Jump to content

Recommended Posts

Posted

Cluedo 1.3.0 - cluedo_130.pk3 and waypoints

View File

Download pk3 name: cluedo_130.pk3

Map name: cluedo.bsp

Author(s): 2Bit

 

Set in the country manor of the board game Cluedo (Clue in the U.S.), there is no real scenario - this is played just for laughs as a break between "proper" maps. Each game lasts about 10 minutes. Axis spawn in the Ballroom (centre top of the map) and Allies in the Hall (centre bottom).

 

A flag then randomly spawns in one of the seven other rooms. The upper edge of the room's walls glow white when the flag is active inside.

 

The flag can be captured by either team, giving the white glow an inner blue (allies) or red (axis) core to show the current possessor. When the flag is held for a total of 90 seconds by a team it is secured and removed from the map. The white glow is removed and the inner core remains to show that the room has been fought over and which team secured it.

 

This process is repeated until one team has secured four flags and is victorious.

 

Players can move freely between the rooms and enter the cellar. The doors are glass lined so that players are aware of anyone camping the other side, which is legitimate and likely to be the case.

 

Each room can be entered or exited through its windows, and the four corner rooms have secret passages which link them. Players can also move around and over the building.

 

Each of the seven flag rooms has a trap which is activated by the lever in the corridor outside the room. Once a trap is activated it cannot be re-used for 30 seconds.

 

The traps make the interior of the room uncomfortable or downright dangerous for its occupants, which helps to shift players camping the flag. The player activating a trap is teleported to a location outside the room, so he can witness the carnage he has caused.

 

To make things even more lively, the players will find there are all sorts of places that engineers can plant mines to surprise the unwary...

 

The action is fast and frantic, with low respawn times to ensure all the players stay in the thick of it.

 

Recommended for teams of between 2 and 12 per team.

cluedo waypoints.rar


  • Submitter
    CSL
  • Submitted
    12/11/10
  • Category
  • Map Type
    KOTH
  • Map Size
    Small
    Medium
  • Map Theme
    Night
    Winter
    Fun
  • Attacking Team
    Both
  • Waypoints
    Yes
  • Known Issues
    None

 

  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.