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Posted

* "enters enemy spawn" "B"  "left mouse click" *  ty slow ppl of et.

 

You can also use the script:

 

 

set spawn "vstr spawn0"
set spawn0 "setspawnpt 0; echo ^2spawn ^00; set spawn vstr spawn1"
set spawn1 "setspawnpt 1; echo ^2spawn ^01; set spawn vstr spawn2"
set spawn2 "setspawnpt 2; echo ^2spawn ^02; set spawn vstr spawn3"
set spawn3 "setspawnpt 3; echo ^2spawn ^03; set spawn vstr spawn4"
set spawn4 "setspawnpt 4; echo ^2spawn ^04; set spawn vstr spawn0"
bind "F10" "vstr spawn"
Posted

 

You can also use the script:

set spawn "vstr spawn0"
set spawn0 "setspawnpt 0; echo ^2spawn ^00; set spawn vstr spawn1"
set spawn1 "setspawnpt 1; echo ^2spawn ^01; set spawn vstr spawn2"
set spawn2 "setspawnpt 2; echo ^2spawn ^02; set spawn vstr spawn3"
set spawn3 "setspawnpt 3; echo ^2spawn ^03; set spawn vstr spawn4"
set spawn4 "setspawnpt 4; echo ^2spawn ^04; set spawn vstr spawn0"
bind "F10" "vstr spawn"

Reallity was talking about Fieldops arty on the spawn. Wouldnt work with the spawn protection but people are so slow that they still get killed by it.

  • Like 1
Posted

I try to get out of spawn as fast as I can, but I hate people who start pushing the moment you leave spawn with a fire of a thousand suns and would ban them into oblivion if it was allowed.

For example, if the tank is already at the bank on Gold Rush, there's no reason for an Allied player to start pushing immediately at spawn.

Posted

This is only jaymod though. On silent mod we have 3 sec spawn shield. Shield goes off if you fire even once. So if you shoot at u enemy on 2nd, shield is good so no extra advantage their. We will see if we can do something like that in Jaymod. 

 

I was talking about a specific situation (on silent mod) where axis puts arty close to your spawn at caen,assuming the opponent is further from the arty,you make it out of arty although it hits you (spawn shield) and then you face opponent and you start shooting just as spawn shield goes away.

 

Im not talking about shooting and spawn shield still remains active,i dont like that at all.

I love how it works on silent,if you play smart and stay patient,opponent wastes half their clip while you still have spawn shield,just before it goes away you start shooting and you have a great advantage even if your aim is worse than this certain opponent.

Posted

I try to get out of spawn as fast as I can, but I hate people who start pushing the moment you leave spawn with a fire of a thousand suns and would ban them into oblivion if it was allowed.

For example, if the tank is already at the bank on Gold Rush, there's no reason for an Allied player to start pushing immediately at spawn.

 

Theres no reason anybody shouldnt try to get out of spawn as soon as possible,it gives you a good advantage weather its to chase an opponent that killed you close to respawn time near spawn,or move quickly to object before opponent spawn.many advantages.

 

But its tricky,if it takes you just a bit longer to get out of spawn the opponent might already be prepared for you coming.

 

Yes i agree on some maps,longer maps i guess theres not much benefit in getting fast into fighting position,then its more about aiming ability and team play,you cant take advantage as opponent is already prepared for you (camping :D )

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