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Scripts / Configs sharing


daredevil

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// [binds]

 

unbindall

unbind F10

bind F10 "exec autoexec.cfg; say_team ^0>>>>^3] ^7CFG ; echo ^0>>>>>^3}^7 CFG ^3{^7<<<<<"

unbind F11

bind F11 "screenshotjpeg" //for screenshot hit F11

unbind F12

bind F12 "vstr demotoggle" //start and stop record demo hit F12

 

 

 

 

just comment o.0

 

if u have unbindall, then u dont need to use unbind F10, :D

 

but just use /ignore Narug0

 

Nice cfg. m8 and ty for helping others players.

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just comment o.0

 

if u have unbindall, then u dont need to use unbind F10, :D

 

but just use /ignore Narug0

 

Nice cfg. m8 and ty for helping others players.

 

i think i first made specifically unbind f10 ...etc

then i discovered there is a unbindall :P

 

thx and np B)

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*

//|\\

////|\\\\

//////|\\\\\\

////////|\\\\\\\\

//////////|\\\\\\\\\\

// [ K r A z Y* ]\\

\\ [ c f g ]//

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*

 

 

// [binds]

 

unbindall

unbind F10

bind F10 "exec autoexec.cfg; say_team ^0>>>>^3] ^7CFG ; echo ^0>>>>>^3}^7 CFG ^3{^7<<<<<"

unbind F11

bind F11 "screenshotjpeg" //for screenshot hit F11

unbind F12

bind F12 "vstr demotoggle" //start and stop record demo hit F12

 

 

// [Keyboard]

 

bind TAB "+scores"

 

bind ESCAPE "togglemenu"

 

bind SPACE "+moveup"

 

bind , "mapzoomout"

 

bind - "zoomout"

 

bind + "zoomin"

bind . "mapzoomin"

bind 0 "weaponbank 10; com_maxfps 125"

 

bind 2 "weaponbank 2; com_maxfps 71"

 

bind 1 "kill;forcetapout ; say_team ^3*^7k^3!^7ll^3~"

 

bind 3 "weaponbank 4; com_maxfps 125 ; say_team ^3*^7n^3A^7de^3~"

 

bind 5 "weaponbank 5; com_maxfps 125"

 

bind 6 "weaponbank 6; com_maxfps 125"

 

bind 7 "weaponbank 7; com_maxfps 125"

 

bind 8 "weaponbank 8; com_maxfps 125"

 

bind 9 "weaponbank 9; com_maxfps 125"

 

bind . "zoomin"

 

bind # "toggleconsole"

 

bind a "+moveleft"

bind d "+moveright"

bind r "+reload"

//bind b "+zoom ; say_team ^1! ! ^9aRty ^1! !"

bind c "+movedown"

 

bind f "+activate"

 

bind e "+leanright"

 

bind g "+mapexpand"

bind h "weapalt"

 

bind l "openlimbomenu"

 

bind m "mvactivate"

 

bind o "vstr tog_name"

 

bind q "+leanleft"

 

bind s "+back"

 

bind t "messagemode"

 

bind u "messagemode3"

 

bind v "mp_quickmessage"

 

bind w "+forward"

 

bind x "+prone"

 

bind y "messagemode2"

 

bind z "mp_fireteammsg"

 

bind ~ "toggleconsole"

 

bind CAPSLOCK "+speed"

 

bind KP_END "selectbuddy 0"

 

bind KP_DOWNARROW "selectbuddy 1"

 

bind KP_PGDN "selectbuddy 2"

 

bind KP_ENTER "mp_fireteamadmin"

 

bind KP_INS "selectbuddy -2"

 

bind KP_DEL "selectbuddy -1"

bind ALT "+stats"

 

bind CTRL "+topshots"

 

bind SHIFT "+sprint"

 

bind F1 "vote yes ; say_team ^3! ^7yEs ^3!"

 

bind F2 "vote no ; say_team ^3! ^7nO ^3!"

 

bind F3 "ready ; say ^3! ^7r^3E^7adY ^3!"

bind F4 "notready ; say ^3! ^7nOt r^3E^7adY ^3!"

 

bind F11 "screenshotjpeg"

 

bind F12 "autorecord"

 

bind MOUSE1 "+attack"

 

bind MOUSE2 "weaponbank 3; com_maxfps 125"

 

bind MWHEELDOWN "weaponbank 6; com_maxfps 125"

 

bind MWHEELUP "weaponbank 1"

 

 

//[AirStricker]

 

bind b "vstr spam ; say_team ^3! ^0! ^7a^3R^7ty ^0! ^3!"

set view_bino "+zoom"

set view_reg "-zoom"

set weapon_switch "weaponbank 3"

set airstrike_canister "weaponbank 5"

set spam "vstr view_bino;+attack;-attack;wait 20;vstr view_reg;vstr weapon_switch"

set airstrike "vstr airstrike_canister;wait 70;+attack;-attack;wait 20;vstr

 

 

// [sound]

 

seta s_musicvolume 0.04

seta s_volume 0.07

seta s_khz 44

//seta cl_hitsounds "1"

seta b_hitsounds "2"

 

 

// [connection]

 

seta rate "32000"

seta snaps "20"

seta cl_maxpackets "100"

seta cl_timenudge "0"

seta cl_doubletapdelay "0"

seta cl_packetdup "1"

seta cl_allowdownload "0"

seta cl_pitchspeed "140"

seta cl_yawspeed "140"

seta pb_security "0"

seta pb_sleep "500"

 

 

// [controls]

 

seta cg_bobpitch "0"

seta cg_bobroll "0"

seta cg_bobup "0"

seta cg_runroll "0"

seta cg_runpitch "0"

seta cg_bobyaw "0.000"

seta m_filter 0

seta com_maxfps "125"

seta cg_fov "110"

seta in_mouse "1"

seta cl_mouseaccel "0.0010"

seta m_pitch "0.016"

seta m_yaw "0.022"

seta cg_drawfps "1"

seta cg_drawGun "2"

seta sensitivity "1.65" //mouse: 1600 dpi

seta atk1 "+attack; sensitivity 1.10 ;"

seta atk2 "-attack; sensitivity 1.65;"

unbind mouse1

bind MOUSE1 "+vstr atk1 atk2"

 

 

// [Crosshair]

 

seta cg_drawCrosshair "15"

seta cg_crosshairSize "48"

seta cg_crosshairHealth "0"

seta cg_drawCrosshairNames "1"

seta cg_drawCrosshairPickups "0"

seta cg_crosshairPulse "0"

seta cg_crosshairColor "red"

seta cg_crosshairAlpha "1"

seta cg_crosshairAlphaAlt "1"

seta cg_crosshairColorAlt "red"

seta cg_crosshairx "0"

 

//seta cg_drawCrosshair "15"

//seta cg_drawCrosshairPickups "0" //1

//seta cg_crosshairColor "red"

//seta cg_crosshairAlpha "1"

//seta cg_crosshairAlphaAlt "1"

//seta cg_crosshairColorAlt "red"

//seta cg_crosshairx "0"

//seta cg_drawcrosshair "5"

//seta cg_crosshairhealth "0"

//seta cg_crosshairpulse "0"

//seta cg_crosshairsize "44"

//seta cg_crosshairHealth "0"

//seta cg_drawCrosshairNames "1"

//seta cg_drawCrosshairPickups "1"

//seta cg_speedRefresh "100"

//seta cg_savedRate "35000"

//seta cg_smoothclients "1"

//seta cg_crosshairHealth 0

 

 

// [r_settings]

 

seta r_ext_texture_env_add "0"

seta r_drawfoliage "0"

seta r_lodbias "0"

seta r_highQualityVideo "1"

seta r_mode "6"

seta r_fullscreen "1"

seta r_swapInterval "0"

seta r_gamma "2.25"

seta r_picmip "1"

seta r_overbrightbits "1" //0

seta r_mapoverbrightbits "3"

seta r_intensity "1.2"

seta r_ignorehwgamma "1"

seta r_flares "0"

seta r_drawsun "0"

seta r_fastsky "0"

seta r_subdivisions "20"

seta r_simpleMipMaps "1"

seta r_roundImagesDown "0"

seta r_lodCurveError "60"

seta r_detailtextures "0"

seta r_ext_gamma_control "1"

seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"

seta ui_r_texturemode "GL_LINEAR_MIPMAP_LINEAR"

seta r_texturebits "32"

seta r_colorbits "32"

seta r_stereo "0"

seta r_stencilbits "0"

seta r_depthbits "24"

seta r_vertexLight "0"

seta r_shownormals "0"

seta r_showmodelbounds "0"

seta r_dynamiclight "0"

seta r_lodbias "2"

seta r_primitives "0"

seta r_clamptoedge "1"

seta r_ext_compiled_vertex_array "1"

seta r_ext_compressed_textures "1"

seta r_ext_nv_fog_dist "0"

seta r_ext_texture_filter_anisotropic "0"

seta r_inGameVideo 0

seta r_customwidth 1366

seta r_customheight 768

seta r_mode -1

 

 

// [Graphics]

 

seta cg_novoicechats 0

seta cg_announcer "0"

seta cg_atmosphericEffects "0"

seta cg_autoAction "0"

seta cg_autoReload "0"

seta cg_blinktime "0"

seta cg_bloodDamageBlend "0"

seta cg_bloodflash "0"

seta cg_bloodtime "0"

seta cg_bobpitch "0"

seta cg_bobroll "0"

seta cg_bobup "0"

seta cg_bobyaw "0"

seta cg_brassTime "0"

seta cg_complaintPopUp "0"

seta cg_coronafardist "0"

seta cg_coronas "0"

seta cg_damagekick "0"

seta cg_descriptiveText "1"

seta cg_draw3dicons "0"

seta cg_drawbuddies "1"

seta cg_drawcompass "1"

seta cg_drawdamagekick "0"

seta cg_drawfallkick "0"

seta cg_drawfireteamoverlay "1"

seta cg_drawfps "1"

seta cg_drawGun "2"

seta cg_drawNotifyText "1"

seta cg_drawReinforcementTime "1"

seta cg_drawroundtimer "1"

seta cg_drawSmallPopupIcons "1"

seta cg_drawWeaponIconFlash "0"

seta cg_drawTeamOverlay "2"

seta cg_fallkick "0"

seta cg_gibs "0"

seta cg_gun_frame "0"

seta cg_hudAlpha "1.0"

seta cg_impactvibration "0"

seta cg_lagometer "1"

seta cg_marktime "0"

seta cg_noAmmoAutoSwitch "0"

seta cg_popuplimbomenu "0"

seta cg_predictitems "0"

seta cg_printObjectiveInfo "1"

seta cg_runpitch "0"

seta cg_runroll "0"

seta cg_railTrailTime "0"

seta cg_simpleitems "1"

seta cg_shadows "0"

seta cg_showblood "0"

seta cg_smoothclients "1"

seta cg_teamchattime "6000"

seta cg_useScreenshotJPEG "1"

seta cg_wolfparticles "0"

seta cg_wallmarklifetime "0"

seta cg_lagometer "1"

 

 

// [etpro]

 

seta b_althud "2"

seta b_altHudFlags "7"

seta b_tracers "2"

seta b_muzzleflash "0"

seta b_optimizePrediction "1"

seta b_hitsounds "1"

seta b_fireteamalpha "0.5"

seta b_simpleitems "1"

seta b_antilag "1"

seta b_chatAlpha "0.25"

seta b_chatFlags "0"

seta b_chatSounds "1"

seta b_cvarbackup "0"

seta b_descriptiveTextScale "0.7"

seta b_drawclock "0"

seta b_drawPromotions "0"

seta b_drawranks "0"

seta b_drawrewards "0"

seta b_drawspectatoralpha "0"

seta b_drawspeed "0"

seta b_fireteamlatchedclass "1"

seta b_hudYoffset "0"

seta b_lagometerAlpha "0.5"

seta b_locationjustify "1"

seta b_locationmaxchars "12"

seta b_locationmode "1"

seta b_mapzoom "4"

seta b_numPopups "3"

seta b_popupFadeTime "1500"

seta b_popupStayTime "3000"

seta b_popupTime "0"

seta b_privatemessages "2"

seta b_pronedelay "0"

seta b_shovesounds "0"

seta b_smallpopups "0"

seta b_votetextscale "0.5"

seta b_watermark "0"

seta b_watermarkAlpha "0"

seta b_watermarkFadeAfter "-1"

seta b_watermarkFadeTime "1.5"

seta hitsounds "ON"

seta b_goatsound 1

 

 

// [Jaymod & ETPUB]

 

seta cg_autoRate "0"

seta cg_numPopups "4"

seta cg_althud "1"

seta cg_drawweaponiconflash "0"

seta cg_optimizeprediction "1"

seta cg_muzzleFlash "0"

seta cg_gun_fovscale "0"

seta cg_tracers "2"

 

 

// [PC-settings]

 

seta com_hunkMegs "512"

seta com_zoneMegs "64"

seta com_soundMegs "64"

seta com_blood "1"

seta com_crashed "0"

seta com_maxfps "125"

 

 

// [Recording]

 

// recording start/stop F12

set demostop "set demotoggle vstr demostart; stoprecord"

set demostart "set demotoggle vstr demostop; autorecord"

set demotoggle "vstr demostart"

 

 

// [vsay]

 

bind "KP_INS" "vsay Oops ^3*^7b0o^3B^7s^3*"

bind "KP_DEL" "vsay_team sorry ^3*^7So^3R^7rY^3*"

bind "KP_HOME" "vsay_team ClearPath ^3*^7cl^3E^7ar ^9t^3h^9E f^3A^7gs^3*"

bind "KP_UPARROW" "vsay_team FTAttack ^3*^9 F T W ^3*"

bind "KP_PGUP" "vsay_team FTInfiltrate ^3*^7inf^3I^7ltr^3A^7te^3*"

bind "downARROW" "say ^3=^0)"

bind "leftARROW" "say ^0=^3'^0("

bind "upARROW" "exec omgsay.cfg"

 

// [name]

 

seta name "^9=^7F^3|^7A^9=^7KrAz^3Y"

bind n "vstr tagtoggle"

seta tag1 "name ^0nOs^3}^7Krazy^3. ; set tagtoggle vstr tag2 ; echo ^0nOs^3}"

seta tag2 "name ^2*^7*^1*^7KrAzY^0~ ; set tagtoggle vstr tag3 ; echo ^2/^7/^1/^7ScRim"

seta tag3 "name ^9=^7F^3|^7A^9=^7KrAz^3Y ; set tagtoggle vstr tag1 ; echo ^9=^7F^3|^7A^9="

seta tagtoggle "vstr tag1"

 

 

//[class]

 

bind F5 "class m 1 ; say_team ^3+ ^7m^33^7d^3!^7c ^3+ "

 

bind F6 "class e 1 ; say_team ^3- ^7En^3g^7I ^3- "

 

bind F7 "class f 1 ; say_team ^3* ^7F^3O^7ps ^3* "

bind F8 "class c 1 ; say_team ^3' ^7Co^3V^7I ^3' "

 

bind F9 "class s 4 ; say_team ^3# ^7Pan^3Z^7er ^3# "

 

 

 

 

//[spawn]

 

bind rightARROW "setspawnpt 0; echo ^3~^7Default ^3*^7Spawnpoint^3* ^7Default^3~"

bind KP_END "setspawnpt 1; echo ^3~^71 ^3*^7Spawnpoint^3* ^71^3~"

bind KP_DOWNARROW "setspawnpt 2; echo ^3~^72 ^3*^9Spawnpoint^3* ^72^3~"

bind KP_PGDN "setspawnpt 3; echo ^3~^73 ^3*^9Spawnpoint^3* ^73^3~"

bind KP_LEFTARROW "setspawnpt 4; echo ^3~^74 ^3*^7Spawnpoint^3* ^74^3~"

bind KP_5 "setspawnpt 5; echo ^3~^75 ^3*^9Spawnpoint^3* ^75^3~"

 

 

//[spawntimer]

 

bind KP_Slash "vstr cycle_spawn" //FA or scrim

bind * "vstr verify_spawn; echo ^2Selected" //confirm

set echo_spawn_1 "echo ^oserver: ^0Et^3]^7Pub XPS"

set echo_spawn_2 "echo ^oserver: ^0Et^3}^7Pro"

set verify_spawn_1 "vstr pub_spawn; set spawntimer vstr pub_spawntimer"

set verify_spawn_2 "vstr pro_spawn; set spawntimer vstr pro_spawntimer"

set cycle_spawn "vstr cycle_spawn_1"

set cycle_spawn_1 "vstr echo_spawn_1; set verify_spawn vstr verify_spawn_1; set cycle_spawn vstr cycle_spawn_2"

set cycle_spawn_2 "vstr echo_spawn_2; set verify_spawn vstr verify_spawn_2; set cycle_spawn vstr cycle_spawn_1"

bind KP_Minus "vstr spawn" // change spawn

bind KP_Plus "vstr spawntimer" // enemy spawned

set spawntimer "vstr pro_spawntimer"

 

 

 

//[Trickjump]

 

//pmove_fixed 1

//com_maxfps 61

 

 

 

//[Pause]

 

bind p "vstr pausetoggle"

set pausetoggle "vstr pause1"

set pause1 "pause; echo ^1Pause; say ^1STOP; set pausetoggle vstr pause2"

set pause2 "unpause; echo ^2Unpause; say ^7sry ^3& ^7thx; set pausetoggle vstr pause1"

 

 

vid_restart

 

//[END]

 

 

tell me if u see something wrong or if i can add some useful commands.

any reply is appreciated

:thanks

;wait

What is this???

 

Oops forgot to delete the cfg from KrAzY in my reply xD

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;wait

 

What is this???

 

if I'm not mistaken that is roughly equivalent to "wait one frame before the next command will be executed "

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afaik if you get constant 76 fps, then "wait 76" will wait for 1 second, same thing with 125 fps, "wait 125"

 

fps --> frames per second

 

so, as i said "wait" -->wait one frame before the next command will be executed

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@ Ohurcool and Stabak

 

Thx guys, now I understand it and now I know more about fps (frames per second :lol:)

 

But is it useful, the command ;wait??

So, yes, pls tell me where for.

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@ Ohurcool and Stabak

 

Thx guys, now I understand it and now I know more about fps (frames per second :lol:)

 

But is it useful, the command ;wait??

So, yes, pls tell me where for.

 

for example airstrike script

 

//[AirStricker]

 

bind b "vstr spam ; vsay_team FireInTheHole ^3!!!^7ARTY^3!!!"

set view_bino "+zoom"

set view_reg "-zoom"

set weapon_switch "weaponbank 3"

set airstrike_canister "weaponbank 5"

set spam "vstr view_bino;+attack;-attack;wait 20;vstr view_reg;vstr weapon_switch"

set airstrike "vstr airstrike_canister;wait 70;+attack;-attack;wait 20;vstr

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@ Ohurcool and Stabak

 

Thx guys, now I understand it and now I know more about fps (frames per second :lol:)

 

But is it useful, the command ;wait??

So, yes, pls tell me where for.

 

 

It has its pros and cons :)

 

if you set wait than the thing what you do is wait. Means you can do nothing else while the command wait is running.

But to run a script like that:

 

--------------------------------------------------------------------------------------

bind b "+vstr FOP_a FOP_b"

set FOP_a "+zoom; wait 1; +attack"

set FOP_b "-attack; -zoom; weaponbank 3"

-------------------------------------------------------------------------------------------------------------------------------------------------------------

 

you have to set the command wait otherwise it wouldnt work. Let me explain these one:

 

if you hit and hold key "b" you start the script.

"+zoom" binoculars zoom in

Wait1 --> now you will wait 1 frame, but in that case you need that command otherwise the previous commands will not work

+attack; (if you hold b you will request arty until you cease to hold key)

-attack --> stop attack

-zoom --> binocoulars zoom out

switch back to weaponbank 3 (MP/Thompson)

 

 

So you see in some cases you need that command.

 

Just alone, with no further addition, this command is deadly :)

 

But you can try it just for fun bind "wait 100" on any key you want (but delete it after trying :P)

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Maybe I am annoying but what is +vstr.

I'm wondering that for long time now.

 

annoying? YES you are :P

 

no i am joking

 

Questions are there to be answered. And if it helps you its fine :)

 

 

but now to vstr

 

i think it should mean variable string

 

this line will be change automaticly variable settings

 

bind b "+vstr FOP_a FOP_b" here you have bind b on vstr

 

set FOP_a "+zoom; wait 1; +attack" thats the first variable

set FOP_b "-attack; -zoom; weaponbank 3" thats the second one

 

----

 

or that one

 

------

///FPS

Set Fps1 "com_maxfps 43 ; echo ^0Fps fixed to 43 ; set Fps_toggling vstr Fps2"

Set Fps2 "com_maxfps 76 ; echo ^0Fps fixed to 76 ; set Fps_toggling vstr Fps3"

Set Fps3 "com_maxfps 125 ; echo ^0Fps fixed to 125 ; set Fps_toggling vstr Fps1"

 

Set Fps_toggling "vstr Fps1"

 

Bind k "vstr Fps_toggling"

------

 

after binding K to "vstr Fps_toggling" you set "Fps_toggling" also as variable.

 

if you press "K" first time:

set maxfps to 43 / it say to you FPS Fixed to 43 / it changes the executing command on Fps_toggeling form "vstr Fps1" to "Vstr Fps2"

 

if you press "K" second time:

set maxfps to 76 / it say to you FPS Fixed to 76 / it changes the executing command on Fps_toggeling form "vstr Fps2" to "Vstr Fps3"

 

if you press "K" third time:

set maxfps to 125 / it say to you FPS Fixed to 125 / it changes the executing command on Fps_toggeling form "vstr Fps3" to "Vstr Fps1" and the script is able to begin on if you press "k" first time.

 

 

i dont know how much you can extend that. I thing the longest i have tryed was 7 or 8 on a Name changer.

 

 

Feel free to ask more Questions you annoying Person :D

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annoying? YES you are :P

 

no i am joking

 

Questions are there to be answered. And if it helps you its fine :)

 

 

but now to vstr

 

i think it should mean variable string

 

this line will be change automaticly variable settings

 

bind b "+vstr FOP_a FOP_b" here you have bind b on vstr

 

set FOP_a "+zoom; wait 1; +attack" thats the first variable

set FOP_b "-attack; -zoom; weaponbank 3" thats the second one

 

----

 

or that one

 

------

///FPS

Set Fps1 "com_maxfps 43 ; echo ^0Fps fixed to 43 ; set Fps_toggling vstr Fps2"

Set Fps2 "com_maxfps 76 ; echo ^0Fps fixed to 76 ; set Fps_toggling vstr Fps3"

Set Fps3 "com_maxfps 125 ; echo ^0Fps fixed to 125 ; set Fps_toggling vstr Fps1"

 

Set Fps_toggling "vstr Fps1"

 

Bind k "vstr Fps_toggling"

------

 

after binding K to "vstr Fps_toggling" you set "Fps_toggling" also as variable.

 

if you press "K" first time:

set maxfps to 43 / it say to you FPS Fixed to 43 / it changes the executing command on Fps_toggeling form "vstr Fps1" to "Vstr Fps2"

 

if you press "K" second time:

set maxfps to 76 / it say to you FPS Fixed to 76 / it changes the executing command on Fps_toggeling form "vstr Fps2" to "Vstr Fps3"

 

if you press "K" third time:

set maxfps to 125 / it say to you FPS Fixed to 125 / it changes the executing command on Fps_toggeling form "vstr Fps3" to "Vstr Fps1" and the script is able to begin on if you press "k" first time.

 

 

i dont know how much you can extend that. I thing the longest i have tryed was 7 or 8 on a Name changer.

 

 

Feel free to ask more Questions you annoying Person :D

Lol.

And "echo" means that you say someting??

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Lol.

And "echo" means that you say someting??

 

echo means just u see it

for example u can see an echo also just by picking up med packs or ammo

(u see it where it also shows up the kills)

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