DoubleDragon Posted July 17, 2019 Posted July 17, 2019 I understand Jay1 is with out a sound pack for vsays but does that limit it to just sprites Is it okay to suggest scripts for wm_axis_chat.voice and wm_allies_chat.voice with sprites just for defaults If this is okay do you have any suggestions for these this is just something to do so I don't get bored with error tracing example this includes the redchat.tga I used as example axis and allies are the same example Spoiler //////////////////////////////////////// // quickchat script for allied player // /// last edited by marauder 07/05/03 /// //////////////////////////////////////// male //////////////////////// // wm_quickstatements // //////////////////////// PathCleared { sound/chat/allies/11a.wav "Path cleared." sound/chat/allies/11b.wav "Path cleared." } EnemyWeak { sound/chat/allies/12a.wav "The enemy is weakened." sound/chat/allies/12b.wav "The enemy is weakened." } AllClear { sound/chat/allies/13a.wav "All clear." sound/chat/allies/13b.wav "All clear." } Incoming { sound/chat/allies/14a.wav "Incoming!" sound/chat/allies/14b.wav "Incoming!" } FireInTheHole { sound/chat/allies/15a.wav "Fire in the hole!" sound/chat/allies/15b.wav "Fire in the hole!" } OnDefense { sound/chat/allies/16a.wav "I'm on defense." sound/chat/allies/16b.wav "I'm on defense." } OnOffense { sound/chat/allies/17a.wav "I'm on offense." sound/chat/allies/17b.wav "I'm on offense." } TakingFire { sound/chat/allies/18a.wav "Taking fire!" sound/chat/allies/18b.wav "Taking fire!" } MinesCleared { sound/chat/allies/19a.wav "Mines cleared." sound/chat/allies/19b.wav "Mines cleared." } EnemyDisguised { sound/chat/allies/10a.wav "Enemy in disguise." sound/chat/allies/10b.wav "Enemy in disguise." } ////////////////////// // wm_quickrequests // ////////////////////// Medic { sound/chat/allies/21a.wav "Need a Medic!" sprites/voiceMedic sound/chat/allies/21b.wav "I need a Medic!" sprites/voiceMedic } NeedAmmo { sound/chat/allies/22a.wav "I need ammo!" sprites/voiceAmmo } NeedBackup { sound/chat/allies/23a.wav "I need backup!" sound/chat/allies/23b.wav "I need backup!" } NeedEngineer { sound/chat/allies/24a.wav "We need an engineer!" sound/chat/allies/24b.wav "We need an engineer!" } CoverMe { sound/chat/allies/25a.wav "Covering fire!" sound/chat/allies/25b.wav "Covering fire!" sound/chat/allies/25c.wav "Cover me!" sound/chat/allies/25d.wav "Cover me!" } HoldFire { sound/chat/allies/26a.wav "Hold your fire!" sound/chat/allies/26b.wav "Hold your fire!" } WhereTo { sound/chat/allies/27a.wav "Where to?" sound/chat/allies/27b.wav "Where to?" } NeedOps { sound/chat/allies/28a.wav "We need Covert Ops!" sound/chat/allies/28b.wav "We need Covert Ops!" } ////////////////////// // wm_quickcommands // ////////////////////// FollowMe { sound/chat/allies/31a.wav "Follow me!" sound/chat/allies/31b.wav "Follow me!" } LetsGo { sound/chat/allies/32a.wav "Let's go!" sound/chat/allies/32b.wav "Let's go!" } Move { sound/chat/allies/33a.wav "Move!" sound/chat/allies/33b.wav "Move!" } ClearPath { sound/chat/allies/34a.wav "Clear the path!" sound/chat/allies/34b.wav "Clear the path!" } DefendObjective { sound/chat/allies/35a.wav "Defend our objective!" sound/chat/allies/35b.wav "Defend our objective!" } DisarmDynamite { sound/chat/allies/36a.wav "Disarm the dynamite!" sound/chat/allies/36b.wav "Disarm the dynamite!" } ClearMines { sound/chat/allies/37a.wav "Clear the mines!" sound/chat/allies/37b.wav "Clear the mines!" } ReinforceDefense { sound/chat/allies/38a.wav "Reinforce the defense!" sound/chat/allies/38b.wav "Reinforce the defense!" } ReinforceOffense { sound/chat/allies/39a.wav "Reinforce the offense!" sound/chat/allies/39b.wav "Reinforce the offense!" } ////////////////// // wm_quickmisc // ////////////////// Affirmative { sound/chat/allies/41a.wav "Affirmative!" sound/chat/allies/41b.wav "Yes!" sound/chat/allies/41c.wav "Yes!" } Negative { sound/chat/allies/42a.wav "No!" sound/chat/allies/42b.wav "No!" sound/chat/allies/42c.wav "Negative!" sound/chat/allies/42d.wav "Negative!" } Thanks { sound/chat/allies/43a.wav "Thanks!" sprites/redchat<----- the one added not default sound/chat/allies/43b.wav "Thanks!" sprites/redchat<----- the one added not default sound/chat/allies/43c.wav "Thank you!" sprites/redchat<----- the one added not default sound/chat/allies/43d.wav "Thank you!" sprites/redchat<----- the one added not default } Welcome { sound/chat/allies/44a.wav "You're welcome." sprites/redchat<----- the one added not default sound/chat/allies/44b.wav "You're welcome." sprites/redchat<----- the one added not default sound/chat/allies/44c.wav "No problem." sprites/redchat<----- the one added not default sound/chat/allies/44d.wav "No problem." sprites/redchat<----- the one added not default } Sorry { sound/chat/allies/45a.wav "Sorry!" sound/chat/allies/45b.wav "Sorry!" sound/chat/allies/45c.wav "Sorry!" } Oops { sound/chat/allies/46a.wav "Oops!" sound/chat/allies/46b.wav "Oops!" sound/chat/allies/46c.wav "Oops!" } //////////////////// // wm_quickglobal // //////////////////// Hi { sound/chat/allies/54a.wav "Hi!" sound/chat/allies/54b.wav "Hi!" sound/chat/allies/54c.wav "Hi!" sound/chat/allies/54d.wav "Hello!" sound/chat/allies/54e.wav "Hello!" } Bye { sound/chat/allies/55a.wav "Bye." sound/chat/allies/55b.wav "Bye." sound/chat/allies/55c.wav "Bye." sound/chat/allies/55d.wav "Good bye." sound/chat/allies/55e.wav "Good bye." } GreatShot { sound/chat/allies/56a.wav "Great shot!" sound/chat/allies/56b.wav "Great shot!" } Cheer { sound/chat/allies/57a.wav "Hahaa!" sound/chat/allies/57b.wav "Alright!" sound/chat/allies/57c.wav "Yes!" sound/chat/allies/57d.wav "Yes!" sound/chat/allies/57e.wav "'Atta way, baby!" sound/chat/allies/57f.wav "You got it, man!" sound/chat/allies/57g.wav "Yeehaa!" sound/chat/allies/57h.wav "Yoohoo!" sound/chat/allies/57i.wav "Yeah!" sound/chat/allies/57j.wav "Yeah!" sound/chat/allies/57k.wav "Yeah!" sound/chat/allies/57l.wav "Woo!" } ///////////////////// // wm_quickglobal2 // ///////////////////// GoodGame { sound/chat/allies/586a.wav "Good game!" sound/chat/allies/586b.wav "Good game!" sound/chat/allies/586c.wav "Good game!" } /////////////////////// // wm_sayplayerclass // /////////////////////// IamSoldier { sound/chat/allies/61a.wav "I'm a soldier." sound/chat/allies/61b.wav "I'm a soldier." } IamMedic { sound/chat/allies/62a.wav "I'm a medic." sound/chat/allies/62b.wav "I'm a medic." } IamEngineer { sound/chat/allies/63a.wav "I'm an engineer." sound/chat/allies/63b.wav "I'm an engineer." } IamFieldOps { sound/chat/allies/64a.wav "I'm a field ops." } IamCovertOps { sound/chat/allies/65a.wav "I'm a covert ops." } //////////////////// // wm_quickattack // //////////////////// DestroyPrimary { sound/chat/allies/71a.wav "Destroy primary objective!" sound/chat/allies/71b.wav "Destroy primary objective!" } DestroySecondary { sound/chat/allies/72a.wav "Destroy secondary objective!" sound/chat/allies/72b.wav "Destroy secondary objective!" } DestroyConstruction { sound/chat/allies/73a.wav "Destroy construction!" sound/chat/allies/73b.wav "Destroy construction!" } RepairVehicle { sound/chat/allies/75a.wav "Repair the vehicle!" sound/chat/allies/75b.wav "Repair the vehicle!" } DestroyVehicle { sound/chat/allies/76a.wav "Disable the vehicle!" sound/chat/allies/76b.wav "Disable the vehicle!" } EscortVehicle { sound/chat/allies/77a.wav "Escort the vehicle!" sound/chat/allies/77b.wav "Escort the vehicle!" } //////////////////////// // wm_quickobjectives // //////////////////////// CommandAcknowledged { sound/chat/allies/81a.wav "Command acknowledged!" sound/chat/allies/81b.wav "Command acknowledged!" sound/chat/allies/81c.wav "Right away!" sound/chat/allies/81d.wav "Right away!" } CommandDeclined { sound/chat/allies/82a.wav "Command declined!" sound/chat/allies/82b.wav "Command declined!" sound/chat/allies/82c.wav "No can do!" sound/chat/allies/82d.wav "No can do!" } CommandCompleted { sound/chat/allies/83a.wav "Command completed!" sound/chat/allies/83b.wav "Command completed!" } ConstructionCommencing { sound/chat/allies/84a.wav "I'm constructing!" sound/chat/allies/84b.wav "I'm constructing!" } /////////////////////// // wm_quickfireteams // /////////////////////// FTAttack { sound/chat/allies/98a.wav "Attack!" sound/chat/allies/98b.wav "Attack!" } FTFallBack { sound/chat/allies/99a.wav "Fall back!" sound/chat/allies/99b.wav "Fall back!" } ////////////////////////////// // wm_quickfireteamssoldier // ////////////////////////////// FTCoverMe { sound/chat/allies/25c.wav "Cover me!" sound/chat/allies/25d.wav "Cover me!" } FTCoveringFire { sound/chat/allies/25a.wav "Covering fire!" sound/chat/allies/25b.wav "Covering fire!" } FTMortar { sound/chat/allies/911a.wav "Deploy mortar!" sound/chat/allies/911b.wav "Deploy mortar!" } //////////////////////////// // wm_quickfireteamsmedic // //////////////////////////// FTHealSquad { sound/chat/allies/921a.wav "Heal the squad!" sound/chat/allies/921b.wav "Heal the squad!" } FTHealMe { sound/chat/allies/922a.wav "Heal me!" sprites/voiceMedic } FTReviveTeamMate { sound/chat/allies/923a.wav "Revive team mate!" sound/chat/allies/923b.wav "Revive team mate!" } FTReviveMe { sound/chat/allies/924a.wav "Revive me!" sprites/voiceMedic sound/chat/allies/924b.wav "Revive me!" sprites/voiceMedic } /////////////////////////////// // wm_quickfireteamsengineer // /////////////////////////////// FTDestroyObjective { sound/chat/allies/931a.wav "Destroy the objective!" sound/chat/allies/931b.wav "Destroy the objective!" } FTRepairObjective { sound/chat/allies/932a.wav "Repair objective!" sound/chat/allies/932b.wav "Repair objective!" } FTConstructObjective { sound/chat/allies/933a.wav "Construct objective!" sound/chat/allies/933b.wav "Construct objective!" } FTDisarmDynamite { sound/chat/allies/36a.wav "Disarm the dynamite!" sound/chat/allies/36b.wav "Disarm the dynamite!" } FTDeployLandmines { sound/chat/allies/934a.wav "Deploy landmines!" sound/chat/allies/934b.wav "Deploy landmines!" } FTDisarmLandmines { sound/chat/allies/935a.wav "Disarm landmines!" sound/chat/allies/935b.wav "Disarm landmines!" } /////////////////////////////// // wm_quickfireteamsfieldops // /////////////////////////////// FTCallAirStrike { sound/chat/allies/941a.wav "Call an airstrike!" sound/chat/allies/941a.wav "Call an airstrike!" } FTCallArtillery { sound/chat/allies/942a.wav "Call in artillery!" sound/chat/allies/942b.wav "Call in artillery!" } FTResupplySquad { sound/chat/allies/944a.wav "Resupply the squad!" sound/chat/allies/944b.wav "Resupply the squad!" } FTResupplyMe { sound/chat/allies/945a.wav "Resupply me!" sprites/voiceAmmo sound/chat/allies/945b.wav "Resupply me!" sprites/voiceAmmo } //////////////////////////////// // wm_quickfireteamscovertops // //////////////////////////////// FTExploreArea { sound/chat/allies/951a.wav "Explore the area!" sound/chat/allies/951b.wav "Explore the area!" } FTCheckLandmines { sound/chat/allies/952a.wav "Check for landmines!" } FTSatchelObjective { sound/chat/allies/931a.wav "Destroy the objective!" sound/chat/allies/931b.wav "Destroy the objective!" } FTInfiltrate { sound/chat/allies/953a.wav "Infiltrate!" sound/chat/allies/953b.wav "Infiltrate!" } FTGoUndercover { sound/chat/allies/954a.wav "Go undercover!" } FTProvideSniperCover { sound/chat/allies/955a.wav "Provide sniper cover!" } 1 Quote
Administrators daredevil Posted July 17, 2019 Administrators Posted July 17, 2019 Nop we can use sprites for fun. We have that on jay2 i think. I remember having some sprite limits.. and i actually don't recall now if they are part of entity list or not.. Quote
ElEl Posted July 17, 2019 Posted July 17, 2019 (edited) Yep we have sprites for some things on Jay2. Just download the Jay2 pack and check the sprites folder to see what they look like and the wm_allies_chat.voice file to see what they apply to. The file names for the sprites are pretty self explanatory though 😛. There's currently 59 sprites, some are for additional vsays which Jay1 doesn't have. They can be turned off client side with cg_voicespritetime 0. Edited July 17, 2019 by ElEl Tested the cvar :) Quote
DoubleDragon Posted July 17, 2019 Author Posted July 17, 2019 cg_voiceSpriteTime 0 yes it turns it off over time in ms z_FA_RC3.pk3 contains .voice files for custom sprites Looked saw some different in mind icons but still doable if you want to use those or something else I'll get back to this when I have time working on silent mod running etl 2.76 errors much easier then jaymod sense working on jaymod also updated the patch from etl with jaymod check updates https://fearless-assassins.com/files/file/1865-etl_276-jaymod-220_patchpk3/ Quote
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