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Posted (edited)

can anyone tell me, if its my pc, or is it server/map issue.

 

server is Jay1, map Castle CTF Beta 2

 

ss added

 

It seems it only for this map . :-)

post-7871-0-45156600-1506755942_thumb.jpg

Edited by **LeatherFace**
  • Leader
Posted

The full set of sound files was not included in the FA download.

 

I have thought of trying to find the files elsewhere and using them.  

  • Like 1
  • Leader
Posted (edited)

I did not find a sound pack in our Downloads section, but I think that a member once posted a download link.  I am not sure if it is for the whole file with sounds or just the sound-files...

 

I see the same "missing" notifications that you have in your SS.

Edited by RedBaird
Posted

In this file here http://www.wolffiles.de/index.php?filebase&fid=202

 

The script of the map is missing the sound directory in the sound path "sound/teamplay" folder. Same as in most downloads of the map.

 

Alternately you can upload a pk3 with any name as long as the file in the pk3 starts with sound and a folder named teamplay inside soundfolder. 

 

The sounds missing are objective sounds by Rayban for Quake Arena. You can find it looking through some doom sites. 

 

Here is the list of missing files if you choose to fix the map. You can put blank.wav files in the place of the missing ones with the proper names.wav files

 

files missing included is teamplay and feedback . 

 

Make a pk3 name it abcdefg.pk3 create a newfolder name it sound insert it to the pk3 then same with feedback and then put the corresponding wav files missing in those folders and upload it to the server. Server is pure Clients can't fix this.

flag_taken
{
	sound sound/teamplay/flagtk.wav
	voice
	streaming
}

flag_captured
{
	sound sound/teamplay/flagcap.wav
	voice
	streaming
}

flag_returned
{
	sound sound/teamplay/flagret.wav
	voice
	streaming
}


flag_team_steals
{
	sound sound/teamplay/voc_team_flag.wav
	voice
	streaming
}

flag_enemy_steals
{
	sound sound/teamplay/voc_enemy_flag.wav
	voice
	streaming
}

flag_allied_returned
{
	sound sound/teamplay/voc_blue_returned.wav
	voice
	streaming
}

flag_axis_returned
{
	sound sound/teamplay/voc_red_returned.wav
	voice
	streaming
}

teams_are_tied
{
	sound sound/feedback/teamstied.wav
	voice
	streaming
}

allies_score
{
	sound sound/teamplay/voc_blue_scores.wav
	voice
	streaming
}

axis_score
{
	sound sound/teamplay/voc_red_scores.wav
	voice
	streaming
}

allies_lead
{
	sound sound/feedback/blueleads.wav
	voice
	streaming
}

axis_lead
{
	sound sound/feedback/redleads.wav
	voice
	streaming
}

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