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TulsaGeoff's Raw Config


TulsaGeoff
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seta r_maxDisplayRefresh "60"

seta r_minDisplayRefresh "60"

 

//Disclaimer: There is a possibility you may not play like TulsaGeoff nor be able to pwn him while using this config.

 

set m_pitch 0.01115

cg_autoreload 0

 

//Designed by TulsaGeoff

/set name ^0T U L S A G E O F ^fF

 

//Connection settings

seta cl_maxpackets "90"

seta rate "25000"

seta snaps "20"

/seta pb_system "1"

/seta pb_sleep "500"

/seta cl_packetdup "1"

 

//cg

seta cg_crosshairSize "36"

seta cg_crosshairPulse "0"

seta cg_crosshairAlpha "1"

seta cg_crosshairAlphaAlt "1"

seta cg_crosshairColor "green"

seta cg_crosshairColorAlt "green"

seta cg_drawCrosshair "5"

 

seta cg_drawfps "1"

seta cg_blinktime "0"

seta cg_marktime "0"

seta cg_blooddamageblend "0"

seta cg_bloodFlash "0"

seta cg_bloodTime "0"

seta cg_showblood "0"

seta cg_bobpitch "0.0"

seta cg_bobroll "0.0"

seta cg_bobup "0.0"

seta cg_bobyaw "0.0"

seta cg_runpitch "0.0"

seta cg_runroll "0.0"

seta cg_brassTime "0"

seta cg_marks "0"

seta cg_cameraOrbitDelay "50"

seta cg_complaintPopUp "0"

seta cg_coronafardist "0"

seta cg_coronas "0"

seta cg_complaintPopUp "0"

seta cg_wolfparticles "0"

seta cg_atmosphericEffects "0"

seta cg_gibs "0"

seta cg_simpleitems "1"

seta cg_useWeapsForZoom "1"

seta cg_noAmmoAutoSwitch "1"

seta cg_predictItems "0" /1

seta cg_zoomfov "22.5"

seta cg_autoswitch "0"

seta cg_damagekick "0"

seta cg_fallkick "0"

seta cg_drawdamagekick "0"

seta cg_drawfallkick "0"

seta cg_impactvibration "0"

seta cg_fov 100

seta cg_recoilPitch "0"

seta cg_shadows "0"

seta cg_useScreenshotJPEG "1"

seta cg_weaponCycleDelay "0"

seta cg_wolfparticles "0"

 

// cl_

seta cl_maxPing "800"

seta cl_language "0"

/seta cl_punkbuster "1"

seta cl_anonymous "0"

seta cl_doubletapdelay "0"

seta cl_wwwDownload "1"

seta cl_allowDownload "1"

seta cl_freelook "1"

seta cl_mouseAccel "0"

seta cl_run "1"

seta cl_yawspeed "0"

seta cl_pitchspeed "0"

seta cl_timenudge "0"

 

// r_

seta r_UseThreadedRenderer "1"

seta r_visDistMult "2"

seta r_MD5LodScale "10"

seta r_renderProgramLodDistance "18000"

seta r_megaDrawMethod "3"

 

seta r_mode "-1" // 8 sets resolution 1280x1024

seta r_customheight 1200

seta r_customwidth 1920

seta r_displayRefresh "60"

seta r_dlightBacks "1"

seta r_dynamiclight "0"

seta r_facePlaneCull "1"

seta r_finish "0"

seta r_flares "0"

seta r_ignoreFastPath "0"

seta r_inGameVideo "0"

 

seta r_swapInterval "0"

seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"

seta r_railWidth "8"

seta r_railCoreWidth "1"

seta r_railSegmentLength "32"

seta r_normallength "0.5"

seta r_allowSoftwareGL "0"

seta r_wolffog "0"

 

seta r_gamma "1.4"

seta r_intensity "1.1"

seta r_overbrightBits "1.8"

seta r_mapOverBrightBits "2.0

seta r_ignorehwgamma "0"

 

seta r_detailtextures "1"

seta r_roundImagesDown "0"

seta r_depthbits "32"

seta r_stencilbits "32"

seta r_colorbits "32"

seta r_texturebits "32"

seta r_lodbias "0" /0=best quality

seta r_lodCurveError "500"

seta r_subdivisions "0"

seta r_simpleMipMaps "0"

seta r_rmse "0"

seta r_picmip "0"

seta r_picmip2 "0"

 

// com_

seta com_recommended "0"

seta com_recommendedSet "1"

seta com_introplayed "0"

seta com_watchdog_cmd ""

seta com_watchdog "120"

seta com_maxfps "255"

seta com_hunkMegs "420"

seta com_zoneMegs "64"

seta com_soundMegs "64"

seta forcefps "200"

 

// s

seta s_doppler "1"

seta s_khz "44"

seta s_defaultsound "1"

seta s_volume "0.4"

seta s_musicvolume "0.0"

 

//ETpro

seta b_althud "0"

seta b_althudflags "1"

seta b_antilag "1"

seta b_backupcvars "1"

seta b_banners "0"

seta b_brokenlogtimestamps "0"

seta b_chatalpha "0.25"

seta b_chatflags "0"

seta b_chatsounds "0"

seta b_cmdwarnings "1"

seta b_customVoiceChat "0"

seta b_debugfakebmodel "0"

seta b_demorecord_statusline "0"

seta b_descriptivetextscale "0.8"

seta b_drawclock "0"

seta b_drawPromotions "0"

seta b_drawranks "0"

seta b_drawRewards "1"

seta b_drawspectatoralpha "1.0"

seta b_drawspeed "0"

seta b_ettv_flags "0"

seta b_fireteamalpha "0.4"

seta b_fixedphysics "1"

seta b_fixedphysicsfps "125"

seta b_goatsound "1"

seta b_hitsounds "1"

seta b_hudyoffset "10" /4.583333

seta b_lagometeralpha "0.2"

seta b_logbanners "0"

seta b_logrealtimestamps "1"

seta b_mapzoom "5.0"

seta b_muzzleflash "0"

seta b_numpopups "-1"

seta b_panzerhack "1"

seta b_popupfadetime "1000"

seta b_popupstaytime "2500"

seta b_popuptime "0"

seta b_predefineddemokeys "1"

seta b_shovesounds "1"

seta b_spectatorNames "1"

seta b_speedinterval "100"

seta b_speedunit "0"

seta b_tracers "1"

seta b_watermarkalpha "0"

seta b_weapaltReloads "1"

seta b_votetextscale "0.8"

 

//F1-F3

bind F1 "vote yes;cmd vsay affirmative ^7<^1+^@|^7:')"

bind F2 "vote no;cmd vsay 3 commanddeclined ^7<^1+^@|^7:'@^k==="

bind F3 "ready;cmd vsay letsgo ^7 G L & ^*H ^fF

 

//controls that deviate from standard

seta sensitivity "1"

bind c "+movedown"

bind ctrl "+movedown"

bind k "kill"

bind MOUSE2 "+reload"

bind mouse1 "+attack"

 

bind MWHEELDOWN "weaponbank 2; set com_maxfps 71;

bind MWHEELUP "weaponbank 3; set com_maxfps 250;

bind 0 "weaponbank 10; set com_maxfps 125;

bind 1 "weaponbank 1; set com_maxfps 125;

bind 2 "weaponbank 2; set com_maxfps 125;

bind 3 "weaponbank 3; set com_maxfps 125;

bind 4 "weaponbank 4; set com_maxfps 125;

bind 5 "weaponbank 5; set com_maxfps 125;

bind 6 "weaponbank 6; set com_maxfps 125;

bind 7 "weaponbank 7; set com_maxfps 125;

bind 8 "weaponbank 8; set com_maxfps 125;

bind 9 "weaponbank 9; set com_maxfps 125;

bind a "+moveleft"

bind d "+moveright"

 

set crouch "+movedown; set nextcrouchtoggle vstr stand"

set stand "-movedown; set nextcrouchtoggle vstr crouch"

set nextcrouchtoggle "vstr crouch"

bind i "vstr nextcrouchtoggle"

 

bind "KP_PLUS" "vstr gup"

bind "KP_MINUS" "vstr gdn"

set gdn vstr gamma00

set gup vstr gamma01

set gamma00 "set r_gamma 1.0;set gdn vstr gamma00;set gup vstr gamma01;echo ^2Gamma 1.0"

set gamma01 "set r_gamma 1.0;set gdn vstr gamma00;set gup vstr gamma02;echo ^2Gamma 1.0"

set gamma02 "set r_gamma 1.1;set gdn vstr gamma01;set gup vstr gamma03;echo ^2Gamma 1.1"

set gamma03 "set r_gamma 1.2;set gdn vstr gamma02;set gup vstr gamma04;echo ^2Gamma 1.2"

set gamma04 "set r_gamma 1.3;set gdn vstr gamma03;set gup vstr gamma05;echo ^2Gamma 1.3"

set gamma05 "set r_gamma 1.4;set gdn vstr gamma04;set gup vstr gamma06;echo ^2Gamma 1.4"

set gamma06 "set r_gamma 1.5;set gdn vstr gamma05;set gup vstr gamma07;echo ^2Gamma 1.5"

set gamma07 "set r_gamma 1.6;set gdn vstr gamma06;set gup vstr gamma08;echo ^2Gamma 1.6"

set gamma08 "set r_gamma 1.7;set gdn vstr gamma07;set gup vstr gamma09;echo ^2Gamma 1.7"

set gamma09 "set r_gamma 1.8;set gdn vstr gamma08;set gup vstr gamma10;echo ^2Gamma 1.8"

set gamma10 "set r_gamma 2.0;set gdn vstr gamma09;set gup vstr gamma10;echo ^2Gamma 2.0! you blind nigga"

 

set fpshigh "com_maxfps 333; set fpstoggle vstr fpsfastmed; echo ^1FPS ARE AT 333"

set fpsfastmed "com_maxfps 250; set fpstoggle vstr fpsmedmed; echo ^2FPS ARE AT 250"

set fpsmedmed "com_maxfps 200; set fpstoggle vstr fpsmednig; echo ^3FPS ARE AT 200"

set fpsmednig "com_maxfps 165; set fpstoggle vstr fpsmed; echo ^4FPS ARE AT 165"

set fpsmed "com_maxfps 125; set fpstoggle vstr fpslow; echo ^5FPS ARE AT 125"

set fpslow "com_maxfps 76; set fpstoggle vstr fpssnail; echo ^6FPS ARE AT 76"

set fpssnail "com_maxfps 43; set fpstoggle vstr fpshigh; echo ^7You can now jump as high as a black man!"

set fpstoggle "vstr fpshigh"

bind p vstr fpstoggle

 

set demoon "autorecord; echo ^6Recording Demo ^7 is now ^2ON; set demor vstr demooff"

set demooff "stoprecord; echo ^6Recording Demo ^7 is now ^1OFF; set demor vstr demoon"

set demor "vstr demoon"

bind "F12" "vstr demor"

 

set gun0 "echo ^6GUN ^7 is now ^1OFF; set cg_drawgun 0; set gun vstr gun1"

set gun1 "echo ^6GUN ^7 is now ^2ON; set cg_drawgun 1; set gun vstr gun0"

set gun "vstr gun0"

bind "F4" "vstr gun"

 

set name1 "set name ^0*^1Evil^0*^4Tu^7l^4s^7aG^4eoff^0*; set namename vstr name2"

set name2 "set name ^0evil^_^^0geoff; set namename vstr name3"

set name3 "set name ^0MMO^_'^0geoff^_!; set namename vstr name4"

set name4 "set name ^0^^1e^0.^7geoff; set namename vstr name5"

bind F9 vstr namename

set namename vstr name1

 

set name5 "set name ^7|^_e$t^7|SEXY^_v57^7Ge@FF; set namename vstr name6"

set name6 "set name ^3*^8Evil^3*^oGo^3ld^aBo^8nd^@*; set namename vstr name7"

set name7 "set name ^_e^0vil^_^^0geoff^_!;set namename vstr name8"

set name8 "set name ^jEvil^0|^7geoff ^7|^_e$t^7|; set namename vstr name9"

set name9 "set name ^7*^0Evil^7*^0Tu^7l^0s^7aG^0eoff;set namename vstr name10"

set name10 "set name ^R*^0Evil^5*^0Ge^1@^0ff^1*;set namename vstr name1"

 

set size1 "set cg_crosshairsize 21; echo ^7Crosshair @ 21; set size vstr size2"

set size2 "set cg_crosshairsize 25; echo ^7Crosshair @ 25; set size vstr size3"

set size3 "set cg_crosshairsize 30; echo ^7Crosshair @ 30; set size vstr size34"

set size34 "set cg_crosshairsize 35; echo ^7Crosshair @ 35; set size vstr size4"

set size4 "set cg_crosshairsize 40; echo ^7Crosshair @ 40; set size vstr size5"

set size5 "set cg_crosshairsize 45; echo ^7crosshair @ 45; set size vstr size1

set size vstr size1

bind = vstr size

 

set pitch1 "set m_pitch 0.0151; echo ^0pitch .0151; set pitch vstr pitch2"

set pitch2 "set m_pitch 0.01101; echo ^0pitch .01101; set pitch vstr pitch3"

set pitch vstr pitch1

bind / vstr pitch

 

set color1 "set cg_crosshaircolor red; set color vstr color2"

set color2 "set cg_crosshaircolor white; set color vstr color3"

set color3 "set cg_crosshaircolor green; set color vstr color1"

set color vstr color1

bind - vstr color

 

/bind ' "vstr sens"

/set sens "vstr sens1"

/set sens1 "sensitivity 1.15; echo ^1Reg Mode; m_pitch 0.01105; bind MWHEELUP weaponbank 3; set com_maxfps 71; set sens vstr sens2"

/set sens2 "sensitivity 2.00; echo ^vSnipe Mode; m_pitch 0.04; bind MWHEELUP weaponbank 3; set com_maxfps 71 ; set sens vstr sens1"

/bind MWHEELUP weaponbank 3; set com_maxfps 71

 

bind F5 "class m 1;say_team ^7Medic ^Zo-^1====^9---; echo ^j ^7M^_e^7dic^_/^7P^_AIN ^7T^_RAIN "

bind F6 "vstr eng"

set eng "vstr eng1"

set eng1 "class e 1;say_team ^7Engi^f~^7SMG; echo ^j ^7Engi ^j/ ^7smg^j ; set eng vstr eng2"

set eng2 "class e 2;say_team ^7Engi^f~^7k43 ; echo ^j ^7Engi ^j/ ^7Rifle^j ; set eng vstr eng1"

bind F7 "vstr fop"

set fop "vstr fop1"

set fop1 "class f 1;say_team ^7FOP^fs ; echo ^j ^7Fie^7ldop^j; set fop vstr fop2 "

set fop2 "class s 2;say_team ^7Soldat^f~^7MG; set fop vstr fop3"

set fop3 "class s 4;say_team ^7Soldat^f~^7panzer; set fop vstr fop1"

bind F8 "vstr cop"

set cop "vstr cop1"

set cop1 "class c 1;say_team ^7Covert^f~^7Sten ; echo ^j ^7Covops ^_/ ^7Sten^_ ; set cop vstr cop2"

set cop2 "class c 3;say_team ^7Covert^f~^7Sniper ; echo ^j ^7Covert ^_/ ^7K43^_ ; set cop vstr cop1"

 

bind pgup team b;

bind pgdn team r;

bind HOME team s;

bind MWHEELUP "com_maxfps 125; weaponbank 3"

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That's what I play with. Scripts are in the lower half. If you see a " / " before a command that means its temporary disabled, but I wanted to save it.

 

F5-F8 are my class selector buttons for those who needed it.

 

bind F5 "class m 1;say_team ^7Medic ^Zo-^1====^9---; echo ^j ^7M^_e^7dic^_/^7P^_AIN ^7T^_RAIN "

bind F6 "vstr eng"

set eng "vstr eng1"

set eng1 "class e 1;say_team ^7Engi^f~^7SMG; echo ^j ^7Engi ^j/ ^7smg^j ; set eng vstr eng2"

set eng2 "class e 2;say_team ^7Engi^f~^7k43 ; echo ^j ^7Engi ^j/ ^7Rifle^j ; set eng vstr eng1"

bind F7 "vstr fop"

set fop "vstr fop1"

set fop1 "class f 1;say_team ^7FOP^fs ; echo ^j ^7Fie^7ldop^j; set fop vstr fop2 "

set fop2 "class s 2;say_team ^7Soldat^f~^7MG; set fop vstr fop3"

set fop3 "class s 4;say_team ^7Soldat^f~^7panzer; set fop vstr fop1"

bind F8 "vstr cop"

set cop "vstr cop1"

set cop1 "class c 1;say_team ^7Covert^f~^7Sten ; echo ^j ^7Covops ^_/ ^7Sten^_ ; set cop vstr cop2"

set cop2 "class c 3;say_team ^7Covert^f~^7Sniper ; echo ^j ^7Covert ^_/ ^7K43^_ ; set cop vstr cop1"

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Spawn Selector I use (which works in ETpro and ETpub)

 

http://www.antman.info/wolf/etpro/downl ... ations.zip

 

From antman @

http://www.antman.info/wolf/etpro/

 

Instructions >> Press Enter to toggle through the locations, Press Backspace to team broadcast it

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i got pb'd using your config :(

 

I got kicked from a 2.55 scrim server for my m_pitch. Some nub locations require .015001 I use lower (shown above in the config) when I can.

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Disclamer: I have a beast of a PC and my graphic settings will definitely not increase your FPS. The config is also messy as Y&*$(#&$#.

 

This is just really to post my 125 fps to 71 fps script and the class selector.

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i got pb'd using your config :(

 

I got kicked from a 2.55 scrim server for my m_pitch. Some nub locations require .015001 I use lower (shown above in the config) when I can.

nah man dont worry im just jking :)...but yeah,i saw you the other day under another name,a long one,making like 140-20 scores,really nice mate...bb

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  • Administrators

You should post your PC specs in this thread also so people know your machine.

 

// Disclaimer on behalf of Tulsa house ( i hope you don't mind :P)

If you don't have PC build in this decade with dedicated graphics card and at least core 2 duo CPU with 2 Gb RAM I strongly suggest not to get depressed for your decade old PC and rather keep continuing to play with your present configs.

 

The above posted config will only work with min core 2 duo cpu , 2Gb DDR2 RAM (DDR was made for running windows 98 and not to have l33t FPS) and dedicated PCI express graphics card of min having 256Mb memory.

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hehe nice, this remind me your old thread on evil forum hehe its the same isn't it!!!

 

ok let me share mine with ya. i have 3 files 1-autoexec 2-bind.cfg

 

Before using anything from my config, you should know that iam using this with :

Intel Quad 9550

ATI 4850HD

4 GB RAM

Vista SP2 64bits

Monitor 22" (1680x1050)

 

I have 125 FPS stable all time so it depends on your hardware

if you wanna use it you have to change Resolution seta r_customwidth "1680" seta r_customheight "1050"

My Fov is "110" by default but using script to switch between 90 & 110

 

 

Autoexec.cfg :

exec bind.cfg
bind F10 "exec autoexec.cfg; echo ^1!!^3Config Loaded^1!!"
bind leftarrow "exec bind.cfg; echo ^1!!^3Binds Loaded^1!!"
bind rightarrow "exec snipe.cfg; echo ^1!!^3Snipy Time Loaded^1!!"

seta rate "42000"
seta snaps "20"
seta cl_maxpackets "63"
seta cl_timenudge "0"
seta cl_doubletapdelay "0"
seta pb_security "0"
seta logfile "1"
seta cl_packetdup "1"
seta cg_hudFiles "ui_mp/hud.txt"
seta b_hitsounds "2"

// [controlz]. 

set in_mouse "-1"

seta sensitivity "2.5"

seta cl_mouseaccel "0"

seta m_pitch "0.01501"

seta m_yaw "0.018"

seta cg_drawcrosshair "5"

seta cg_crosshaircolor "red" 

seta cg_crosshairhealth "0"

seta cg_crosshairpulse "0"

seta cg_crosshairsize "48"


// [r_settings].

seta r_ati_fsaa_samples "0"
seta r_ati_truform_tess "0"
seta r_swapInterval "0"
seta r_mode "-1"
seta r_gamma "2"
seta r_picmip "2"
seta r_displayRefresh "60"
seta r_overbrightbits "1"
seta r_mapoverbrightbits "3"
seta r_intensity "1.5"
seta r_ingamevideo "0"
seta r_ignorehwgamma "1"
seta r_flares "0"
seta r_drawsun "0"
seta r_fastsky "0"
seta r_subdivisions "20"
seta r_simpleMipMaps "1"
seta r_fullscreen "1"
seta r_detailtextures "0"
seta r_ext_gamma_control "1" 
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST" 
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST" 
seta r_textureMode "GL_LINEAR_MipMap_NEAREST"
seta r_texturebits "16" 
seta r_colorbits "16" 
seta r_stereo "0" 
seta r_stencilbits "0" 
seta r_depthbits "16" 
seta r_vertexLight "0"
seta r_shownormals "0"
seta r_showmodelbounds "0"
seta r_dynamiclight "0"
seta r_lodbias "2
seta r_showsky "1"
seta r_primitives "0"
seta r_clamptoedge 1
seta r_ati_fsaa_samples "0"
seta r_ati_truform_tess "0"
seta r_ext_compiled_vertex_array 1
seta r_ext_compressed_textures 1
seta r_ext_nv_fog_dist 0
seta r_ext_texture_filter_anisotropic 0

// [cg_settings].

seta cg_bloodflash "0"
seta cg_bloodDamageBlend "0"
seta cg_bloodtime "0"
seta cg_drawWeaponIconFlash "0"
seta cg_drawReinforcementTime "1"
seta cg_noAmmoAutoSwitch "1"
seta cg_complaintPopUp "0"
seta cg_draw3dicons "0"
seta cg_autoReload "1"
seta cg_useScreenshotJPEG "1"
seta cg_printObjectiveInfo "1"
seta cg_atmosphericEffects "0"
seta cg_wallmarklifetime "0"
seta cg_teamchattime "6000"
seta cg_drawcompass "1"
seta cg_drawfireteamoverlay "1"
seta cg_drawSmallPopupIcons "1"

seta cg_hudAlpha "1.0"
seta cg_muzzleFlash "1"
seta cg_brassTime "0"
seta cg_simpleitems "1"
seta cg_gibs "0"
seta cg_shadows "0"
seta cg_marktime "0"
seta cg_coronas "0"
seta cg_coronafardist "0"
seta cg_showblood "0"
seta cg_lagometer "1"
seta cg_drawfps "1"
seta cg_fov "110"
seta cg_drawGun "0"
seta cg_crosshairHealth "0"
seta cg_popuplimbomenu "0"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "1"
seta cg_drawNotifyText "1"
seta cg_descriptiveText "1"
seta cg_drawTeamOverlay "2"
seta cg_autoAction "0"
seta cg_announcer "1"
seta cg_gun_frame "0"
seta cg_marktime 0
seta cg_drawroundtimer 1
seta cg_drawbuddies 1
seta r_customwidth "1680" 
seta r_customheight "1050" 

seta cg_drawfallkick 0
seta cg_fallkick 0
seta cg_damagekick 0

seta cg_bobup "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_runpitch "0.002"
seta cg_runroll "0.005"
seta cg_bobyaw "0"

// [com_settings].

seta com_hunkMegs "256"
seta com_zoneMegs "32"
seta com_soundMegs "32"
seta com_blood "0"
seta com_maxfps "125"
seta com_crashed "0"

// [b_settings].
seta b_popuptime "0"
seta b_drawclock "1"
seta b_althud "1"
seta b_hudYoffset "17"
seta b_althudflags "4"
seta b_fireteamalpha "1"
seta b_drawranks "0"
seta b_tracers "2"
seta b_muzzleflash "0"

seta sv_screenshake 0 


seta s_mixahead "0.12"
seta s_mixprestep "0.05"
seta s_loadas8bit "1"
seta s_compression "1"
seta s_khz "44"
seta s_musicvolume "0"
seta s_doppler "1"
seta s_Volume "0.50"
seta s_separation "0.5"
seta s_defaultsound "0"
seta s_wavonly "0"
seta timescale 1

 

This All binded i think are useful COS im so lazy i use script to bind commands, So if you are lazy like me you gonna like them but if not you gonna find them useless

 

Bind.cfg:

bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind 1 "weaponbank 1"
bind 2 "weaponbank 4"
bind 5 "weaponbank 7"
bind 6 "weaponbank 5"
bind 7 "weaponbank 6"
bind r "+leanright"
bind f "+activate"
bind l "openlimbomenu"
bind e "+leanleft"
bind a "+moveleft"
bind b "+zoom"
bind x "+prone"
bind d "+moveright"
bind s "+back"
bind t "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
bind w "+forward"
bind y "messagemode2"
bind ~ "toggleconsole"
bind ALT "+stats"
bind CTRL "+movedown"
bind SHIFT "+sprint"
bind KP_ENTER "mp_fireteamadmin"
unbind q
bind q "+reload"
bind mouse2 "weapalt"

bind [ "team b 2 8 37; echo ^4BLEU ENGINEER"
bind ] "team r 2 3 38; echo ^1RED ENGINEER"
bind = "team s; echo ^2SPECTATOR"

unbind MWHEELDOWN
bind MWHEELDOWN "weaponbank 2"
unbind MWHEELUP
bind MWHEELUP "weaponbank 3"
bind F11 "screenshotjpeg"


set switch_atk "vstr switch_atk1"
set switch_atk1 "set attack_1 vstr attack_on_sp; set attack_0 vstr attack_off_sp; echo >>SPRINT>>^0OFF; set switch_atk vstr switch_atk2"
set switch_atk2 "set attack_1 vstr attack_on; set attack_0 vstr attack_off; echo >>SPRINT>>^2ON; set switch_atk vstr switch_atk1"
set attack_1 "vstr attack_on"
set attack_0 "vstr attack_off"
set attack_on "+attack; +sprint"
set attack_off "-attack; wait ; -sprint; wait"
set attack_on_sp "+attack"
set attack_off_sp "-attack"
unbind mouse1
bind mouse1 "+vstr attack_1 attack_0"
unbind mouse3
bind mouse3 "vstr switch_atk"

//SENSITIVITY TOGGLE
set lowsense "sensitivity 2.5; echo ^1LowSense 2.5 On; set sensitivitytoggle vstr medsense"
set medsense "sensitivity 3.0; echo ^3MedSense 3.0 On; set sensitivitytoggle vstr hisense"
set hisense "sensitivity 3.5; echo ^2HiSense 3.5 On; set sensitivitytoggle vstr lowsense"
set sensitivitytoggle "vstr medsense"
unbind END
bind END "vstr sensitivitytoggle"

// FPS Toggle
set fpsmed "com_maxfps 125; set fpstoggle vstr fpslow; echo ^5FPS at 125"
set fpslow "com_maxfps 76; set fpstoggle vstr fpssnail; echo ^6FPS at 76"
set fpssnail "com_maxfps 71; set fpstoggle vstr fpsmed; echo ^7FPS at 71
set fpstoggle "vstr fpsmed"
unbind HOME
bind HOME "vstr fpstoggle"

//enable/disable your gun in your HUD.
set gun0 "echo ^6GUN ^7 is now ^1OFF; set cg_drawgun 0; set gun vstr gun1"
set gun1 "echo ^6GUN ^7 is now ^2ON; set cg_drawgun 1; set gun vstr gun0"
set gun "vstr gun1"
unbind 4
bind 4 "vstr gun"

set walk_off "-speed; set walk_t vstr walk_on"
set walk_on "+speed; set walk_t vstr walk_off"
vstr walk_off
unbind CAPSLOCK
bind CAPSLOCK "vstr walk_t"

set mapout "+mapexpand; echo ^RMap ON; set map vstr mapin"
set mapin "-mapexpand; echo ^QMap OFF; set map vstr mapout"
set map "vstr mapout"
bind g "vstr map"

set part1 "cg_wolfparticles 1; echo ^2Particles On; set part vstr part2"
set part2 "cg_wolfparticles 0; echo ^1Particles Off; set part vstr part1"
set part "vstr part1"
bind j "vstr part"

//name
set chooseNick1 "echo "-=Medic=-"; set chooseNick "vstr chooseNick2"; set setNick "set name "-=Medic=-"""
set chooseNick2 "echo "[DZ]M'sila"; set chooseNick "vstr chooseNick3"; set setNick "set name "[DZ]M'sila"""
set chooseNick3 "echo "^2.^0Blocco^2."; set chooseNick "vstr chooseNick4"; set setNick "set name "^2.^0Blocco^2."""
set chooseNick4 "echo "^4/^7/^1/^0cergy"; set chooseNick "vstr chooseNick5"; set setNick "set name "^4/^7/^1/^0cergy"""
set chooseNick5 "echo "-=M3dic=-"; set chooseNick "vstr chooseNick1"; set setNick "set name "-=M3dic=-"""
set chooseNick "vstr chooseNick1"
set setNick "echo "^-=M3dic=-""
bind PGUP "vstr chooseNick" // Pick a nick
bind PGDN "vstr setNick" // Set the name

//Selfkill + grenade
unbind INS
bind INS "kill; forcetapout"

//Sound On/Off
set soundon "cg_novoicechats 0; echo ^2!! CHAT SOUND ON !!!; set soundtoggle vstr soundoff"
set soundoff "cg_novoicechats 1; echo ^1!! ND OFF / SILENCE !!!; set soundtoggle vstr soundon"
set soundtoggle "vstr soundoff"
unbind DEL
bind DEL "vstr soundtoggle"

bind F3 "ready"
bind F4 "notready"
bind F5 "vsay Hi Hello"
bind F6 "vsay Oops"
bind F7 "vsay Cheer "
bind F8 "vsay Affirmative"


unbind 3
bind 3 "vstr fovswitch"
set fovswitch "vstr near"
set far "set fovswitch vstr near; set cg_fov 110, echo ^2FOV 110"
set near "set fovswitch vstr far; set cg_fov 90, echo ^2FOV 90" 

// un clic pour piquer et retrouver son arme
set med1part1 "weaponbank 5; wait 3; +attack"
set med1part2 "-attack; wait 3; weaponbank 3"
unbind MOUSE5
bind MOUSE5 "+vstr med1part1 med1part2"

// distribution de packs
set med2part1 "weaponbank 6; wait 3; +attack"
set med2part2 "-attack; wait 3; weaponbank 3"
unbind MOUSE4
bind MOUSE4 "+vstr med2part1 med2part2"

// allow demo recording to start/stop F12	
bind F12 "vstr demotoggle"
set demostop "set demotoggle vstr demostart; stoprecord"
set demostart "set demotoggle vstr demostop; autorecord"
set demotoggle "vstr demostart"

 

 

Voila :P

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I'd post my cfg but that would be useless as all I do is get rid of bob (did that 6yrs ago as that shit gave me a headache (im old and the crap annoyed me). However, I saw this and have no clue to what it means: seta cg_recoilPitch "0"

 

 

What is that???

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Am I the only one who saw the com_hunkmegs 420 in TulsaGeoff's config?

Very funny!

 

well you can put higher RAM then that for ET it depends how much RAM you have well once i reserved 1000 for ET from 4GB i have now i'm using 256 cos ET is old game works great on machine with 512 ram and by default its using 56MB but mods like noquarter, etpub and others needs more ram to work smooth.

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0.015 m_pitch didn't think you could go lower, usually PB enforces that ? If I had known I would of pwned your ass way more often ;)

 

well you can go to 0.011 ... each admin can change this for example here you can have any m_pitch between those value and punkbuster will not kick you or anything :P

 

pb_sv_cvar m_pitch out -0.011 0.011

 

you can check on each server(running punkbuster) how much you can set pitch just type this on console :

 

pb_cvarlist

 

http://www.punksbusted.com/forums/index ... wtopic=428

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  • Administrators

meminfo 

 

command will show you how much ET is using memory. Their are few maps which will require 192 hunks but we don't run those maps.

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