Krl Posted December 29, 2017 Posted December 29, 2017 (edited) Hello After playing some time in this server (just gained level 1) here are my thoughts about it. I know that some of my remaks might be actually mode driven (Silent vs NQ) but anyways.... Buggy hitbox In Silent the head hitbox has quite the "broken" feeling to it. I see that my crosshair is on the model but the hitscan doesn't register. With body hitbox it seems to work just fine. I get 40+% accuracy all the time but not many headshots. The buggy head hitbox becomes even more apparent when the enemy goes to prone and the only visible part of the model is the head hitbox. The MG is overpowered. Adding to the fact that proning enemy model is hard to hit the MG shoots either too fast, has too little recoil or does too much damage per pullet. It just feels like it does too much damage and is almost unhittable. Grenades should do more damage. It is almost impossible to get grenade kills in this server. Even if you have almost a direct hit. Thus making grenades almost useless and disabling a very fun aspect of the game. Faulty double-jump mechnics. This is the worst problem with Silent (and this server). The double-jump mechanics is completly messed up. It is impossible to circle-strafejump after a doublejump. And it is almost impossible to DJ on curved surface, witch is weird and annoying has hell, because you lose all of your speed. And thus it takse sometimes for ever to get into action. This makes the game feel slow and choppy and not smooth at all. What I did like about the server was that the knife was over-powered adding a fun close-quarters fighting aspect to the game. This is just my oppinion. Im not here to offend you guys or pick any fights. These are just some observations from a 32 year-old guy who occasionally plays ET on his laptop. I first played ET in 2003. its been on again - off again relationship ever since. Batt Secks Edited December 29, 2017 by Krl 2 Quote
RendeL Posted December 29, 2017 Posted December 29, 2017 (edited) I definitely agree with you on the nades. Nades are totally useless and also engi with rifle nades, which would propably give courage for more ppl to take the class in first place if the nades would be more effective = solve the lack of engi issue. This could be limited to 2/team to make it more fair as there is also the ppsh available. Also the fact that there is too many bots, when low number of humans is playing, it is extremely hard to finish objectives, as bots defuse dyna so fast with many of them on it. Best example is goldrush and barrier #2. Overall there is too much heavy weapons allowed, one, max 2 heavy weapons/team from soldier class would make the game more enjoyable, because setting up a camp near obj with mg's, flamers and panzers isn't what 98 % would like. Well also the fops is too crowded and becomes useless if more than 2 ppl using it. Hitboxes and double jump are IMO relevant. //EDIT: added ss of 3 mg's and (only) one flamer with a fops assisting these inside the bank on goldrush. Edited December 29, 2017 by RendeL Quote
Krl Posted December 29, 2017 Author Posted December 29, 2017 I'm sorry, but I think you ment to say irrelevant or not important. 1 Quote
ElEl Posted December 29, 2017 Posted December 29, 2017 Buggy hitbox I've never had a problem with this on silent servers, the hitboxes are supposed to be smaller since the head is smaller than the torso. Jaymod and NQ have far worse hitboxes than silent IMO. The MG is overpowered. It's just the way the MG is. I think it's easier to hit an MG since they're prone, can't move and have longer reloading times. If you just jump around a lot and make yourself harder to hit you'll be fine . Though there is a problem when there a multiple MGs camping an area - Looking at you Goldrush. What Rendel said should fix it Grenades should do more damage. I completely agree. Faulty double-jump mechnics. Again this is something I don't have an issue with, I jump around and move a lot as that's just how I play and everything seems smooth to me. Also knifing is fun on B2 2 Quote
Krl Posted December 30, 2017 Author Posted December 30, 2017 I've never had a problem with this on silent servers, the hitboxes are supposed to be smaller since the head is smaller than the torso. Jaymod and NQ have far worse hitboxes than silent IMO. It's just the way the MG is. I think it's easier to hit an MG since they're prone, can't move and have longer reloading times. If you just jump around a lot and make yourself harder to hit you'll be fine . Though there is a problem when there a multiple MGs camping an area - Looking at you Goldrush. What Rendel said should fix it I completely agree. Again this is something I don't have an issue with, I jump around and move a lot as that's just how I play and everything seems smooth to me. Also knifing is fun on B2 About the hitboxes. Ofcourse the head hitbox is supposed to be smaller than the torso, I get that. The problem is that the hitbox area does not seem to allign with the player model. Like I sayd I have played ET since it was relased and Silent has the worst hitboxes that I have encountered. I don't know If any of you has played etpro mod, but go and play that and you will see what I mean. The double jump is definetly bugged. I also jump around a lot and try to move around as fast as possible. In some cases when I press jump the model just doesnt jump and I loose all of my speed. To best understand this I reccomend you go and play at nq1.clan-fa.com:27960 and see how the DJ works there. The jump hight is different but it should not matter because the difference is in the overall mechanics not the jump hight. Like I sayd try to jump uphill or downhill and try to do a circle-jump after a double-jump (press left or right). Often the model will not jump. Everything else might be just a difference in taste. I made you some demos to demonstrate the faulty jumping. https://ufile.io/0i97n https://ufile.io/h3jud Quote
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