Narug0 Posted March 27, 2011 Posted March 27, 2011 * //|\\ ////|\\\\ //////|\\\\\\ ////////|\\\\\\\\ //////////|\\\\\\\\\\ // [ K r A z Y* ]\\ \\ [ c f g ]// \\\\\\\\\\|////////// \\\\\\\\|//////// \\\\\\|////// \\\\|//// \\|// * // [binds] unbindall unbind F10 bind F10 "exec autoexec.cfg; say_team ^0>>>>^3] ^7CFG ; echo ^0>>>>>^3}^7 CFG ^3{^7<<<<<" unbind F11 bind F11 "screenshotjpeg" //for screenshot hit F11 unbind F12 bind F12 "vstr demotoggle" //start and stop record demo hit F12 just comment o.0 if u have unbindall, then u dont need to use unbind F10, but just use /ignore Narug0 Nice cfg. m8 and ty for helping others players.
krAzy :) Posted March 27, 2011 Posted March 27, 2011 just comment o.0 if u have unbindall, then u dont need to use unbind F10, but just use /ignore Narug0 Nice cfg. m8 and ty for helping others players. i think i first made specifically unbind f10 ...etc then i discovered there is a unbindall thx and np
Skills! Posted March 30, 2011 Posted March 30, 2011 * //|\\ ////|\\\\ //////|\\\\\\ ////////|\\\\\\\\ //////////|\\\\\\\\\\ // [ K r A z Y* ]\\ \\ [ c f g ]// \\\\\\\\\\|////////// \\\\\\\\|//////// \\\\\\|////// \\\\|//// \\|// * // [binds] unbindall unbind F10 bind F10 "exec autoexec.cfg; say_team ^0>>>>^3] ^7CFG ; echo ^0>>>>>^3}^7 CFG ^3{^7<<<<<" unbind F11 bind F11 "screenshotjpeg" //for screenshot hit F11 unbind F12 bind F12 "vstr demotoggle" //start and stop record demo hit F12 // [Keyboard] bind TAB "+scores" bind ESCAPE "togglemenu" bind SPACE "+moveup" bind , "mapzoomout" bind - "zoomout" bind + "zoomin" bind . "mapzoomin" bind 0 "weaponbank 10; com_maxfps 125" bind 2 "weaponbank 2; com_maxfps 71" bind 1 "kill;forcetapout ; say_team ^3*^7k^3!^7ll^3~" bind 3 "weaponbank 4; com_maxfps 125 ; say_team ^3*^7n^3A^7de^3~" bind 5 "weaponbank 5; com_maxfps 125" bind 6 "weaponbank 6; com_maxfps 125" bind 7 "weaponbank 7; com_maxfps 125" bind 8 "weaponbank 8; com_maxfps 125" bind 9 "weaponbank 9; com_maxfps 125" bind . "zoomin" bind # "toggleconsole" bind a "+moveleft" bind d "+moveright" bind r "+reload" //bind b "+zoom ; say_team ^1! ! ^9aRty ^1! !" bind c "+movedown" bind f "+activate" bind e "+leanright" bind g "+mapexpand" bind h "weapalt" bind l "openlimbomenu" bind m "mvactivate" bind o "vstr tog_name" bind q "+leanleft" bind s "+back" bind t "messagemode" bind u "messagemode3" bind v "mp_quickmessage" bind w "+forward" bind x "+prone" bind y "messagemode2" bind z "mp_fireteammsg" bind ~ "toggleconsole" bind CAPSLOCK "+speed" bind KP_END "selectbuddy 0" bind KP_DOWNARROW "selectbuddy 1" bind KP_PGDN "selectbuddy 2" bind KP_ENTER "mp_fireteamadmin" bind KP_INS "selectbuddy -2" bind KP_DEL "selectbuddy -1" bind ALT "+stats" bind CTRL "+topshots" bind SHIFT "+sprint" bind F1 "vote yes ; say_team ^3! ^7yEs ^3!" bind F2 "vote no ; say_team ^3! ^7nO ^3!" bind F3 "ready ; say ^3! ^7r^3E^7adY ^3!" bind F4 "notready ; say ^3! ^7nOt r^3E^7adY ^3!" bind F11 "screenshotjpeg" bind F12 "autorecord" bind MOUSE1 "+attack" bind MOUSE2 "weaponbank 3; com_maxfps 125" bind MWHEELDOWN "weaponbank 6; com_maxfps 125" bind MWHEELUP "weaponbank 1" //[AirStricker] bind b "vstr spam ; say_team ^3! ^0! ^7a^3R^7ty ^0! ^3!" set view_bino "+zoom" set view_reg "-zoom" set weapon_switch "weaponbank 3" set airstrike_canister "weaponbank 5" set spam "vstr view_bino;+attack;-attack;wait 20;vstr view_reg;vstr weapon_switch" set airstrike "vstr airstrike_canister;wait 70;+attack;-attack;wait 20;vstr // [sound] seta s_musicvolume 0.04 seta s_volume 0.07 seta s_khz 44 //seta cl_hitsounds "1" seta b_hitsounds "2" // [connection] seta rate "32000" seta snaps "20" seta cl_maxpackets "100" seta cl_timenudge "0" seta cl_doubletapdelay "0" seta cl_packetdup "1" seta cl_allowdownload "0" seta cl_pitchspeed "140" seta cl_yawspeed "140" seta pb_security "0" seta pb_sleep "500" // [controls] seta cg_bobpitch "0" seta cg_bobroll "0" seta cg_bobup "0" seta cg_runroll "0" seta cg_runpitch "0" seta cg_bobyaw "0.000" seta m_filter 0 seta com_maxfps "125" seta cg_fov "110" seta in_mouse "1" seta cl_mouseaccel "0.0010" seta m_pitch "0.016" seta m_yaw "0.022" seta cg_drawfps "1" seta cg_drawGun "2" seta sensitivity "1.65" //mouse: 1600 dpi seta atk1 "+attack; sensitivity 1.10 ;" seta atk2 "-attack; sensitivity 1.65;" unbind mouse1 bind MOUSE1 "+vstr atk1 atk2" // [Crosshair] seta cg_drawCrosshair "15" seta cg_crosshairSize "48" seta cg_crosshairHealth "0" seta cg_drawCrosshairNames "1" seta cg_drawCrosshairPickups "0" seta cg_crosshairPulse "0" seta cg_crosshairColor "red" seta cg_crosshairAlpha "1" seta cg_crosshairAlphaAlt "1" seta cg_crosshairColorAlt "red" seta cg_crosshairx "0" //seta cg_drawCrosshair "15" //seta cg_drawCrosshairPickups "0" //1 //seta cg_crosshairColor "red" //seta cg_crosshairAlpha "1" //seta cg_crosshairAlphaAlt "1" //seta cg_crosshairColorAlt "red" //seta cg_crosshairx "0" //seta cg_drawcrosshair "5" //seta cg_crosshairhealth "0" //seta cg_crosshairpulse "0" //seta cg_crosshairsize "44" //seta cg_crosshairHealth "0" //seta cg_drawCrosshairNames "1" //seta cg_drawCrosshairPickups "1" //seta cg_speedRefresh "100" //seta cg_savedRate "35000" //seta cg_smoothclients "1" //seta cg_crosshairHealth 0 // [r_settings] seta r_ext_texture_env_add "0" seta r_drawfoliage "0" seta r_lodbias "0" seta r_highQualityVideo "1" seta r_mode "6" seta r_fullscreen "1" seta r_swapInterval "0" seta r_gamma "2.25" seta r_picmip "1" seta r_overbrightbits "1" //0 seta r_mapoverbrightbits "3" seta r_intensity "1.2" seta r_ignorehwgamma "1" seta r_flares "0" seta r_drawsun "0" seta r_fastsky "0" seta r_subdivisions "20" seta r_simpleMipMaps "1" seta r_roundImagesDown "0" seta r_lodCurveError "60" seta r_detailtextures "0" seta r_ext_gamma_control "1" seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" seta ui_r_texturemode "GL_LINEAR_MIPMAP_LINEAR" seta r_texturebits "32" seta r_colorbits "32" seta r_stereo "0" seta r_stencilbits "0" seta r_depthbits "24" seta r_vertexLight "0" seta r_shownormals "0" seta r_showmodelbounds "0" seta r_dynamiclight "0" seta r_lodbias "2" seta r_primitives "0" seta r_clamptoedge "1" seta r_ext_compiled_vertex_array "1" seta r_ext_compressed_textures "1" seta r_ext_nv_fog_dist "0" seta r_ext_texture_filter_anisotropic "0" seta r_inGameVideo 0 seta r_customwidth 1366 seta r_customheight 768 seta r_mode -1 // [Graphics] seta cg_novoicechats 0 seta cg_announcer "0" seta cg_atmosphericEffects "0" seta cg_autoAction "0" seta cg_autoReload "0" seta cg_blinktime "0" seta cg_bloodDamageBlend "0" seta cg_bloodflash "0" seta cg_bloodtime "0" seta cg_bobpitch "0" seta cg_bobroll "0" seta cg_bobup "0" seta cg_bobyaw "0" seta cg_brassTime "0" seta cg_complaintPopUp "0" seta cg_coronafardist "0" seta cg_coronas "0" seta cg_damagekick "0" seta cg_descriptiveText "1" seta cg_draw3dicons "0" seta cg_drawbuddies "1" seta cg_drawcompass "1" seta cg_drawdamagekick "0" seta cg_drawfallkick "0" seta cg_drawfireteamoverlay "1" seta cg_drawfps "1" seta cg_drawGun "2" seta cg_drawNotifyText "1" seta cg_drawReinforcementTime "1" seta cg_drawroundtimer "1" seta cg_drawSmallPopupIcons "1" seta cg_drawWeaponIconFlash "0" seta cg_drawTeamOverlay "2" seta cg_fallkick "0" seta cg_gibs "0" seta cg_gun_frame "0" seta cg_hudAlpha "1.0" seta cg_impactvibration "0" seta cg_lagometer "1" seta cg_marktime "0" seta cg_noAmmoAutoSwitch "0" seta cg_popuplimbomenu "0" seta cg_predictitems "0" seta cg_printObjectiveInfo "1" seta cg_runpitch "0" seta cg_runroll "0" seta cg_railTrailTime "0" seta cg_simpleitems "1" seta cg_shadows "0" seta cg_showblood "0" seta cg_smoothclients "1" seta cg_teamchattime "6000" seta cg_useScreenshotJPEG "1" seta cg_wolfparticles "0" seta cg_wallmarklifetime "0" seta cg_lagometer "1" // [etpro] seta b_althud "2" seta b_altHudFlags "7" seta b_tracers "2" seta b_muzzleflash "0" seta b_optimizePrediction "1" seta b_hitsounds "1" seta b_fireteamalpha "0.5" seta b_simpleitems "1" seta b_antilag "1" seta b_chatAlpha "0.25" seta b_chatFlags "0" seta b_chatSounds "1" seta b_cvarbackup "0" seta b_descriptiveTextScale "0.7" seta b_drawclock "0" seta b_drawPromotions "0" seta b_drawranks "0" seta b_drawrewards "0" seta b_drawspectatoralpha "0" seta b_drawspeed "0" seta b_fireteamlatchedclass "1" seta b_hudYoffset "0" seta b_lagometerAlpha "0.5" seta b_locationjustify "1" seta b_locationmaxchars "12" seta b_locationmode "1" seta b_mapzoom "4" seta b_numPopups "3" seta b_popupFadeTime "1500" seta b_popupStayTime "3000" seta b_popupTime "0" seta b_privatemessages "2" seta b_pronedelay "0" seta b_shovesounds "0" seta b_smallpopups "0" seta b_votetextscale "0.5" seta b_watermark "0" seta b_watermarkAlpha "0" seta b_watermarkFadeAfter "-1" seta b_watermarkFadeTime "1.5" seta hitsounds "ON" seta b_goatsound 1 // [Jaymod & ETPUB] seta cg_autoRate "0" seta cg_numPopups "4" seta cg_althud "1" seta cg_drawweaponiconflash "0" seta cg_optimizeprediction "1" seta cg_muzzleFlash "0" seta cg_gun_fovscale "0" seta cg_tracers "2" // [PC-settings] seta com_hunkMegs "512" seta com_zoneMegs "64" seta com_soundMegs "64" seta com_blood "1" seta com_crashed "0" seta com_maxfps "125" // [Recording] // recording start/stop F12 set demostop "set demotoggle vstr demostart; stoprecord" set demostart "set demotoggle vstr demostop; autorecord" set demotoggle "vstr demostart" // [vsay] bind "KP_INS" "vsay Oops ^3*^7b0o^3B^7s^3*" bind "KP_DEL" "vsay_team sorry ^3*^7So^3R^7rY^3*" bind "KP_HOME" "vsay_team ClearPath ^3*^7cl^3E^7ar ^9t^3h^9E f^3A^7gs^3*" bind "KP_UPARROW" "vsay_team FTAttack ^3*^9 F T W ^3*" bind "KP_PGUP" "vsay_team FTInfiltrate ^3*^7inf^3I^7ltr^3A^7te^3*" bind "downARROW" "say ^3=^0)" bind "leftARROW" "say ^0=^3'^0(" bind "upARROW" "exec omgsay.cfg" // [name] seta name "^9=^7F^3|^7A^9=^7KrAz^3Y" bind n "vstr tagtoggle" seta tag1 "name ^0nOs^3}^7Krazy^3. ; set tagtoggle vstr tag2 ; echo ^0nOs^3}" seta tag2 "name ^2*^7*^1*^7KrAzY^0~ ; set tagtoggle vstr tag3 ; echo ^2/^7/^1/^7ScRim" seta tag3 "name ^9=^7F^3|^7A^9=^7KrAz^3Y ; set tagtoggle vstr tag1 ; echo ^9=^7F^3|^7A^9=" seta tagtoggle "vstr tag1" //[class] bind F5 "class m 1 ; say_team ^3+ ^7m^33^7d^3!^7c ^3+ " bind F6 "class e 1 ; say_team ^3- ^7En^3g^7I ^3- " bind F7 "class f 1 ; say_team ^3* ^7F^3O^7ps ^3* " bind F8 "class c 1 ; say_team ^3' ^7Co^3V^7I ^3' " bind F9 "class s 4 ; say_team ^3# ^7Pan^3Z^7er ^3# " //[spawn] bind rightARROW "setspawnpt 0; echo ^3~^7Default ^3*^7Spawnpoint^3* ^7Default^3~" bind KP_END "setspawnpt 1; echo ^3~^71 ^3*^7Spawnpoint^3* ^71^3~" bind KP_DOWNARROW "setspawnpt 2; echo ^3~^72 ^3*^9Spawnpoint^3* ^72^3~" bind KP_PGDN "setspawnpt 3; echo ^3~^73 ^3*^9Spawnpoint^3* ^73^3~" bind KP_LEFTARROW "setspawnpt 4; echo ^3~^74 ^3*^7Spawnpoint^3* ^74^3~" bind KP_5 "setspawnpt 5; echo ^3~^75 ^3*^9Spawnpoint^3* ^75^3~" //[spawntimer] bind KP_Slash "vstr cycle_spawn" //FA or scrim bind * "vstr verify_spawn; echo ^2Selected" //confirm set echo_spawn_1 "echo ^oserver: ^0Et^3]^7Pub XPS" set echo_spawn_2 "echo ^oserver: ^0Et^3}^7Pro" set verify_spawn_1 "vstr pub_spawn; set spawntimer vstr pub_spawntimer" set verify_spawn_2 "vstr pro_spawn; set spawntimer vstr pro_spawntimer" set cycle_spawn "vstr cycle_spawn_1" set cycle_spawn_1 "vstr echo_spawn_1; set verify_spawn vstr verify_spawn_1; set cycle_spawn vstr cycle_spawn_2" set cycle_spawn_2 "vstr echo_spawn_2; set verify_spawn vstr verify_spawn_2; set cycle_spawn vstr cycle_spawn_1" bind KP_Minus "vstr spawn" // change spawn bind KP_Plus "vstr spawntimer" // enemy spawned set spawntimer "vstr pro_spawntimer" //[Trickjump] //pmove_fixed 1 //com_maxfps 61 //[Pause] bind p "vstr pausetoggle" set pausetoggle "vstr pause1" set pause1 "pause; echo ^1Pause; say ^1STOP; set pausetoggle vstr pause2" set pause2 "unpause; echo ^2Unpause; say ^7sry ^3& ^7thx; set pausetoggle vstr pause1" vid_restart //[END] tell me if u see something wrong or if i can add some useful commands. any reply is appreciated ;wait What is this??? Oops forgot to delete the cfg from KrAzY in my reply xD
stabak Posted March 30, 2011 Posted March 30, 2011 ;wait What is this??? if I'm not mistaken that is roughly equivalent to "wait one frame before the next command will be executed "
ohurcool Posted March 30, 2011 Posted March 30, 2011 And with a "frame", you mean a second or what? afaik if you get constant 76 fps, then "wait 76" will wait for 1 second, same thing with 125 fps, "wait 125"
stabak Posted March 30, 2011 Posted March 30, 2011 afaik if you get constant 76 fps, then "wait 76" will wait for 1 second, same thing with 125 fps, "wait 125" fps --> frames per second so, as i said "wait" -->wait one frame before the next command will be executed
Skills! Posted March 30, 2011 Posted March 30, 2011 @ Ohurcool and Stabak Thx guys, now I understand it and now I know more about fps (frames per second ) But is it useful, the command ;wait?? So, yes, pls tell me where for.
krAzy :) Posted March 30, 2011 Posted March 30, 2011 @ Ohurcool and Stabak Thx guys, now I understand it and now I know more about fps (frames per second ) But is it useful, the command ;wait?? So, yes, pls tell me where for. for example airstrike script //[AirStricker] bind b "vstr spam ; vsay_team FireInTheHole ^3!!!^7ARTY^3!!!" set view_bino "+zoom" set view_reg "-zoom" set weapon_switch "weaponbank 3" set airstrike_canister "weaponbank 5" set spam "vstr view_bino;+attack;-attack;wait 20;vstr view_reg;vstr weapon_switch" set airstrike "vstr airstrike_canister;wait 70;+attack;-attack;wait 20;vstr
stabak Posted March 30, 2011 Posted March 30, 2011 @ Ohurcool and Stabak Thx guys, now I understand it and now I know more about fps (frames per second ) But is it useful, the command ;wait?? So, yes, pls tell me where for. It has its pros and cons if you set wait than the thing what you do is wait. Means you can do nothing else while the command wait is running. But to run a script like that: -------------------------------------------------------------------------------------- bind b "+vstr FOP_a FOP_b" set FOP_a "+zoom; wait 1; +attack" set FOP_b "-attack; -zoom; weaponbank 3" ------------------------------------------------------------------------------------------------------------------------------------------------------------- you have to set the command wait otherwise it wouldnt work. Let me explain these one: if you hit and hold key "b" you start the script. "+zoom" binoculars zoom in Wait1 --> now you will wait 1 frame, but in that case you need that command otherwise the previous commands will not work +attack; (if you hold b you will request arty until you cease to hold key) -attack --> stop attack -zoom --> binocoulars zoom out switch back to weaponbank 3 (MP/Thompson) So you see in some cases you need that command. Just alone, with no further addition, this command is deadly But you can try it just for fun bind "wait 100" on any key you want (but delete it after trying )
Skills! Posted March 31, 2011 Posted March 31, 2011 bind b "+vstr FOP_a FOP_b" Maybe I am annoying but what is +vstr. I'm wondering that for long time now.
stabak Posted March 31, 2011 Posted March 31, 2011 Maybe I am annoying but what is +vstr. I'm wondering that for long time now. annoying? YES you are no i am joking Questions are there to be answered. And if it helps you its fine but now to vstr i think it should mean variable string this line will be change automaticly variable settings bind b "+vstr FOP_a FOP_b" here you have bind b on vstr set FOP_a "+zoom; wait 1; +attack" thats the first variable set FOP_b "-attack; -zoom; weaponbank 3" thats the second one ---- or that one ------ ///FPS Set Fps1 "com_maxfps 43 ; echo ^0Fps fixed to 43 ; set Fps_toggling vstr Fps2" Set Fps2 "com_maxfps 76 ; echo ^0Fps fixed to 76 ; set Fps_toggling vstr Fps3" Set Fps3 "com_maxfps 125 ; echo ^0Fps fixed to 125 ; set Fps_toggling vstr Fps1" Set Fps_toggling "vstr Fps1" Bind k "vstr Fps_toggling" ------ after binding K to "vstr Fps_toggling" you set "Fps_toggling" also as variable. if you press "K" first time: set maxfps to 43 / it say to you FPS Fixed to 43 / it changes the executing command on Fps_toggeling form "vstr Fps1" to "Vstr Fps2" if you press "K" second time: set maxfps to 76 / it say to you FPS Fixed to 76 / it changes the executing command on Fps_toggeling form "vstr Fps2" to "Vstr Fps3" if you press "K" third time: set maxfps to 125 / it say to you FPS Fixed to 125 / it changes the executing command on Fps_toggeling form "vstr Fps3" to "Vstr Fps1" and the script is able to begin on if you press "k" first time. i dont know how much you can extend that. I thing the longest i have tryed was 7 or 8 on a Name changer. Feel free to ask more Questions you annoying Person
Skills! Posted March 31, 2011 Posted March 31, 2011 annoying? YES you are no i am joking Questions are there to be answered. And if it helps you its fine but now to vstr i think it should mean variable string this line will be change automaticly variable settings bind b "+vstr FOP_a FOP_b" here you have bind b on vstr set FOP_a "+zoom; wait 1; +attack" thats the first variable set FOP_b "-attack; -zoom; weaponbank 3" thats the second one ---- or that one ------ ///FPS Set Fps1 "com_maxfps 43 ; echo ^0Fps fixed to 43 ; set Fps_toggling vstr Fps2" Set Fps2 "com_maxfps 76 ; echo ^0Fps fixed to 76 ; set Fps_toggling vstr Fps3" Set Fps3 "com_maxfps 125 ; echo ^0Fps fixed to 125 ; set Fps_toggling vstr Fps1" Set Fps_toggling "vstr Fps1" Bind k "vstr Fps_toggling" ------ after binding K to "vstr Fps_toggling" you set "Fps_toggling" also as variable. if you press "K" first time: set maxfps to 43 / it say to you FPS Fixed to 43 / it changes the executing command on Fps_toggeling form "vstr Fps1" to "Vstr Fps2" if you press "K" second time: set maxfps to 76 / it say to you FPS Fixed to 76 / it changes the executing command on Fps_toggeling form "vstr Fps2" to "Vstr Fps3" if you press "K" third time: set maxfps to 125 / it say to you FPS Fixed to 125 / it changes the executing command on Fps_toggeling form "vstr Fps3" to "Vstr Fps1" and the script is able to begin on if you press "k" first time. i dont know how much you can extend that. I thing the longest i have tryed was 7 or 8 on a Name changer. Feel free to ask more Questions you annoying Person Lol. And "echo" means that you say someting??
stabak Posted March 31, 2011 Posted March 31, 2011 And "echo" means that you say someting?? No, it would be written in your HUD, like ### was killed by ###.
krAzy :) Posted March 31, 2011 Posted March 31, 2011 Lol. And "echo" means that you say someting?? echo means just u see it for example u can see an echo also just by picking up med packs or ammo (u see it where it also shows up the kills)
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