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SUPPORT TOPIC File Information

  • Submitted: Apr 18 2013 11:45 PM
  • Last Updated: Apr 23 2013 10:33 PM
  • File Size: 6.12MB
  • Views: 685
  • Downloads: 10
  • Approved by: daredevil
  • Approved on: 23 April 2013 - 10:33 PM

Download CTF_FACE Beta 1

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Screenshots
~~///////////////////////////////
// CTF_FACE_B1 README FILE //
///////////////////////////////


Basic Information
----------------- ~~

Map makers: The UTR-team:
- ==Troy== / !TROY
- Broloi / (THC)KingBroloi
- Flippy / reT!reD.Nick

Email:
- UTR team: [email protected]

----------------------------------------



Map Information
---------------

Game: Wolfenstein - Enemy Territory
Mods: Any mod currently popular (etmain, etpro, etpub, etc)
Title: CTF_Face (b1) (^1C^7T^4F^3_^2Face^3_b1)
Filename: ctf_face_b1.pk3
BSP Name: ctf_face_b1.bsp
Version: beta 1
Release date: 27-05-2007
Players: Up to about 20 for optimized play (max 64, 32 per team).
Spawntimes: 15 seconds
Round time: 20 minutes
Installation:
Clients: Place the file 'ctf_face_b1.pk3' inside your etmain folder.
Server admins: Place the file 'ctf_face_b1.pk3' inside your server's etmain folder.
Load the map by using "/map ctf_face_b1"

---------------------------------------------


Map Description
---------------
+
This map is a remake of 'CTF-Face' from the original Unreal Tournament game.
It features fully functional Capture The Flag style of play and a realtime scoreboard
on the compass. It does not require any additional mods and will work under all
currently popular mods. (etpro, etpub, etmain etc)

---------------------------------------------



Objectives
----------

1. Capture the opposing team's flag and bring it back to your own!
The first team to reach a score of 4 wins the map.
At expiration of roundtime, the team which is ahead wins the map.
A draw is possible.

----------------------------------------------



Bug Fixes in Beta1
---------

* Fixed the flag bug, where the flag is being returned, but never respawns. (IMPORTANT)
* Fixed some texture bugs.

+ Gravity changed to 500 by default
+ Fire is coloured accordingly to the colour of the team
+ Teleporters are now animated
+ Sound and light added to teleport activation event.

-----------------------------------------------



Word of thanks
--------------

Special thanks to:
- TopSun: For creating the original flag models.
- RayBan: For his work on the CTF script and his compass scoreboard.
Also edited the flag models.
- SplashDamage forum: For it's always helpful members. www.splashdamage.com/forums
- theXclamation clan: For testing the map, suggesting improvements, providing several textures
and giving overall motivation. www.thexclamation.com

Also thanks to chester, pokeybit, and several good tutorials including the 2BIT mapping tutorial (http://www.pythononl...et/tutorial.htm)
-----------------------------------------------



Compass scoreboard
------------------

If you wish to use the compass scoreboard, you are free to do so.
Note that you need to include the following files in your PK3 file for it to work:
- scripts/compass_scoreboard.shader
- gfx/2d/numbers/ (entire directory)
- gfx/2d/scoreboard/ (entire directory)

The scoreboard does not use any mods and can be used in any mod that is currently popular (etpro, etpub etc.)
It works by simply changing the texture of the compass using a script command.
For more information visit www.splashdamage.org/forums and search for 'compass scoreboard'.

------------------------------------------------


Copyright © 2007
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.

You may USE the script and compass scoreboard for your own
map, as long as you give credit to the original author (RayBan)


Screenshots

Screenshots Screenshots


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