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Posted

I understand Jay1 is with out a sound pack for vsays but does that limit it to just sprites

 

Is it okay to suggest scripts for wm_axis_chat.voice and wm_allies_chat.voice with sprites just for defaults

 

If this is okay do you have any suggestions for these

 

this is just something to do so I don't get bored with error tracing

 

example 

 

Untitled-1.jpg.361cd40b81ee497ee209d91c934637de.jpg

 

this includes the redchat.tga I used as example axis and allies are the same example

 

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Posted

Nop we can use sprites for fun. We have that on jay2 i think. I remember having some sprite limits.. and i actually don't recall now if they are part of entity list or not.. 

Posted (edited)

Yep we have sprites for some things on Jay2. Just download the Jay2 pack and check the sprites folder to see what they look like and the wm_allies_chat.voice file to see what they apply to. The file names for the sprites are pretty self explanatory though 😛. There's currently 59 sprites, some are for additional vsays which Jay1 doesn't have.

 

They can be turned off client side with cg_voicespritetime 0.

Edited by ElEl
Tested the cvar :)
Posted

cg_voiceSpriteTime 0 yes it turns it off over time in ms

 

z_FA_RC3.pk3 contains .voice files for custom sprites 

 

Looked saw some different in mind icons but still doable if you want to use those or something else

 

I'll get back to this when I have time working on silent mod running etl 2.76 errors much easier then jaymod sense working on jaymod 

 

also updated the patch from etl with jaymod check updates https://fearless-assassins.com/files/file/1865-etl_276-jaymod-220_patchpk3/

 

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