BraindeadSyndrome Posted June 10, 2020 Share Posted June 10, 2020 (edited) I've implemented some graphics improvement and other fixes into ET Legacy. You can see how it looks in the video above. It still has some issues but might be worth trying if you're interested. Download: http://207.246.67.203/ET/ETLegacy-GM.zip Source codes: https://github.com/jumptohistory/etlegacy If you have any question, feel free to ask me. Edited June 10, 2020 by BraindeadSyndrome 4 1 1 Quote Link to comment Share on other sites More sharing options...
Leader RedBaird Posted June 11, 2020 Leader Share Posted June 11, 2020 Can my "old" machine handle that, or do I need to add another graphics card? 1 Quote Link to comment Share on other sites More sharing options...
BraindeadSyndrome Posted June 11, 2020 Author Share Posted June 11, 2020 (edited) Well, alpha blending itself shouldn't really increase GPU or CPU load though if you want to use 200% resolution scale, which means 4x supersampling, then you'll need a bit more GPU power. I'm not really sure how GPU taxing the HD textures are, though pretty sure not really CPU taxing, using them doubles the time it takes for map loading. Edited June 11, 2020 by BraindeadSyndrome 2 1 Quote Link to comment Share on other sites More sharing options...
opsinphark Posted June 24, 2020 Share Posted June 24, 2020 (edited) Simply love that someone is taking the time to develop improvements to this game. Thank you for all your work. Edited June 24, 2020 by opsinphark 2 Quote Link to comment Share on other sites More sharing options...
BraindeadSyndrome Posted June 28, 2020 Author Share Posted June 28, 2020 Not a huge improvement and still needs bug fixes and my code is probably too messy to commit to the official ET:L repository 😅 Anyway I wish Enemy Territory will live long 😀 1 Quote Link to comment Share on other sites More sharing options...
BraindeadSyndrome Posted August 12, 2020 Author Share Posted August 12, 2020 There's one thing I didn't realise: if you are unable to connect to legacy mod servers, removing z__pak0.pk3 and z_Sl_RtCWHD.pk3 (if present) from the etmain folder should fix it. 1 Quote Link to comment Share on other sites More sharing options...
BraindeadSyndrome Posted August 16, 2020 Author Share Posted August 16, 2020 Minor update: Fixed cl_slashCommand function being inverted. Properly implemented r_ext_max_anisotropy. Quote Link to comment Share on other sites More sharing options...
BraindeadSyndrome Posted December 29, 2020 Author Share Posted December 29, 2020 Fixed "ResampleTexture: max width" error occurred with high resolution. Quote Link to comment Share on other sites More sharing options...
BraindeadSyndrome Posted February 6, 2021 Author Share Posted February 6, 2021 Added a feature to set the power plan to use while playing on Windows. Type in console "exec high_performance", "exec balanced" or "exec ryzen_balanced" and it should activate the power plan the next time you launch ET. It will be changed back when you close ET or leave it unfocused. 1 Quote Link to comment Share on other sites More sharing options...
Gladiator Posted February 7, 2021 Share Posted February 7, 2021 Does ETL has multicore support? Quote Link to comment Share on other sites More sharing options...
spectator Posted February 15, 2021 Share Posted February 15, 2021 Neat but you could play ET on a toaster. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.