Sphalman Posted October 1, 2022 Posted October 1, 2022 Hey guys, I'm fighting with Jay2 Vsay list, trying to make some binds. I have some troubles with these two at the moment: taunt5 "English mother f***er do you speak it? " taunt12 "If you wrote in f***ing English I could understand it!" Here's the link of the official Vsay list. I tried everything but didn't work. Is there someone that knows the correct word for there two vsays? 1 Quote
Inactive Member rMks Posted October 1, 2022 Inactive Member Posted October 1, 2022 In case no one know, I suggest to open j2 pk3 that including sounds and try that taunts as you see them on the server or maybe search for different shortcut. I found like this some for myself some time ago 2 Quote
Leader RedBaird Posted October 1, 2022 Leader Posted October 1, 2022 2 minutes ago, rMks said: In case no one know, I suggest to open j2 pk3 that including sounds and try that taunts as you see them on the server or maybe search for different shortcut. I found like this some for myself some time ago I did the same several years ago. My fav is /vsay fun6 (I think?) Yes, I just did this on jay2 Quote ]/vsay fun6 : =F|A=RedBaird: Thats the way, uh huh i like it, uh huh... You should be able to add your own text after the 'sound-code', such as /vsay fun6 cha cha cha (I think?) The jay3/beg1 sound-pak was changed several years ago, so those codes are different now. 1 Quote
Sphalman Posted October 1, 2022 Author Posted October 1, 2022 18 minutes ago, RedBaird said: The jay3/beg1 sound-pak was changed several years ago, so those codes are different now. Here's Jay3 Vsay list, updated and full. 1 Quote
Sphalman Posted October 1, 2022 Author Posted October 1, 2022 34 minutes ago, rMks said: In case no one know, I suggest to open j2 pk3 that including sounds and try that taunts as you see them on the server or maybe search for different shortcut. I found like this some for myself some time ago I'm totally dumb, but cannot find it in Jaymod folder. I have something like 10 sounds packs, donno which one is the good one. Help? Quote
Leader Solution RedBaird Posted October 1, 2022 Leader Solution Posted October 1, 2022 (edited) "zz_b1_ui_v1.pk3" has the jay3 sounds now "z_FA_RC3.pk3" has jay2 sounds Look for *.voice files in the 'scripts' sub-folder. You can /vsay "the sound-code-names " to produce the audio There are axis and ally *.voice files but the 'extra' vsays are the same in both. The 'standard voices' for Axis and Allies are the only difference. I have my copy of WinZip set to open *.PK3 files. I don't extract the files, but I use notepad to read the *.voice files, which seem to be scripts, with the sound-code and "says what words are in the audio clip." such as raziel { sound/shana/116_tuturu.wav "Tuturu!" } which you can invoke with a /vsay raziel in the console. (In jay2, I believe.) I will have to go try that right now. 😄 @Raziel ACK! It did not work! This one did work, on jay2, via /vsay mix9 mix9 { sound/fa/fa2.wav "Jump around! Jump up, jump up and get down!" } Edited October 1, 2022 by RedBaird test failures and successes, 2 1 Quote
Sphalman Posted October 2, 2022 Author Posted October 2, 2022 Thanks both for the info. Taunt5 sound is in the pack, but not in the script. To get it working, I think we should update the links in the pack and then uploade it to the server right? 1 Quote
Leader RedBaird Posted October 2, 2022 Leader Posted October 2, 2022 5 hours ago, Sphalman said: Thanks both for the info. Taunt5 sound is in the pack, but not in the script. To get it working, I think we should update the links in the pack and then uploade it to the server right? I suspect that Taunt5 was removed from the Server_sound_script for some reason. I believe that the sounds work this way: We type in "/vsay taunt5" in our ET client, which sends that signal to the server. If the server has that sound-name in its own sound_script file, then it sends that signal to all the clients to run that sound from their copy of the client sound scripts in the selected pk3. That means that if the Server Managers want to disable a sound, then they can just edit the server file. They don't have to force a new download on every client that connects after the change. You can see in @rMks's file-pic above, that that would save about a 7mb download to each client for any small change. That is not a very big download, these days, but it is still a wise system. It also saves some wear & tear on the download server and its hard drive. A thousand clients downloading a 7mb file = about 7 gb. 2 Quote
Sphalman Posted October 3, 2022 Author Posted October 3, 2022 @RedBaird that's what I thought, thx. 1 Quote
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