg_ghostfx "2"
seta           b_tjl_stepsize "0.5"
seta           b_tjl_showmaxspeed "0"
seta           b_tjl_color "green"
seta           b_tjl_stoponnomove "1"
seta           b_tjl_draw "1"
seta           b_weapaltReloads "1"
seta           b_watermarkAlpha "0"
seta           b_watermark "0"
seta           b_watermarkFadeAfter "-1"
seta           b_watermarkFadeTime "1.5"
seta           b_xpstopwatch "0"


seta           com_blindlyLoadDLLS "1"
seta           com_crashed "0"
seta           com_introplayed "0"
seta           com_recommended "0"
seta           com_recommendedSet "1          
seta           com_watchdog_cmd "
seta           net_noipx "1"
seta           net_noudp "0

seta           cl_allowdownload "1"
seta           cl_autoupdate "1"
seta           cl_anonymous "0"
seta           cl_doubletapdelay "0"
seta           cl_language "0"
seta           cl_maxPing "800"     
seta           cl_punkbuster "1"
seta           cl_pitchspeed "140"          
seta           cl_run "1"
seta           cl_yawspeed "140"
seta           cl_wwwDownload "1"


 //Sound//
//-----//

seta           s_bloat "2.0"
seta           s_compression "1"
seta           s_doppler "0"
seta           s_distance "100"
seta           s_defaultsound "0"     
seta           s_khz "44"    
seta           s_leafnum "0"
seta           s_loadas8bit "1"
seta           s_musicvolume "0"         
seta           s_mixPreStep "0.05"          
seta           s_mixahead "0.1"
seta           s_min_distance "0.5"
seta           s_max_distance "99999999"
seta           s_numpolys "400"
seta           s_occfactor "0.5"
seta           s_occ_eq "0.75"
seta           s_polykeep "1000000000"
seta           s_polysize "10000000"
seta           s_polyreflectsize "10000000"
seta           s_refgain "0.45"
seta           s_refdelay "2"
seta           s_separation "0.5"
seta           s_volume "0.8"        
seta           s_volumeVoice "1"
seta           s_wavonly "0 "    


//Bobs
seta cg_bobroll "0"            // You want to set all of these to 0
seta cg_bobpitch "0"            // (stops your screen from bobbing while you run and shit)
seta cg_bobup "0"            //
seta cg_bobyaw "0"            //
seta cg_runroll "0"            //
seta cg_runpitch "0"            //

Edited by XashTheStampede
Posted (edited)

Very important part of the config for full functionality and no problems inbetween. You must have this added into your ETmain folder with the rest of the cfg files you made. (VERY IMPORTANT! LOL)

 

You may notice a Class.cfg for a class changer. My class changer is ancient and doesn't really work well in most pubs therefore I probably wont even post it. But if someone knows of a new up to date class changer script be so kind and post it up for me. :)

 

 

paste the following into your new notepad named autoexec.cfg

 

exec cvars
exec class
exec binds
exec scripts

Edited by XashTheStampede
  • Clan Friend
Posted

weaponbank 7 when you press 3, and weaponbank 2 for mouse2 doesn't convince me much

Posted (edited)

- it`s cg_simpleItems, not r_simpleitmes

- com_zoneMegs must be set through commandline before the config is parsed, else it will just stay latched

- com_hunkMegs greater than 192 is useless, ET will never use it

- as usual a bunch of non existing cvars from other Q3-engine games

 

The toggle scripts maybe gimmicky for those who are looking for something specific, but I really can't see what should make one a twice better player than without?

 

Changing fov permanently by script without changing your sensitivity accordingly will just make your aim unconstant.

 

Can you explain that reload script, why don't just use bind r "+reload"?

 

/nerdmode off ;)

Edited by S3ti
  • Clan Friend
Posted

Changing fov permanently by script without changing your sensitivity accordingly will just make your aim unconstant.

I think configs are a matter of personal preference after all

 

I played for a long time with a constant fov, then when I switched to double fov I had a lower sens with it. But since I toggled fov by holding shift (and releasing it, I had the high fov again) I got used to this so much that I started using it even during fights (I know, it's bad :P), so eventually I realized that having only one sens leads to better results for me.

 

All the changes in my config I made (and make) never increased my skill anyway... I agree with you, when you say that no config makes you better, let alone twice as better

Posted (edited)

- it`s cg_simpleItems, not r_simpleitmes

- com_zoneMegs must be set through commandline before the config is parsed, else it will just stay latched

- com_hunkMegs greater than 192 is useless, ET will never use it

- as usual a bunch of non existing cvars from other Q3-engine games

 

The toggle scripts maybe gimmicky for those who are looking for something specific, but I really can't see what should make one a twice better player than without?

 

Changing fov permanently by script without changing your sensitivity accordingly will just make your aim unconstant.

 

Can you explain that reload script, why don't just use bind r "+reload"?

 

/nerdmode off ;)

The simpleitems command i'd have to look up, but from what i remember this was designed for ETpro, and the simpleitems command works as R_ so not sure what's the difference. Enlighten me there if you would. XD

 

Yeah, I have a lot of info to go through. About the hunkmegs you sorta can and cannot use more. You must force it by typing it into the shortcut of ET.exe through properties. I just have it in the config for further completion.

 

Keep In mind I've been using this config for over 6-7ish years I'd say. So most of the redundant commands could be removed but they don't harm the game in anyway.

 

I don't understand your logic behind the changing fov? It's a script where you can press C to change to 90 FOV and it also removes your gun from your screen. This is a highly customizable script, I just like to use the same sensitivity for both FOVs. (HINTS you can change it to whatever you like) And if you didn't fully understand the script you just press C again to go back to normal roaming around FOV. You can alternate between the two freely.

 

To further complete the reason why this will improve your overall ET performance is the fact how versatile you'll be in-game. It's designed so you're never hung up on the same fingers while in the middle of a fire fight for example Crouching, changing to hand gun/smg/syringe/medpacks. You have all that in your arsenal just from your mouse alone. Therefore giving you full range of motion to dodge and strafe with your left hand. It's actually quite simple logic just some people may not understand it at first. This is why you'll be twice as better. After a week once you have a decent muscle memory of the new binds you'll be zooming through people like no problem! :) (Like i said this config may not be for everyone but it's definitely a CHANGE and Versatile way of playing)

Edited by XashTheStampede
Posted (edited)

*****I notice one error in the first post on Binds.cfg. Under mouse settings m_filter should be set to 0 not 1. I must of accidently changed it to 1 thinking it meant off when it really meant on. This is the smooth mouse setting and I wouldn't recommend having it on because it alters your mouse sensitivity and you never want that or mouse acceleration.

 

lol I can't edit my post for some reason so i'm just posting it below.

Edited by XashTheStampede
  • Clan Friend
Posted

The simpleitems command i'd have to look up, but from what i remember this was designed for ETpro, and the simpleitems command works as R_ so not sure what's the difference. Enlighten me there if you would. XD

$ grep -l --include=*.{so,x86} -r -i simpleitems *

etpro/cgame.mp.i386.so

 

it's only in etpro, in et itself there is no cvar with the name 'simpleitems' in it, nor in any of the mods I have in my et folder.

 

To further complete the reason why this will improve your overall ET performance is the fact how versatile you'll be in-game. [cut] This is why you'll be twice as better.

Skill in ET = fighting (mostly aim, and a bit of movement). You can have the biggest brain in the world, and have tons of gamesense, but if you get annihilated in 1on1 then you can't do much.

 

I like the idea of packs and syringe binded to your mouse, in fact I've been using my mouse wheel for that since I made my first config, but you move weaponbank 7 closer to wasd?

7 is adrenaline, right? Aside from the fact that adrenaline is not pro :P you don't have to use it so often to justify that change, I just press 7. For a 'pro' config selfkill is much much more important than adrenaline (in fact I have selfkill binded to my mouse), again it's a matter of taste.

 

After comparing your cfg with mine, I noticed a couple of things you could change to clean your config up:

- b_levels_ cvars are etpro server cvars, and you have many other server-side cvars as well

- cl_pitchspeed and cl_yawspeed aren't allowed on etpro, and others are outside allowed range too.

 

- r_roundimagesdown is a 'toggle' kind of cvar, it can be 0 or 1 (off or on). 5 makes no sense.

- r_gldriver shouldn't be set by the user imho (on Linux it's not "opengl32", for example)

- snaps 40 makes no sense.

 

and there are many nonexisting cvars:

 

 

cg_draw3dicons

logfilsde

sv_screenshake

svg_healthstring

svg_timestring

sex

b_smallpopups

b_demo_noclip

b_notapoutwarning

 

r_fullbright

r_lowmemtexturethreshold

r_lowmemtexturesize

r_preloadtextures

r_simpleitmes

r_compressmodels

r_picmip2

r_vertexlight

r_vertexlighting

r_drawstrips

 

com_blood

com_blindlyloaddlls

 

cg_reticlebrightness

cg_reticletype

cg_simpleitems

cg_backuppredict

cg_currentselectedplayername

cg_currentselectedplayer

cg_drawdamage

cg_drawicons

cg_drawfpgun

cg_drawallweaps

cg_fallkick

cg_hudfiles

cg_impactvibration

cg_specswing

cg_scoreplums

 

 

s_bloat

s_compression

s_distance

s_leafnum

s_loadas8bit

s_min_distance

s_max_distance

s_numpolys

s_occfactor

s_occ_eq

s_polykeep

s_polysize

s_polyreflectsize

s_refgain

s_refdelay

s_volumevoice

 

 

  • Like 2
Posted

I don't understand your logic behind the changing fov? It's a script where you can press C to change to 90 FOV and it also removes your gun from your screen. This is a highly customizable script, I just like to use the same sensitivity for both FOVs. (HINTS you can change it to whatever you like) And if you didn't fully understand the script you just press C again to go back to normal roaming around FOV. You can alternate between the two freely.

 

Let me try to explain. Let's say you roam around the map with high fov (120) and use low fov (90) for shooting. If your fov lowers you will feel that your sensitivity gets higher. It does not really because your mouse travels the same amount of inches for a 360° turn but the amount of pixels travelled will change due to the distortion effect with higher fovs. Therefore you will percept your sensitivity higher the lower your fov gets and you would kinda have to adapt to both fovs.

 

An easy formula to calculate would be: sens / high fov * low fov = sens for low fov :)

In your case 2.75 / 100 * 90 = 2.475

 

You can get used to both of course and it's personal taste, but it will get harder and more unreliable the higher the fov difference is.

Posted (edited)

Let me try to explain. Let's say you roam around the map with high fov (120) and use low fov (90) for shooting. If your fov lowers you will feel that your sensitivity gets higher. It does not really because your mouse travels the same amount of inches for a 360° turn but the amount of pixels travelled will change due to the distortion effect with higher fovs. Therefore you will percept your sensitivity higher the lower your fov gets and you would kinda have to adapt to both fovs.

 

An easy formula to calculate would be: sens / high fov * low fov = sens for low fov :)

In your case 2.75 / 100 * 90 = 2.475

 

You can get used to both of course and it's personal taste, but it will get harder and more unreliable the higher the fov difference is.

Sorry I have to explain in such detail for whatever reason.. the whole point of the C for changing FOV is for sniping against long distance enemies. It's not made for shooting people in general... that makes no sense at all. EXAMPLE: outside of Suppy Depot 2 you see an enemy far in the back of the open window which is hard to see in higher fov, simply press C zoom in and aim and fire. then press c again and continue the game normally. It's only a script to be use in certain circumstances.

 

And to the other guy 7 is LAND mine not adrenaline. Push 3 land mine, mouse wheel up Plyers. XD I feel theres quite a lot of trolls on here. I even mention before that some of the older commands that don't work anymore are fine and won't disrupt the game at all so no point in pointing out theres commands you can't use..

 

Snaps 40 makes no sense? it's just the highest integer you can use and with today standards in internet speed anyone should be able to use maxed out settings. **Server doesn't allow 40, okay... it changes it to 20 automatically for you.** It's a win win scenario and i don't see the problem with it? and i even mention above you can change these settings to your liking since it's  more of a preference setting.......... I can only dumb down these answers so much guys. :lol

Edited by XashTheStampede
Posted

Sorry I have to explain in such detail for whatever reason.. the whole point of the C for changing FOV is for sniping against long distance enemies. It's not made for shooting people in general... that makes no sense at all. EXAMPLE: outside of Suppy Depot 2 you see an enemy far in the back of the open window which is hard to see in higher fov, simply press C zoom in and aim and fire. then press c again and continue the game normally. It's only a script to be use in certain circumstances.

 

It doesn't matter why or when you use it. When you switch fov, you should switch sensitivity too if you want the same feeling in both fovs...assumed the guy you are shooting at is moving.

 

You like your config and put a lot of work in it. Good, then why don't just take some critics how to optimize and unify it for different mods + get it more cleaned up? ;)

  • Like 1
  • Clan Friend
Posted

Snaps 40 makes no sense? it's just the highest integer you can use and with today standards in internet speed anyone should be able to use maxed out settings. **Server doesn't allow 40, okay... it changes it to 20 automatically for you.**

It makes no sense, then. It's like saying 'I use cg_fov 360, if I play in any etpro server it will be forced to 120 anyway, then I have also b_placebo 1337, anyway it gets ignored by the game' etc. etc.

 

I don't think I am a troll, but if you say: 'hey guys, here is a config that will make you pro', and there are mistakes and other junk in it, you will attract such nerdy responses for sure.

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