Jump to content

Krl

Regular User
  • Posts

    7
  • Joined

  • Last visited

Profile Information

  • Server
    None

Recent Profile Visitors

926 profile views

Krl's Achievements

Newbie

Newbie (1/14)

6

Reputation

  1. About the hitboxes. Ofcourse the head hitbox is supposed to be smaller than the torso, I get that. The problem is that the hitbox area does not seem to allign with the player model. Like I sayd I have played ET since it was relased and Silent has the worst hitboxes that I have encountered. I don't know If any of you has played etpro mod, but go and play that and you will see what I mean. The double jump is definetly bugged. I also jump around a lot and try to move around as fast as possible. In some cases when I press jump the model just doesnt jump and I loose all of my speed. To best understand this I reccomend you go and play at nq1.clan-fa.com:27960 and see how the DJ works there. The jump hight is different but it should not matter because the difference is in the overall mechanics not the jump hight. Like I sayd try to jump uphill or downhill and try to do a circle-jump after a double-jump (press left or right). Often the model will not jump. Everything else might be just a difference in taste. I made you some demos to demonstrate the faulty jumping. https://ufile.io/0i97n https://ufile.io/h3jud
  2. I'm sorry, but I think you ment to say irrelevant or not important.
  3. Hello After playing some time in this server (just gained level 1) here are my thoughts about it. I know that some of my remaks might be actually mode driven (Silent vs NQ) but anyways.... Buggy hitbox In Silent the head hitbox has quite the "broken" feeling to it. I see that my crosshair is on the model but the hitscan doesn't register. With body hitbox it seems to work just fine. I get 40+% accuracy all the time but not many headshots. The buggy head hitbox becomes even more apparent when the enemy goes to prone and the only visible part of the model is the head hitbox. The MG is overpowered. Adding to the fact that proning enemy model is hard to hit the MG shoots either too fast, has too little recoil or does too much damage per pullet. It just feels like it does too much damage and is almost unhittable. Grenades should do more damage. It is almost impossible to get grenade kills in this server. Even if you have almost a direct hit. Thus making grenades almost useless and disabling a very fun aspect of the game. Faulty double-jump mechnics. This is the worst problem with Silent (and this server). The double-jump mechanics is completly messed up. It is impossible to circle-strafejump after a doublejump. And it is almost impossible to DJ on curved surface, witch is weird and annoying has hell, because you lose all of your speed. And thus it takse sometimes for ever to get into action. This makes the game feel slow and choppy and not smooth at all. What I did like about the server was that the knife was over-powered adding a fun close-quarters fighting aspect to the game. This is just my oppinion. Im not here to offend you guys or pick any fights. These are just some observations from a 32 year-old guy who occasionally plays ET on his laptop. I first played ET in 2003. its been on again - off again relationship ever since. Batt Secks
  4. Thank You for helping out Schnee! I think we should add new rule the server: If a team has more than one player advantage, the lowest K/D ratio player from overstacking team has to switch teams. Untill the teams are even in player numbers.
  5. Hello I am a new player in this server (F|A BEGINNERS #2 XPS) but the teamstacking issue is still persent. People just keep joining the more stacked side and dont ever bother to even up the teams. I try to help by switching teams during the game but auto-balance script would be nice. Person who joined the stronger team last gets auto-put to the other team. I've seen scripts like that in other servers and they work really wel. Please do something about this. The teamstacking is ruing the game. Batt Secks
  6. I dont really follow your logic Helios. If the adrenaline is enabled for everybody then how can it favour one side more than the other? Adrenaline enables everybody to get around the map a lot faster. I dont see how it is advatage to any particualr side. There are lots of "normal" servers out there, but I know only one NQ EU server with double-jump and adrenaline. Since FA NQ1 server has double-jump enabled and that already changes the gameplay and makes it a lot faster, then why not go all the way? People who do not want to play so fast pace game, can stil play in regular servers.
  7. Can you please enable adrenaline syringe in nq1.clan-fa.com:27960 server? It will make the game even more faster and fun. There is plenty of regural servers (without double-jump and adrenaline). ET with double-jump combined with adrenaline and longer sprinting time is a lot more intense and awsome!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.