Jump to content

Recommended Posts

Posted

today i whas playing ministirith and saw som bots stuck in the begin.

 

i tryd to putteam them spec zo they wil return on the other spaw. 

but when they came back they al walked back to the start of the game,

 

i made a demo of it, wil put it in this topic,

 

maybe someone can fix this ?

 

boduko 

Bot crash minastirith.zip

Posted

Sounds like waypoint issue. No time to review demo now but could you please report it on tracker under the right server and with the title 'bot waypoints minas'?

  • Like 1
Posted

on tracker now, can someone delete this one ? 

Posted

No need, we don't delete topics when they get reported on tracker. Maybe there will still be discussion here :-)

  • Like 1
Posted (edited)

will be interesting to see what happened...i have a few theories .  cant u go into waypoint files check errors.? sounds like a empty field !.

 

  • If bots are connected but don’t leave the spawn area the navigation file (<map>.nav - see <fs_basepath>/legacy/omni-bot/et/nav) of map is missing. This shouldn’t occure on stock maps and many other maps
Edited by captnconcrete
  • Leader
Posted

on tracker now, can someone delete this one ?

 

I "disappeared" a couple of my replies because they are contrary to DD's reply to Boduko's report in tracker, where he said :

 

 

U should never put bots to spec. That would fk up server. Please be careful next time.

  • Leader
Posted

 

will be interesting to see what happened...i have a few theories .  cant u go into waypoint files check errors.? sounds like a empty field !.

 

  • If bots are connected but don’t leave the spawn area the navigation file (<map>.nav - see <fs_basepath>/legacy/omni-bot/et/nav) of map is missing. This shouldn’t occure on stock maps and many other maps

 

 

They leave their first spawn area, but when they spawn at their second one, they act as if barrier gate is still up.  They walk back to take up their old positions and act as if the gate is still there. 

 

They behave normally after the second gate is blown and their third spawn point is used, but only if they get killed after that spawn is available.

 

The problem is that they don't attack in the correct direction from their second spawn and thus never get killed.  They just stay alive outside the now-gone gate.  :)

 

The way_point author probably forgot to change one variable when the "first_gate_blown" condition is met.  It is a bit hard to understand how he could have missed that, since he must have done some testing of the script.  Perhaps there was some trivial file damage...

  • Like 2
Posted

so he just pt bots spec ..  one thing  bad about em .. u put em spec they hack ur server dam bots anyhow!lol.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.