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B2

Found 6 results

  1. Hey guys, I know the default stance on requesting change on our beloved Hardcore server is to say no without giving it proper thought but I'd like to request all of you to keep an open mind and try to consider this proposition for a few minutes and decide on what is best for the regulars playing there. We all want to have fun in the end. Basically, on many occasions, more often than not, maps like Braundorf, Adlernest, Frostbite - a good majority of the main popular maps - end after 1-2 minutes because a single engineer slips through the axis' defence and ends the map. Most of the regulars generally whine afterwards, complaining about not being able to enjoy the map and quite frankly I share their frustration. When a map is voted, its with the intention that we get to play it. If its ends in 2mins for a 15-20minute map. Theres no way we get to experience the map. Plus, its a single engineer that "chooses" to end the map and i doubt everyone on the team would like that engineer to speak for them. Plus when rushing a map, the map will get played again more quickly and regulars will complain about playing the same maps over and over again - this is because it feels like they just played it. So if we played it properly, it would also reduce this kind of feeling because there will be a longer period of time before that map is available again. 2 birds in 1 stone. I propose a short rush limit to counter these kinds of situations. A small enough time limit to allow us to get a good taste of the map but still allows the attacking team to progress and finish the map in a reasonably quick time if they want too. For me, i would pick 3 minutes. Now in these 3 minutes, the allied team can still progress the map - e.g. capturing flags/moving truck in to place/construciting - but they cant complete the final objective - e.g. transmitting documents/gold - until the 3 minutes is up. This is fair and I would recommend to consider slowly implementing this rule. There will be many who will wish to keep it as close to ETPro atmosphere/conditions as possible and this takes it away from that but the reality is, its not ETPro and there will be a few differences and I feel like if we all were a bit more lenient with minor modifications, we can increase the fun on the server because i feel most are hardwired to say no to any change on Hardcore. **Down side is mainly for the admins as they will have to look out for people rushing. From my experience, most of the regulars there are cooperative and will most likely comply as im pretty sure they want to enjoy the map as well, so in the end, i doubt there'd be that much more effort for our admins. Now again, id like to reiterate what i said earlier. This does not prevent allies from progressing map - they just arent able to complete the main objective - so if there are arguments saying allies are just going to sit there because they cant doing anything until the rush limit has expired, they will be deemed invalid. Give it some thought, theres no rush to this (oh the irony). Please consider! Post your opinions. I've also attached a poll for a quick visual summary of the opinions on this matter. Thanks! P.S. I'd say that HC regulars opinions should hold more weight. I know there will be some posting their opinion on the matter but if you dont play there then Im not sure you have the know how to cast a valid opinion as you dont know the current arguments on the server that take place because of this. Post away anyway.
  2. Just thought it might be time for a new map rotation, Here are my suggestions HQ: Creek Downpour S&D: ChinaTown Crash Dom: wetwork overgrown TDM: Vacant Programmers Choice So there are my picks for the next rotation, thoughts guys
  3. I think there is a mistake in a word on the HC loading page. Cant take ss cos it loads fast. Tnxs, Bona
  4. what we were thinking for hc server rotation (20 maps so people wont get bored as fast...) g_gametype "war" set sv_mapRotation "gametype war map mp_backlot gametype war map mp_countdown gametype dom map mp_overgrown gametype war map mp_broadcast gametype war map mp_carentan gametype sab map mp_strike gametype war map mp_showdown gametype war map mp_countdown gametype war map mp_crash_snow gametype dom map mp_citystreets gametype war map mp_convoy gametype sd map mp_bog gametype war map mp_backlot gametype ffa map mp_killhouse gametype dom map mp_broadcast gametype war map mp_vacant gametype koth map mp_carentan gametype war map mp_citystreets gametype war map mp_bloc gametype war map mp_crash_snow" let us know what ya think, thanks.
  5. Hey.. I'm hoping someone can explain to me what the !console command I have in my command list on hardcore is supposed to do.. It returns no error or result.. It seems empty? Looks like a custom command / LUA since it's not on the silEnT shrubbot list.. Anyone know? Chuck
  6. I tried to connect to the HC server today but for some reason, the map doesn't load. It shows the background image of the map and the white bar goes to about half way, then gets stuck, any ideas?? plz help
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