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Posted

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ETLive announcement

 

 

 

So from the title, you may be asking questions or already have some idea of what this project is. Basically ETLive, is Enemy Territory, the game we all play and love within a web browser. ETLive is a multi-platform, multi-browser implementation of Enemy Territory, with very similar intentions to that of Quake Live.

Overview

 

This project will contain an entirely new way of playing Enemy Territory. Users will be able to create their account and play instantly after downloading the browser plugin and downloading the base of ETLive. One major issue this resolves with ET, is that it eliminates issues in players finding their first game, going from 2.55 to 2.60 and then to 2.60b, and then having to proceed to download a vast number of pk3 files when they finally get on to joining a server.

Once your account has been created on ETLive, and you are ready to play, you can invite your friends using the in-browser buddy system or join your friends in their games in progress.

As the current releases of Enemy Territory, ETLive will have dedicated servers, but with more functionality. ETLive supports ranking and achievements, meaning that you can play your games for profile achievements and work to build your score up and possibly work your way up leader-boards, or just outrank your friends. Of course achievements are not entirely the focus of the game, and they’re there just to improve your experience and enjoyment of the game. YCN will be supporting game-servers on ETLive and are closely working with the development and helping as much as possible to ensure that this project is as enjoyable and successful as possible.

Competitive support

 

Of course if there is YCN, there will be GamesTV! We hope that the release will swiftly also have a TV protocol similar to the current features and performance of the current protocol, this should ensure that the competitive scene is taken care of also in the potential move over to ETLive. The competitive side of Enemy Territory is also important to the success of ETLive, we have also been in talks with TZ-AC about the future of anti-cheat on a new Enemy Territory client and anti-cheat will be implemented into ETlive from day one.

Unique features

 

As we mentioned before, it is hard for new gamers to join, however with the appearance of the currently client, players may be discouraged to try ETLive also. We are considering potentially improving the appearance of the client for ETLive which will possibly bring in new players. Another feature is potential new game modes such as Domination, which is in current Call of Duty style games.

Current setbacks

 

You may be thinking "Well this is just going to go a month and be forgotten”, well ETLive has currently been on and off in development for a long time, and has been kept quiet to avoid legal issues. Ideas have come to light about how to avoid these, and keep ETLive as secure as possible, and ETLive is in a stage at the moment where it is loaded into the browser and playable. We say this but please note, it is a far way to go.

Who are we?

 

ETLive is a very small project at this time, and there are only 2 main developers, and other people who are contributing other stuff into the project. The two developers are Kai "Apologet” Rathmann, and Eamon "Dutchmeat” Woortman. Both developers are from the RTCW scene in the past, and have ran communities in Enemy Territory and RTCW in the past.

The near future

 

The intention now is to release a closed Alpha by December and to have basic LUA support from day one. The Alpha will be very limited and unfortunately only invitational, however we will keep you updated on the development at our website which will contain development news at http://etlive.entirely.pro/ where we and YCN are active.

Be sure to follow our progress and keep up to date on our website, we promise to keep you updated with news and updates.

 

Prototype screenshots



 

 

This is the prototype of the ETLive website. It’s loaded dynamicly and as you can see it’s now able to retrieve the serverlist and connect to a server.

Don’t mind the layout/style, it will be changed when we can. We’re currently rushing to get the functionality done first.



 

Login-1024x576.jpg Serverlist-1024x576.jpg

Loading-1024x576.jpg Loading2-1024x576.jpg

Game1-1024x576.jpg Game-1024x576.jpg

 

 

Source: etpro.de | etlive

Posted

So this going to be to my understanding independent from current ET? With new game types and mod. Well good in it would be that it brings attention to ET but bad is it may tear the existing community to parts. But anyways ET lives forever;)

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Posted

A good thing would be if they attract more players to ET (if they'll ever finish this project, that is).

 

Another good thing would be if they implement something for objective-based matches.

 

Something like automatic matches searching, based on skill level, i.e. according to your position in some ladder, you will be put in servers with players of the same skill.

Or something like having a button telling that you're avi for, let's say, a 3on3 low (in my case, poke+ would be more appropriate) and automatically send you to a server together with other 5 players of the same skill, who want to play a match.

But that would be like searching on irc, or maybe #ET.gather (which I have never tried myself, only heard of)

 

So, I would still play from the 'normal' game client, unless they make something really new. And hopefully they'll make it compatible with existing servers and game clients.

Posted

I played the Quakelive a little bit it was ok to I started getting browser issues

 

Quake is a huge community and so is ET, this will expand it even more

 

nice since im using Opera browser I can really use Hardware Acceleration and WebGL

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