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papywolf
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goldrush by fog 200 - goldrush_by_fog_200.pk3 and waypoints View File Warning does not work with the Nitmod mod --------------------------------------------------------------------------------------------------- Basic Information --------------------------------------------------------------------------------------------------- ORIGINAL MAP : SPLASHDAMAGE / ACTIVISON Modifier : (F.O.G) Clan (Hungary) Site : http://fogfighters.atw.hu --------------------------------------------------------------------------------------------------- Basic Information --------------------------------------------------------------------------------------------------- Game : Wolfenstein: Enemy Territory Title : Goldrush by FOG v2.0 Filename : goldrush_by_fog_200.pk3 Version : 2.00 Release date : 17/04/2010 Installation : Place the goldrush_by_fog_200.pk3 into your etmain folder Start game and choose HOST GAME and this map or start game and bring the consol then type /sv_pure 0 (enter) /devmap goldrush_by_fog_200 (enter) --------------------------------------------------------------------------------------------------- TS Torch Map Model ------------------ Author: : Michel "The-Shadow-TS" Duhaime Email: : The-Shadow-TS@Rogers.com ICQ: : 4479835 --------------------------------------------------------------------------------------------------- Briefings The Axis are guarding a hoard of gold in the Tobruk Central Bank. The Allies must steal an Axis Jagdpanther to blow the bank open, steal the gold bars and drive them to safety in a Truck. A N met er k a Tobruki K zponti Bankban riznek egy felhalmozott aranyk szletet. Az Amerikai csapatnak el kell elk tni a N metek tankj t, s el kell vinni az els tank barrik dig. Ekkor m r van lehet s g az aranyk szlet megszerz s re, de a tank v gig mehet az eredeti tvonalon is s bel heti a bank ajtaj t. Szerezd meg az aranyrudakat s helyezd biztons gba a Teheraut seg ts g vel! --------------------------------------------------------------------------------------------------- What's New : Rules of this map When the tank reaches the first barrier, a new spawnarea can be found in the castle. All teammates leave from there automatically if one of the teams pin his flag up there. The bank's safety doors become openable at the same time. (There are 3 doors) Through these Allies a team's members may get into the bank and it may be got the objectives, that is the gold crates, before the tank would explode the main entrance yet. An alarm signals it if are Allies within in the bank, facilitated with this Axis players' thing. After the tank exploded the bank's main entrance, then this sound signal does not work already starting. -------------------------------------------------------------------------------- Why was there need for these changes? It is necessary to recognise it, that if there is a player who uses the heavy artillery for the form of the scoring on the server, can block the allies' attack certainly. Furthermore where only a solution exists, and both halves are aware of this, it that's right heavy to realise. Several new passages and two elevators were being made in the interest of the easier playing. This there was need for latter ones because of that, because if it would have been necessary to solve the arrival by stairs from one of the levels onto the other one, it much more Brush would be produced, and he managed to attain it so these his maximum value. The German team was in a big trouble then, when the allies pressed they one single Spawnarea, like this for them and a leeway was made. This alternative version came into existence so well. We hope for it you receive it with enthusiasm how the makers worked on the transformation of the orbit then. --------------------------------------------------------------------------------------------------- This is the 2.00 version of the remake of the original Goldrush made By Splashdamage/Activision , please report any bugs/Suggestions in our mailbox: fogfighters@freemail.hu goldrush_by_fog_200.gm goldrush_by_fog_200.way goldrush_by_fog_200_goals.gm Submitter papywolf Submitted 11/17/24 Category Maps Map Type Objective Map Size Medium Map Theme Day Attacking Team Allies Waypoints Yes Known Issues
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decoder beta2 - decoder_beta2.pk3 and waypoints View File Decoder (Beta 2) Description Axis: "Objective: Protect the real decoder and the document that reveals its location" Allied: "Objective: Locate and destroy the real decoder" Neutral: "The axis have stolen the decoder the allies are using for secret comunication in the North-Atlantic. The allies are are desperatly trying to find and destroy the real decoder before the axis figures out how it works" Objectives Allied objectives 1 "Primary Objective: Capture flag and forward spawn" 2 "Primary Objective: Destroy the research stations main door" 3 "Primary Objective: Locate and destroy the real decoder unit" 4 "Secondary Objective: Build the ramp so you can outflank the axis defences" 5 "Secondary Objective: Gain entry to the research station through the sewers" 6 "Secondary Objective: Find the document the reveals the location of the real decoder" Axis objectives 1 "Primary Objective: Protect the forward spawn area" 2 "Primary Objective: Defend the research stations main door" 3 "Primary Objective: Defend the real decoder unit" 4 "Secondary Objective: Don't allow the allies to outflank you using the ramp" 5 "Secondary Objective: Guard the entry through the sewers" 6 "Secondary Objective: Protect the document the reveals the location of the real decoder" Submitter papywolf Submitted 12/20/24 Category Maps Map Type Objective Map Size Medium Map Theme Day Attacking Team Allies Waypoints Yes Known Issues
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decoder beta4 - decoder_beta4.pk3 and waypoints View File Decoder (Beta 4) Description Axis: "Objective: Protect the real decoder and the document that reveals its location" Allied: "Objective: Locate and destroy the real decoder" Neutral: "The axis have stolen the decoder the allies are using for secret comunication in the North-Atlantic. The allies are are desperatly trying to find and destroy the real decoder before the axis figures out how it works" Objectives Allied objectives 1 "Primary Objective: Capture flag and forward spawn" 2 "Primary Objective: Destroy the research stations main door" 3 "Primary Objective: Locate and destroy the real decoder unit" 4 "Secondary Objective: Build the ramp so you can outflank the axis defences" 5 "Secondary Objective: Gain entry to the research station through the sewers" 6 "Secondary Objective: Find the document the reveals the location of the real decoder" Axis objectives 1 "Primary Objective: Protect the forward spawn area" 2 "Primary Objective: Defend the research stations main door" 3 "Primary Objective: Defend the real decoder unit" 4 "Secondary Objective: Don't allow the allies to outflank you using the ramp" 5 "Secondary Objective: Guard the entry through the sewers" 6 "Secondary Objective: Protect the document the reveals the location of the real decoder" decoder_beta4.gm decoder_beta4.way decoder_beta4_goals.gm Submitter papywolf Submitted 12/21/24 Category Maps Map Type Objective Map Size Medium Map Theme Day Attacking Team Allies Waypoints Yes Known Issues
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papywolf started following grotli series waypoint files b6, b7, b8, final , final v2 , grotli update to version 2 . v4 waypoints 0.9 , uje_christmas (Tank) waypoints 0.9 and 2 others
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uje_christmas (Tank) waypoints 0.9 View File uje_christmas: BUILD Tank offsets, routes, more DEFEND goals, PLANTMINE, REPAIRMG42, more bots escort and repair tank, paththrough navigation . Submitter papywolf Submitted 01/31/25 Category Waypoints
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blitz final waypoints 0.9 View File New waypoint files 0.9 Submitter papywolf Submitted 01/27/25 Category Waypoints
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