Zuthus Posted July 16, 2011 Posted July 16, 2011 2 Tanks 1.7.1 - 2tanks_171.pk3 and waypoints View File Download pk3 name: 2tanks_171.pk3 Map name: 2tanks.bsp Author(s): 2Bit ***Description*** Both teams have the same objective: Get your tank to the Fuel Dump before the enemy gets his there In this version there are no fuel cans to be delivered. If the time limit expires the winning team is the one which has made the most progress with their tank. Game features The ambulance truck dispenses first aid when it stops by the rail track. Once a tank starts moving the ambulance will return to the Fuel Dump and stay there. At this time it becomes possible to build the tank barriers, which are located just outside the Fuel Dump. Don't enter the rooftop V-1 launch hangar, the residual fumes are poisonous. If your team has at least one Command Post built, it enables fire support from your tank: that is, your tank may fire at enemy troops in its path while on the move. The tank will try to avoid inflicting casualties on friendly troops but this cannot be guaranteed. 2tanks waypoints.rar Submitter Zuthus Submitted 12/12/10 Category Maps Map Type Objective Map Size Large Map Theme DayFun Attacking Team Both Waypoints Yes Known Issues None Quote
Rohambili Posted December 25, 2021 Posted December 25, 2021 (edited) All the time at the end of the map, if i axis, and win after i heard the music after some seconds get Max_Gamestate_Chars_Exceeded Error No matter what, i removed all custom skins/medpacks etc thingy. Im on Noquarter 129. Any solution for this crap? BTW i constantly rcon /entitylist and 290 or more free entites before this happens... Removed the Skins from nq_v1.2.9_3.pk3 survieved one round for this map, Second round crashed at where the tank almost at second barrier... O.o What to remove from that file to survive all the time? Scripts? BTW This dont happens in n!tmod Edited December 25, 2021 by Rohambili Quote
Rohambili Posted December 25, 2021 Posted December 25, 2021 In nq_1.2.9xxxxxxxx.pk3 /models/mapobjects/cmarker/allies_wflag.skin AND axis_wflag.skin There is one line in a files cmarker_flag,ui/assets/portraits/axis_wflag cmarker_flag,ui/assets/portraits/allies_wflag In that folder is only lives axis_win_flag.jpg I searched in pk0.pk3 And in /models/mapobjects/cmarker/ Folder lives similar files... for example axis_crates.skin and axis crate.tga Guess what? I converted both the axis_win_flag.jpg and the allies_win_flag.jpg to TGA AND At the end, i see allies flag and i dont get Max_Gamestate_Chars_Exceeded Error at the end of map. Like before all the times. Quote
CabaL Posted December 27, 2021 Posted December 27, 2021 (edited) On 12/25/2021 at 3:52 AM, Rohambili said: All the time at the end of the map, if i axis, and win after i heard the music after some seconds get Max_Gamestate_Chars_Exceeded Error No matter what, i removed all custom skins/medpacks etc thingy. Im on Noquarter 129. Any solution for this crap? BTW i constantly rcon /entitylist and 290 or more free entites before this happens... Removed the Skins from nq_v1.2.9_3.pk3 survieved one round for this map, Second round crashed at where the tank almost at second barrier... O.o What to remove from that file to survive all the time? Scripts? BTW This dont happens in n!tmod Using jaymod for my testing, I'd get max chars exceeded when too many bots connected (I have to put 63 bots in server for testing for jay1) on some maps. While I've not found a permanent or total fix for this issue, I can say that I've encountered this issue less often and on less maps when I purge my etmain folder of maps that I have not played in a long time. I'm honestly surprised you only get the error at map end? For me it's always been when x amount of bots are connected. Some maps cause this issue more often than others (and most often with 2tanks or FA 2tanks that I've seen) and this is a factor taken into account for what maps are put in the Jay1 server. Edited December 27, 2021 by CabaL Quote
Rohambili Posted December 27, 2021 Posted December 27, 2021 (edited) 9 hours ago, CabaL said: Using Jaymod, or silent mod, i get max gamestate chars exceded error almost half and 1/4 ways of the tanks... If you look into the mapscripts the tanks script section is insanly long compared to another mapscripts. I testing with 12 bots BTW. If i using the original nq_v1.2.9_3.pk3 File which dont removed the damn nq skins just changed/added the axis_win_flag.tga and the allies_win_flag.tga I cant finish the map so i get that error... nq_v1.2.9_3_noskin.pk3 -> This not been tested with custom skins yet, plus missing the helmets in the limbo menu(i just see this in ETLegacy Client when i get all the levels... mayb couse missing the officer hat?). ---> IF i add a custom skin at the map end get tha max chars thingy Im guessing if somehow can manage to disable on specific map to load specific pk3 files, would be a solution for this specific map... or outhers too... 9 hours ago, CabaL said: Using jaymod for my testing, I'd get max chars exceeded when too many bots connected (I have to put 63 bots in server for testing for jay1) on some maps. While I've not found a permanent or total fix for this issue, I can say that I've encountered this issue less often and on less maps when I purge my etmain folder of maps that I have not played in a long time. I'm honestly surprised you only get the error at map end? For me it's always been when x amount of bots are connected. Some maps cause this issue more often than others (and most often with 2tanks or FA 2tanks that I've seen) and this is a factor taken into account for what maps are put in the Jay1 server. Edited December 27, 2021 by Rohambili Quote
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