floki Posted December 30, 2020 Posted December 30, 2020 Hello all last day i was playing on the nQ recuireting server and honestly i had alot of fun but ive notice something about MML Minas Tirith (fp3) map Bots wont do the obj they keep going to n1 wall even if the map is at lvl 8 gate they came back to the start gate hope you fix it peace Dark D0nkey ✌️✌️ Que La Famille [PnL] 2 1 Quote
RendeL Posted December 30, 2020 Posted December 30, 2020 Hey, thanks for the report! Iirc on that map bots should work ok, so I believe just wrong waypoint files there. @Kat0n can you take a look, let me know if you need help. 1 Quote
Kat0n Posted December 30, 2020 Posted December 30, 2020 I'll check, maybe I didn't implement the right minas map? Because I didn't touch the waypoints files 2 Quote
Kat0n Posted January 11, 2021 Posted January 11, 2021 I downloaded the only nav files I could find on forum and implemented them. Let me know if bots move properly 1 Quote
floki Posted January 11, 2021 Author Posted January 11, 2021 6 hours ago, Kat0n said: I downloaded the only nav files I could find on forum and implemented them. Let me know if bots move properly Ya thnx Afternoon ill get in and vote for it and tell u 🙂 Quote
Kat0n Posted January 13, 2021 Posted January 13, 2021 I tried and it still doesn't work. Either there are files I'm not aware of, or it's due to the mod. Minas shouldn't be playable with insufficient amount of player anyway, so I'll see what I can do about that. 1 1 Quote
BlackWolf Posted January 13, 2021 Posted January 13, 2021 (edited) Omni-bot looks for messages in game before deciding what objective to focus on. E.g. 'Allies have breached the old city wall!' means the bots know they need to focus on the anti tank guns on oasis map. If a mapscript is on the server that changes the messages in any way (even just adding a . or ,), the bots won't respond and won't move onto the next objective. If we can view the mapscript in place on the server we can adjust the omni-bot script accordingly so the bots will move on to the next objective Alternatively, if someone can provide a screenshot of the in game message when the objective is complete we can work from that too, as we can just see from the screenshot what the message has been changed to. A demo of a round on this map would do the trick too, as we can see how the messages have been changed from that also. Edited January 13, 2021 by BlackWolf 1 Quote
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